#nuvie@irc.freenode.net logs for 21 Jun 2003 (GMT)

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[08:20:21] <Yuv422> hi SB-X
[08:24:43] <Yuv422> hmm it looks like MD libs have nested libs. :(
[08:27:47] <SB-X> hi
[08:28:15] <SB-X> you found multiple files like that?
[08:28:27] <Yuv422> haven't checked
[08:28:35] <Yuv422> just looking at mdscreen.lzc
[08:29:04] <SB-X> what is that for?
[08:29:19] <SB-X> it can just be special cases, like the file format of the entries
[08:29:23] <Yuv422> I think (hope) it is the background image
[08:33:26] <Yuv422> Yay!
[08:33:41] <Yuv422> I've got the background image loading.
[08:34:08] <Yuv422> but the colors look a bit off.
[08:34:39] <SB-X> whats the nested lib?
[08:35:04] <Yuv422> mdscreen.lzc
[08:37:38] <SB-X> i mean what entry is the data and what part is nested?
[08:38:33] <Yuv422> item 0
[08:38:43] <Yuv422> which has a 1 item lib
[08:38:58] <Yuv422> item 0 being the background shape
[08:40:08] <SB-X> ah
[08:41:14] <SB-X> strange that the format is like that, just containing a shape
[08:42:53] <SB-X> i see a fireplace again
[08:43:04] <Yuv422> yeah
[08:43:07] <SB-X> the guard in britain
[08:43:08] <Yuv422> I changed it back
[08:43:26] <Yuv422> because MD and SE don't have the temp npc data in objlist
[08:43:46] <Yuv422> or if they do I haven't updated it to it's new position
[08:46:04] <Yuv422> the message scroll area in MD is a bit smaller
[08:48:43] <Yuv422> the map window is smaller too
[08:51:12] <SB-X> bigger border around everything?
[08:51:43] <Yuv422> the map appears to be tile smaller in height
[08:53:00] <Yuv422> ah that's better
[08:53:14] <Yuv422> i wasn't blitting with transparency. ;)
[08:59:31] <Yuv422> ah very nice! :)
[09:02:17] <Yuv422> I found some endian issues with maku's U6Shape class
[09:03:37] <Yuv422> I might make U6Bmp a subclass of U6Shape
[09:03:52] <Yuv422> so I can generalise the background loading code.
[09:04:47] <SB-X> are bmp contained in shape format files?
[09:05:13] <Yuv422> nope
[09:05:18] <SB-X> i guess it wouldnt matter if we're talking about an instance of an image, format independant
[09:06:49] <Yuv422> so the base class handles shape format
[09:07:12] <Yuv422> they share several methods
[09:07:15] <Yuv422> get_data()
[09:07:27] <Yuv422> get_size(uint16 *w, uint16 *h)
[09:07:39] <Yuv422> and load()
[09:10:58] <Yuv422> hmm just found a candle stick sitting on a blank white tile.
[09:17:50] <SB-X> how is the MD screen looking now? unfortunately i couldnt dl a picture right now, all my bandwidth is being used up by another dl
[09:18:12] <Yuv422> it's looking good
[09:18:22] <Yuv422> well apart from the inventory and msgscroll bits
[09:18:33] <Yuv422> the game window is clipped correctly now
[09:19:21] <Yuv422> I guess I should look into Text now :)
[09:19:26] <Yuv422> and MsgScroll
[09:19:52] <SB-X> what happens to text on msgscroll? if you look at something for example
[09:20:03] <Yuv422> look works
[09:20:18] <Yuv422> thou dost see a rock
[09:20:21] <Yuv422> ;)
[09:20:31] <Yuv422> better fix up the olde english. ;)
[09:20:41] <Yuv422> oh and it's the ultima6 font
[09:20:46] <Yuv422> and it is lime green. ;)
[09:24:24] <SB-X> heh
[09:24:24] <SB-X> but you can look at rocks
[09:24:24] <SB-X> thats good
[09:26:27] <Yuv422> hmm do you think I should put a screen shot on the website in its hacked up state?
[09:28:34] <SB-X> i don't know
[09:49:53] <Yuv422> looks like the map needs to wrap too.
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[12:09:43] <Yuv422> hi guys
[12:09:59] <wjp> hi
[12:11:49] <Yuv422> I needed to type the word ultra the other day. But I kept typing ultima by mistake! ;)
[12:12:41] <wjp> hehe :-)
[12:13:28] <Yuv422> at least the ultima related dreams have stopped now *g* ;)
[12:14:04] <wjp> ummm... :-)
[12:14:41] <Yuv422> I should have some MD related screenshots on the webpage soon.
[12:33:59] <-- SB-X has left IRC ("sleep")
[13:09:49] <Yuv422> Argh now I've got to test each change to the nuvie engine on three games. :(
[13:16:21] <wjp> might be more productive to focus on just U6 first
[13:16:31] <Yuv422> true
[14:46:34] <Yuv422> time for bed
[14:46:35] <Yuv422> cya
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