#nuvie@irc.freenode.net logs for 23 Jun 2012 (GMT)

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[00:09:17] --- Topic for #nuvie is: Nuvie - New Ultima VI Engine (http://nuvie.sf.net)
[00:09:17] --- Topic for #nuvie set by unknown at Thu May 29 19:24:17 2008
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[00:20:29] <Malignant_Manor> Eric, did you get fullscreen to work?
[00:20:51] <Yuv422> hey Malignant_Manor
[00:20:53] <Yuv422> nope
[00:20:59] <Yuv422> it was weird
[00:21:05] <Yuv422> it worked once
[00:21:17] <Yuv422> then it wouln't work again after that
[00:21:29] <Yuv422> it just can't allocate the surface
[00:21:47] <Yuv422> I'll put your patch in though
[00:21:53] <Yuv422> for win32 support
[00:22:06] <Yuv422> I've got a fix for the keg bug too
[00:22:25] <Malignant_Manor> Dominus hasn't tried fullscreen yet.
[00:22:51] <Yuv422> I'm on a different version of osx from Dominus
[00:23:06] <Malignant_Manor> How is show_console supposed to work?
[00:23:49] <Yuv422> that's the text input that you see when nuvie loads up
[00:24:39] <Malignant_Manor> Okay, I thought it had to do with a console.
[00:25:03] <Yuv422> yeah maybe console wasn't the best name for it ;-)
[00:25:12] <Malignant_Manor> I even built Nuvie as a console app.
[00:25:57] <Malignant_Manor> I don't know if lighting should be moved to video.
[00:26:09] <Malignant_Manor> It's one setting people probably change.
[00:26:20] <Malignant_Manor> but that's where it should go.
[00:26:44] <Yuv422> I think it is ok in general
[00:27:00] <Malignant_Manor> dither_mode too but that is not something people would keep anyway.
[00:27:33] <Malignant_Manor> What version of OSX are you using?
[00:27:37] <Yuv422> maybe you're right
[00:27:44] <Yuv422> snow leopard
[00:29:28] <Yuv422> do you have a save for bug 3537064
[00:29:34] <Yuv422> Repel Undead causes the game to hang.
[00:29:47] <Malignant_Manor> It happens anywhere.
[00:30:08] <Yuv422> righto
[00:36:18] <Malignant_Manor> This text seems out of date.
[00:36:22] <Malignant_Manor> Furthermore, you will need to create an empty "u6_save" folder in your Nuvie folder because Nuvie will not run without it. To run Savage Empire or Martian Dreams, you will need to create the respective save folders ("savage_save" and "martian_save" respectively).
[00:36:49] <Yuv422> ah k
[00:37:13] <Yuv422> do we create the directory if missing?
[00:37:15] <Malignant_Manor> Is that needed in OSX?
[00:37:38] <Malignant_Manor> It creates those in Windows, if needed.
[00:38:11] <Malignant_Manor> I'm trying to finish up the doc changes.
[00:38:57] <Yuv422> I'll check
[00:40:22] <Yuv422> yeah it automatically creates the dir on os x
[00:40:46] <Malignant_Manor> I don't know about Linux.
[00:41:00] <Malignant_Manor> I don't have any installed atm.
[00:41:02] <Yuv422> I'd imagine it will be the same as os x
[00:41:11] <Malignant_Manor> and I haven't looked at the code
[00:41:31] <Yuv422> me neither
[00:41:56] <Malignant_Manor> should be easy for me to find
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[02:07:12] <Yuv422> I haven't ridden a horse in nuvie in years ;-)
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[02:09:43] <TheCycoONE|2> Hello. Just trying nuvie (svn) for the first time. I noticed it doesn't like the files in my game data (copied from windows install of Ultima Collections CD), all file names are caps right now. Should all be lowercase, and is there interest in a patch to make it insensitive?
[02:10:17] <Yuv422> hi TheCycoONE|2
[02:10:24] <TheCycoONE|2> Hello
[02:10:54] <Yuv422> I thought that nuvie had a case insensitive file loader
[02:11:15] <Yuv422> it should search the game dir for the file ignoring case
[02:11:29] <TheCycoONE|2> complained about not being able to find portrait.a, I renamed PORTRAIT.A to portrait.a and now it's complaining about portrait.b
[02:11:43] <Yuv422> strange
[02:12:04] <Yuv422> do you see it trying to find the correct file in stdout/err?
