#nuvie@irc.freenode.net logs for 21 Nov 2005 (GMT)

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[01:26:37] <Baastuul> What is the meaning of this!
[01:26:39] <Baastuul> Oh.
[01:26:44] <Baastuul> Neat!
[01:26:46] <Baastuul> Well, uh, bei.
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[10:26:18] <Yuv422> hello
[10:32:38] <SB-X> hi
[10:32:59] <SB-X> there was some discussion in #exult about U6 tile format
[10:33:25] * Yuv422 looks
[10:33:25] <SB-X> or actually just a question that led into a discussion about the game engine ShadowChsr is working on
[10:33:34] <SB-X> so only the first part was related to U6
[10:36:25] <SB-X> anyway, I hope my information about U6 tiles was accurate
[10:37:39] <SB-X> bugtracker item 852832 (actor's skipping walk-frames) was deleted yesterday finally after being fixed for a while
[10:38:05] <SB-X> hopefully you had time to look confirm the fix doesnt break anything else
[10:38:21] <SB-X> had the chance to confirm*
[10:38:30] <Yuv422> have you done a cvs commit?
[10:38:40] <SB-X> i fixed it long ago
[10:38:48] <Yuv422> ah
[10:38:52] <SB-X> just left the bug open so you would have time to look at it
[10:39:08] <SB-X> noticed it was still open the other day and closed it finally :)
[10:40:31] <Yuv422> :)
[11:51:51] <Yuv422> did you have any luck getting your asm output to work in nasm?
[12:00:29] <SB-X> nope
[12:00:58] <SB-X> If I could remove all the directives it may work.
[12:01:41] <Yuv422> what do the directives do?
[12:03:38] <SB-X> apparently cause parse errors in nasm
[12:03:48] <SB-X> i deleted the asm file already
[12:03:59] <Yuv422> ah k
[12:22:38] <SB-X> I can't open that giant U6 map in The Gimp, because it runs out of disk space for the tile cache or something.
[12:24:21] <Yuv422> yeah it wouldn't load for me either
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[13:49:12] <Yuv422> bed time
[13:49:14] <Yuv422> cya
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[15:09:58] --> laxdragon has joined #nuvie
[15:14:45] <SB-X> hi laxdragon
[15:15:07] <laxdragon> hey there SB-X
[15:15:14] <laxdragon> been awhile
[15:16:00] <SB-X> yeah, I've seen you idling here though :)
[15:19:20] <laxdragon> always. you never know if something neat may come up.
[15:20:37] <SB-X> did you see the magazine scans showing the U6 editor?
[15:22:36] <laxdragon> no, which magazine?
[15:23:37] <SB-X> i don't remember, something around the time U6 came out... the links were posted here so I'll check the logs...
[15:24:04] <SB-X> http://wateraxe.demon.nl/alternatereality/Ultima6_Page2.jpg
[15:24:06] <SB-X> http://wateraxe.demon.nl/alternatereality/Ultima6_Page1.jpg
[15:24:33] <SB-X> "Advanced Computer Entertainment"
[15:25:28] <SB-X> Yuv422 gave me the link a few days ago.
[15:25:37] <SB-X> or links
[15:25:41] <SB-X> :)
[15:28:22] <laxdragon> ahh, heh. Nice scans. Interesting. The editor had an interface similar to U5.
[15:30:55] <SB-X> you're right, I didn't notice that
[15:31:09] <SB-X> O
[15:31:13] <SB-X> oops
[15:31:48] <SB-X> I was interested to see it had tileflags displayed, and we still havn't identified 2 or 3 of them.
[15:32:26] <SB-X> those are just abbreviations, but they could still give us a clue what the other flags are
[15:34:02] <laxdragon> 2048 tiles wow. I'm sure some were from earlier versions of the game, stuff that was changed and/or cut.
[15:36:47] <SB-X> not unlikely
[15:38:37] <laxdragon> I used to have an article from a magaine where LB was quoted as saying he built the entire map first, then populated it with quests and so on. His attempt to fit the story to the world. To bad I lost that magazine years ago.
[15:40:23] <SB-X> I havn't seen many articles at all about U6, especially with the developers talking about it.
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