#nuvie@irc.freenode.net logs for 23 Aug 2006 (GMT)

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[13:05:06] <Yuv422> I've made a new class called Script
[13:05:19] <Yuv422> which encapsulates the Lua scripting
[13:05:32] <luteijn> Great!
[13:05:36] <Yuv422> it's created in the Nuvie class
[13:05:42] <Yuv422> then passed into Game
[13:05:52] <Yuv422> I think we can use scripting for the cut scenes too
[13:06:04] <Yuv422> load sprite
[13:06:08] <Yuv422> display sprite
[13:06:13] <Yuv422> move sprite from x to y
[13:06:17] <Yuv422> that sort of stuff
[13:06:22] <Yuv422> it should work well
[13:06:44] <Yuv422> At the moment it loads the lua VM and writes hello world to the console
[13:06:52] <luteijn> I've split off the nuvie part of the u6o-wiki, it's now called 'nuvieki': http://luteijn.xs4all.nl/nuvieki/
[13:07:02] <Yuv422> hehe cool
[13:07:07] * Yuv422 looks
[13:07:33] <luteijn> I've added a nuvie 'theme', but didn't mess with the css too much yet, so it's not like the website yet..
[13:08:41] <Yuv422> I get yellow text on black
[13:11:03] <luteijn> that's about the only change I made.. probably creating an 'account' and switching to another theme will make it more readable ;)
[13:15:35] <luteijn> for testing of lua scripts we could perhaps add an alt-code 'cheat' to load and run a script?
[13:15:57] <Yuv422> that's a good idea
[13:16:40] <Yuv422> alt-999 load: end_scene.lua
[13:16:43] <Yuv422> ;-)
[13:16:54] <Yuv422> that would make cheating very easy. ;-)
[13:17:41] <Yuv422> I like the name nuvieki
[13:17:51] <Yuv422> :-)
[13:19:23] <luteijn> it was almost 'nuviki' but I thought nuvieki was slightly better.
[13:19:51] <luteijn> the end_scene.lua script could do the 'joke'/'chide'..
[13:20:15] <Yuv422> yeah
[13:20:17] <luteijn> ... and not by the commands of ALT...
[13:20:31] <Yuv422> lol
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[13:43:14] <Yuv422> time for bed
[13:43:27] <Yuv422> cya
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[13:46:04] <luteijn> cya
[15:17:24] <luteijn> nuvieki looks a little better now.
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[17:10:12] <SB-X> i dont mind integrating lua scripts now but we should really think ahead of time how we want to go about it, converting magic and usecode to scripts and calling conventions among other things
[17:13:25] <SB-X> U was thinking it would be good for the cutscenes too. I hope we can have some object-orientedness, because my current idea for scene scripts involves defining shape-objects and then manipulating them with functions. (some functions being methods of those objects)
[17:13:30] <SB-X> I was*
[17:13:47] <SB-X> i guess thats only slightly object-oriented however
[17:15:46] <SB-X> alt-999 load: scenes/u6end
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