[02:13:29] <TheCycoONE|2> That was before all the 'trying's
[02:13:41] <TheCycoONE|2> I renamed the 3 portraits and the rest it gets case correctly for
[02:13:49] <Yuv422> ah
[02:13:58] <Yuv422> must have missed those ones then ;-)
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[02:15:27] <TheCycoONE> then I get a seg fault. :-/ right after "proper path = /home/stephen/UC/U6nuvie/SCHEDULE" .. gdb time
[02:16:18] <TheCycoONE> TimedEvent.cpp:45 if(tq.empty())
[02:18:49] <TheCycoONE> helpful?
[02:18:59] <Yuv422> just a sec
[02:19:08] <TheCycoONE> ok, no pressure
[02:19:10] <Yuv422> just fixing the portrait issue :)
[02:19:20] <TheCycoONE> awsome service ;)
[02:23:30] <Malignant_Manor> Soon, Nuvie should be recommendable over Dosbox for U6.
[02:24:17] <TheCycoONE> someone on gog told me it was getting good short of the occasional crash
[02:25:18] <Malignant_Manor> I've never had a crash that wasn't reproducible.
[02:25:53] <Yuv422> I guess most people don't look into the log to see the assert or crash reason
[02:26:10] <TheCycoONE> http://pastebin.com/nHuJzwTX for the backtrace on my segfault
[02:26:20] <Yuv422> and the mouse click asserts might seem a bit random
[02:26:23] <Yuv422> TheCycoONE: thanks
[02:26:31] <TheCycoONE> np
[02:26:36] <Malignant_Manor> All mine had a clear cause.
[02:27:11] <TheCycoONE> thanks for making debug symbols default so I didn't have to recompile ;)
[02:27:32] <Malignant_Manor> I see no crashes on the tracker so all I found are fixed. There is a hang with repel undead that Yuv422 was looking at earlier.
[02:27:34] <Yuv422> a few debug symbols never hurt anyone ;-)
[02:28:32] <Malignant_Manor> Attack targeting with a mouse got screwed up the other day.
[02:28:52] <Yuv422> TheCycoONE: Have you fired the game up in dosbox to create an initial save?
[02:29:02] <Yuv422> Malignant_Manor: yeah I've got a fix for that. :-)
[02:29:07] <Malignant_Manor> A list for some known bugs https://sourceforge.net/tracker/?group_id=76419&atid=547063
[02:29:24] <TheCycoONE> I'm pretty sure that's a copy of an in progress game folder. I'll verify
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[02:30:49] <Malignant_Manor> I didn't know you needed to run the game first outside of Nuvie.
[02:31:14] <Yuv422> I don't think you should have to
[02:31:30] <Yuv422> just thinking about why TheCycoONE might be getting a crash
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[02:32:26] <Malignant_Manor> I didn't need to.
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[02:34:33] <TheCycoONE> started at beginning gargoyl fight when I said journey onward but my character existed.
[02:34:41] <TheCycoONE> in dosbox
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[02:37:28] <TheCycoONE> saved and rerun nuvie, same crash
[02:38:06] <TheCycoONE> could still be a config file problem though, if you think it's related to that
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[02:38:56] <TheCycoONE> I only set the gamedir
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[02:41:35] <Yuv422> found it
[02:41:46] <Yuv422> another filename case problem
[02:41:59] <Yuv422> try renaming book.dat
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[02:42:09] <Yuv422> and it should run
[02:42:15] <Yuv422> I'll fix that one too
[02:42:34] <Malignant_Manor> if(nuvie->init(argc, argv) == false)
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[02:43:12] <TheCycoONE> nope, but we got further :)
[02:43:23] <Malignant_Manor> disregard that
[02:43:30] <Malignant_Manor> problem with client
[02:44:43] <Yuv422> TheCycoONE: I've found some other places where we aren't checking the case properly
[02:44:52] <TheCycoONE> http://pastebin.com/KHaAYNCS
[02:45:03] <Malignant_Manor> Running Linux?
[02:45:05] <TheCycoONE> okeydokes
[02:45:06] <TheCycoONE> yeah
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[02:47:16] <TheCycoONE> Not many people here run Linux, or everyone sanitized their game directories a long time ago?
[02:47:48] <Malignant_Manor> My unstable screwed up on update.
[02:48:21] <TheCycoONE> lived up to its name then :)
[02:48:21] <Yuv422> I don't think many people run linux
[02:48:42] <Malignant_Manor> Then the replacement Wubi install screwed up after defragmenting.
