#email@example.com logs for 22 Feb 2013 (GMT)Archive Today Yesterday Tomorrow
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[22:46:10] <Malignant_Manor> Yuv422: I wish the original engine handled charmed party members better.
[22:47:57] <Malignant_Manor> If the Avatar is charmed, he swaps with the second party member. If both are charmed, the third is the leader and the second is left behind.
[22:48:58] <Malignant_Manor> I'm not sure how to implement this.
[22:49:35] <Malignant_Manor> I would rather have the party member switch to a combat mode other than command.
[22:55:39] <Yuv422> yeah that's frustrating
[22:56:03] <Malignant_Manor> actor_int_check had the results backwards too.
[23:02:04] <Malignant_Manor> spell_poison_actor seems off to me
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[23:03:37] <Malignant_Manor> if ((math.floor(actor_str_adj(foe) / 2) + 0x1e) - actor_int_adj(attacker)) / 2 <= math.random(1, 0x1e)
[23:04:43] <Malignant_Manor> The lower the intelligence of the attacker, the better the chance that the foe resists.
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[23:07:22] <Yuv422> make sure it's not just the naming of the arguments
[23:07:39] <Yuv422> in the function definition
[23:08:01] <Yuv422> I've got to go for a bit
[23:08:04] <Yuv422> be back later
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