[02:48:44] <Yuv422> or if they do I don't hear from them ;-)
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[02:49:23] <TheCycoONE> I figured with the autoconf stuff there would be, but no worries, I don't mine being a guinie pig
[02:49:23] <Malignant_Manor> That shouldn't happen but I have no other logical reason. (maybe moved to bad sectors)
[02:50:05] <Malignant_Manor> I just recently started taking a serious look at Nuvie.
[02:50:25] <TheCycoONE> I saw you filed some patches and a lot of bugs
[02:50:40] <Malignant_Manor> Yeah
[02:50:52] <Malignant_Manor> I'm updating some documentation too.
[02:51:44] <TheCycoONE> spiffy
[02:52:30] <Malignant_Manor> The docs still lists all but 2 spells not working.
[02:53:05] <TheCycoONE> Ah, and they all work as of 0.2 right. I try to help out corsix-th when I have time - but there's a lot of demands on time.
[02:53:33] <TheCycoONE> like playing Ultima evidently ;)
[02:54:14] <Malignant_Manor> Yeah, it's way out of date.
[02:56:11] <TheCycoONE> It looks like the project sorta disappeared for a few years
[02:56:39] <Yuv422> yeah it had a long hiatus. ;-)
[02:57:12] <Malignant_Manor> Yeah, Yuv422, is the only active developer besides Kirben making sure it compiles for Windows and updating snapshots.
[02:58:09] <TheCycoONE> I saw pretty much all commits were from effy, which I'll assume is you
[02:58:18] <TheCycoONE> ^Yuv422
[02:58:23] <Yuv422> yup that's me
[02:58:37] <TheCycoONE> so no burnout
[02:58:49] <Yuv422> not at the moment
[02:58:53] <TheCycoONE> or losing interest... ever :)
[02:58:53] <Yuv422> :)
[02:59:19] <TheCycoONE> Were you an original developer?
[02:59:26] <Yuv422> yeah
[02:59:30] <Yuv422> the original developer
[02:59:38] <Yuv422> I started the project
[02:59:40] <TheCycoONE> Ah spiffy
[02:59:58] <Yuv422> next year will be the ten year anniversary
[03:00:13] <Yuv422> crazy.
[03:00:14] <Malignant_Manor> Dominus was talking about setting up document conversion.
[03:00:24] <TheCycoONE> long time with the same code. You must want to burn early stuff
[03:00:45] <TheCycoONE> I know I do at work and I've only been there 5 years
[03:01:03] <Yuv422> TheCycoONE: yeah some of the early code is pretty rubbish
[03:01:33] <Yuv422> the problem with the early code is that it was written without full knowledge of the oroginal game logic or data files
[03:01:42] <TheCycoONE> good talking, thanks for looking at the problems
[03:01:48] <TheCycoONE> bbl
[03:01:57] <Yuv422> no worries
[03:02:00] <TheCycoONE> always like that
[03:02:07] <Yuv422> I've fixed the case issues on my copy
[03:02:11] <Yuv422> I'll commit it soon
[03:02:19] <TheCycoONE> nice
[03:03:17] <Malignant_Manor> Dosbox actually takes less cpu when walking through Britain than Nuvie.
[03:03:57] <Yuv422> hehe
[03:04:05] <Malignant_Manor> Not, that the difference is much unless you are on battery power or a really low power system.
[03:04:16] <Yuv422> yeah nuvie uses a lot of lua scripting these days
[03:04:38] <Malignant_Manor> For npc loops?
[03:04:45] <Yuv422> yes
[03:04:49] <Malignant_Manor> Ouch
[03:05:15] <Malignant_Manor> Probably not a big deal anymore with handhelds.
[03:05:28] <Malignant_Manor> Memory usage is excellent.
[03:09:27] <Yuv422> I'm pretty sure I can improve the script efficiency but I'll leave that for after all the game logic is in and bedded down
[03:09:57] <Malignant_Manor> Yeah
[03:10:11] <Malignant_Manor> It runs well enough
[03:10:34] <Malignant_Manor> Mainly bugs and interface
[03:10:42] <Yuv422> yeah
[03:11:07] <Yuv422> the problem with an ultima game is there is just soo much in game logic. ;-)
[03:11:27] <Malignant_Manor> yeah
[03:15:04] <CIA-5> nuvie: 03efry * r1349 10/nuvie/trunk/ (15 files in 5 dirs):
[03:15:04] <CIA-5> nuvie: * Added Malignant Manor's patch to enable fullscreen mode.
[03:15:04] <CIA-5> nuvie: * Fixed bug "spell items kept after death" [3537046]
[03:15:04] <CIA-5> nuvie: * Fixed bug "can't drag powder keg onto party members on the map" [3537077]
[03:15:04] <CIA-5> nuvie: * Fixed bug "Mouse targeting no longer works with attack command" [3537041]
[03:15:04] <CIA-5> nuvie: * Fixed issues when loading game data files on case sensitive filesystems.
[03:16:02] <Malignant_Manor> There's a patch here https://sourceforge.net/tracker/?func=detail&aid=3536149&group_id=76419&atid=547065
[03:16:26] <Malignant_Manor> and here https://sourceforge.net/tracker/?func=detail&aid=3535036&group_id=76419&atid=547063
[03:19:08] <Yuv422> cool I'll give them a try now
[03:19:57] <Malignant_Manor> I don't see the progress php code listing the info.
[03:20:47] <Malignant_Manor> You screwed up the attack mouse targeting yesterday.
[03:20:59] <Yuv422> hehe yeah
[03:21:25] <Yuv422> it should be working again now though
[03:21:38] <Yuv422> yeah that progress page on the website is very out of date
[03:21:59] <Malignant_Manor> didn't even read the auto-update
[03:22:01] <Malignant_Manor> sorry
[03:22:38] <Malignant_Manor> Is the php source for it member restricted?
[03:23:11] <Malignant_Manor> Once the spell bugs are fixed, you can get rid of an entire page.
[03:23:41] <Yuv422> the website code should be in svn
[03:24:26] <Malignant_Manor> I'm not seeing the content of the progress under my web checkout.
[03:26:05] <Yuv422> hmm maybe I didn't version it
[03:26:19] <Malignant_Manor> Are the moonstones working properly?
[03:27:19] <Yuv422> hehe I thought they were
[03:28:01] <Malignant_Manor> Well, the progress sheet
[03:28:02] <Yuv422> should we override is_ok_to_take() with the hackmove?
[03:28:17] <Malignant_Manor> It is cheating
[03:29:39] <Malignant_Manor> You should probably be able to move all non-static thing except carry live npcs.
[03:36:53] <Malignant_Manor> This bug is fixed https://sourceforge.net/tracker/?func=detail&aid=1624973&group_id=76419&atid=547063
[03:41:38] <Yuv422> I think I left it open because it didn't say what?
[03:42:03] <Malignant_Manor> It is used for selecting the characters.
[03:42:13] <Yuv422> yeah
[03:44:34] <Malignant_Manor> If he was a member then, I don't see why he wouldn't have just added the keys.
[03:45:45] <Yuv422> yeah I might close the bug then
[03:50:03] <Yuv422> with the alt-215 bug
[03:50:21] <Yuv422> I think it should advance the game turn
[03:50:38] <Yuv422> which it probably isn't doing
[03:50:50] <Malignant_Manor> That's a fix then
[03:50:54] <Yuv422> there are other actions that should advance time too
[03:51:04] <Yuv422> like if you get an object
[03:51:13] <Yuv422> then npcs should get a turn at attaching you
[03:52:03] <Malignant_Manor> I figured it would be an easy fix otherwise it isn't worth mentioning.
[03:53:39] <Malignant_Manor> Nuvie has party members throw ranged weapons even if they are not equipped.
[03:54:12] <Malignant_Manor> I'm not seeing it in the originals but it seems like a good option to have.
[03:54:35] <Malignant_Manor> but can be detrimental.
[03:54:59] <Malignant_Manor> Also, combat ai sucks in both for party members.
[03:55:01] <Yuv422> ah k
[03:55:06] <Yuv422> that sounds like a bug
[03:55:17] <Yuv422> they should only attack with readied objects
[03:55:45] <Malignant_Manor> They seem happy to stand around getting pelted with ranged weapons when only a few tiles away.
[03:56:08] <Yuv422> in combat mode?
[03:56:17] <Malignant_Manor> Yeah
[03:56:31] <Yuv422> do you see anything strange in the logs
[03:56:42] <Yuv422> while they are doing nothing
[03:56:59] <Yuv422> and they have a range combat mode?
[03:57:10] <Malignant_Manor> I haven't checked it today in nuvie.
[03:57:19] <Malignant_Manor> The person had front
[03:59:58] <Malignant_Manor> Maybe it was because of the ranged bug or the not beginning combat
[04:00:26] <Malignant_Manor> seems okay now but I need to removed ranged weapons to test better
[04:02:44] <Malignant_Manor> happening now
[04:05:43] <Malignant_Manor> There's nothing in the logs.Dupre and Shamino both have front. Iolo is rear (without a weapon).
[04:05:59] <Yuv422> so that looks ok to me
[04:06:14] <Malignant_Manor> They aren't advancing
[04:06:21] <Yuv422> ah k
[04:06:42] <Malignant_Manor> Both have range of 1 tile weapons
[04:07:26] <Yuv422> do they move if you move the avatar?
[04:08:39] <Malignant_Manor> I moved to the right and they still stayed there.
[04:09:13] <Malignant_Manor> It said fighter killed on Dupre's death.
[04:09:43] <Malignant_Manor> Swashbuckler killed on Shamino
[04:11:51] <Yuv422> hehe I played your save and they killed the guard
[04:12:26] <Yuv422> they initially stayed still but after walking the avatar around a bit they eventually started to advance and attack
[04:12:43] <Malignant_Manor> Shouldn't happen like that though
[04:12:51] <Yuv422> you're right
[04:12:56] <Yuv422> I'll have to look into it
[04:13:18] <Malignant_Manor> The original wasn't quite that bad with range.
[04:13:59] <Yuv422> the combat work types are quite complicated and I just translated the logic out of the original assembler
[04:14:07] <Yuv422> so there are bound to be issues
[04:14:08] <Yuv422> :(
[04:16:48] <Malignant_Manor> The combat hit rubber banding from running around can get huge in Nuvie.
[04:20:30] <Yuv422> what do you mean by that?
[04:21:15] <Malignant_Manor> Running around when there are a lot of enemies does't make you wait until they are done attacking.
[04:21:52] <Malignant_Manor> With lots of enemies that can hit you like gargoyles, you can have a ton of hits that keep adding up.
[04:22:53] <Yuv422> you shouldn't be able to move until all npcs have finished thier turns
[04:23:40] <Malignant_Manor> Is it like that with arrow keys?
[04:23:51] <Malignant_Manor> Mouse control isn't like that.
[04:24:32] <Yuv422> yeah that's not good
[04:24:37] <Malignant_Manor> arrow key movement is noticeably slower
[04:24:56] <Malignant_Manor> and that is with just one attack by the opponent.
[04:25:17] <Yuv422> it pauses for the hit effect
[04:25:34] <Yuv422> which will be adding the delay
[04:26:11] <Malignant_Manor> when you stop from the mouse running, they all start playing catchup
[04:26:51] <Yuv422> I think mouse movement is short circuiting the combat logic
[04:41:45] <Yuv422> bbl
[04:42:24] <Malignant_Manor> Okay. docs.template done except proof reading
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[11:29:07] <CIA-5> nuvie: 03efry * r1350 10/nuvie/trunk/ (12 files in 3 dirs): (log message trimmed)
[11:29:07] <CIA-5> nuvie: * Added Malignant Manor's hack move patch. [3536149]
[11:29:07] <CIA-5> nuvie: * Fixed bug "Combat AI doesn't start until the Avatar moves" [3535036]
[11:29:07] <CIA-5> nuvie: * Fixed bug "Party members say shape name on death if not talked to" [3537298]
[11:29:07] <CIA-5> nuvie: * Fixed bug "Party members will throw ranged weapons when not equipped." [3537296]
[11:29:07] <CIA-5> nuvie: * Fixed bug "Alt-215 doesn't advance time twice in a row" [3537293]
[11:29:08] <CIA-5> nuvie: Disabled active check on GameClock.
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[13:07:21] <TheCycoONE|2> Yuv422 isn't here - if someone can let him know, latest svn on linux doesn't compile: Obj.cpp:29:18: fatal error: game.h: No such file or directory
[13:17:46] <CIA-5> nuvie: 03wjpalenstijn * r1351 10/nuvie/trunk/Obj.cpp: Fix Linux build
[13:17:57] <wjp> that should do it
[13:18:14] <TheCycoONE|2> spiffy
[13:19:23] <TheCycoONE|2> yep, clean now, thanks wjp
[13:28:18] <wjp> thanks for letting us know
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[18:02:01] <TheCycoONE> game runs now \o/. Every turn there's an error in the console, normal?
[18:02:41] <TheCycoONE> <[E] call_function script/Script.cpp:858>
[18:02:42] <TheCycoONE> Script Error: actor_update_all(), attempt to call a nil value
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[18:22:06] <Malignant_Manor> Does that happen if you save and reload?
[18:22:55] <Malignant_Manor> If so, you can upload the save at the bug tracker https://sourceforge.net/tracker/?func=add&group_id=76419&atid=547063
[18:23:18] <Malignant_Manor> for Yuv422 to look at later.
[18:26:29] <TheCycoONE> I'll check
[18:27:02] <TheCycoONE> can't save... seg fault
[18:27:08] <TheCycoONE> :)
[18:27:50] <TheCycoONE> If I run in gdb and put up a pastebin could you forward it to him?
[18:28:04] <Dominus> ?logs
[18:28:04] <exultbot> Logs are available at http://log.usecode.org/nuvielog.php
[18:28:18] <Dominus> he will read it :)
[18:28:33] <TheCycoONE> ok spiffy
[18:31:30] <TheCycoONE> http://pastebin.com/qftLdDTQ
[18:56:34] <Malignant_Manor> Nuvie crashes my old savegame after walking a couple steps.
[18:58:06] <Malignant_Manor> no debug info though
[18:58:35] <Malignant_Manor> I don't have gdb setup at the moment.
[19:06:42] <Malignant_Manor> Dominus: https://sourceforge.net/tracker/?func=detail&aid=3537407&group_id=76419&atid=547065
[19:06:56] <Malignant_Manor> Runs
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[20:33:31] <Malignant_Manor> I get a different seg fault when opening the save menu. http://pastebin.com/9Hetr8Ve
[20:46:00] <Malignant_Manor> The quit menu isn't loading the border. The original spellbook doesn't display the spells or change pages.
[21:39:54] <Malignant_Manor> My Windows GDB binary was using the Owner folder for some reason so my comments are invalid.
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[23:14:08] <TheCycoONE> there's a border on the quit menu?
[23:14:18] <TheCycoONE> I guess mine isn't loading it either
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[23:26:43] <malignantmanor> I would like to say Unity really sucks.
[23:26:57] <malignantmanor> Yeah, there is supposed to be a border.
[23:27:15] <malignantmanor> Your cfg file probably isn't being loaded either.
[23:28:33] <malignantmanor> Oh, god do I hate Unity.
[23:29:09] <malignantmanor> Gnome cannot download fast enough.
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[23:31:29] <malignantmanor> I decided to download Wubi and found out how horrible Unity is Eric.
[23:32:42] <Yuv422> hehe
[23:32:48] <Yuv422> I was always a KDE fan myself
[23:33:29] <Yuv422> TheCycoONE: sounds like nuvie can't find the data directory
[23:34:18] <Yuv422> it contains all the lua scripts and nuvie gfx like save game borders etc
[23:44:16] <malignantmanor> There should be a warning and the program should exit if it can't find the data directory.
[23:45:18] <Yuv422> yeah
[23:46:08] <malignantmanor> GDB had Nuvie really messed up in WIndows.
[23:48:46] <Yuv422> probably the same thing
[23:48:59] <Yuv422> couldn't find some paths because of different working dir?
[23:49:03] <Yuv422> maybe
[23:49:17] <TheCycoONE> it was the same behaviour without gdb though
[23:49:38] <malignantmanor> Well, Windows is a different beast altogether.
[23:50:01] <TheCycoONE> my config file is loaded, at least I set the gamedir in it and it uses that
[23:50:28] <TheCycoONE> not sure about the data dir though... or where it is
[23:50:38] <TheCycoONE> or if I have one
[23:50:49] <malignantmanor> need to restart
[23:50:51] <Yuv422> TheCycoONE: make sure you set the datadir value to the data directory that comes with nuvie
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[23:51:24] <TheCycoONE> ah, so after make install I also copy a data dir somewhere, or just point to the svn one?
[23:51:41] <Yuv422> yup
[23:51:50] <TheCycoONE> alright, didn't do that
[23:52:13] <TheCycoONE> does it have to write to it, or read only?
[23:52:29] <Yuv422> read only
[23:52:43] <Yuv422> it does write, but only when editing the map
[23:52:47] <Yuv422> in fullmap mode
[23:53:15] <TheCycoONE> ok
[23:56:17] <CIA-5> nuvie: 03efry * r1352 10/web/trunk/templates/en/ (docs.template faq.template): Added malignantmanor's revised documentation.
[23:56:37] <TheCycoONE> ah, much better
[23:56:58] <TheCycoONE> disregard earlier seg faults then, except to better catch a missing data dir
[23:57:18] <Yuv422> yeah I'll put that in