#nuvie@irc.freenode.net logs for 24 Dec 2005 (GMT)

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[02:57:08] <Yuv422> hello
[02:57:26] <luteijn> Hi, saw you're making progress with the nuvie port to gp2x
[02:58:24] <Yuv422> yeah
[02:58:30] <Yuv422> it was quite easy to port
[02:58:43] <Yuv422> just needed to disable the SDL_cursor code
[02:58:50] <Yuv422> and make the screen 320x240
[02:58:53] <Yuv422> at 16bpp
[03:00:07] <luteijn> you'll probably need to add some cases to the input handling to get the gp2x buttons to move the avatar around next
[03:00:27] <Yuv422> I can move the avatar
[03:00:40] <Yuv422> because we handle moving via the numpad
[03:01:04] <Yuv422> but it doesn't handle repeat key events
[03:01:26] <Yuv422> so you need to move the joystick back to the center for each move
[03:02:16] <luteijn> at least you won't easily overshoot where you wanted to go..
[03:02:26] <Yuv422> hehe
[03:03:03] <Yuv422> what do you think of the GP2x?
[03:03:24] <luteijn> haven
[03:03:31] <luteijn> 't had much time to play with it.
[03:04:14] <luteijn> I think I'd really like to have a serial cable and an external powersupply for it.
[03:04:27] <Yuv422> yeah me too
[03:05:33] <luteijn> the dc-in jack is rather small, none of the adapters from my junkbox fit it. And the polarity would probably be wrong too, with the + on the outside.
[03:06:16] <luteijn> Maybe I'll rig something up to connect to the battery terminals.
[03:07:10] <Yuv422> 3.3 at 1A?
[03:07:51] <Yuv422> is that common?
[03:08:11] <luteijn> my nokia charger is something liek that.
[03:09:34] <luteijn> probably not that critical, as teh batteries only supply 2.8 anyway.
[03:09:45] <Yuv422> I did think the power socket looked smaller than usual
[03:11:08] <luteijn> It is. I might have something that fits in with the car-cigarette-socket-connecting adapter, will have to dig it up
[03:16:19] <luteijn> One irritating bit is that the battery tool shows 'midum' charge instead of 'medium'; I'm tempted to create a new picture to replace that...
[03:18:29] <luteijn> exult is already available for the 2x
[03:18:37] <Yuv422> hehe
[03:19:01] <Yuv422> yeah I saw that. I haven't had a chance to try it yet.
[03:33:37] <luteijn> wonder if it would be hard to make dosbox work, and then play original u6
[03:35:01] <Yuv422> imagine the fps
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[11:40:48] <Yuv422> I've found the location of the inventory tables for temp actors in u6
[11:40:52] <Yuv422> :)
[11:41:00] <Yuv422> in GAME.EXE
[11:41:42] * Yuv422 hacks game.exe up and now has guards walking around brandishing glass swords
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[12:42:00] <wjp> heh :-)
[12:43:01] <Yuv422> hi Willem
[12:43:05] <wjp> hi
[12:43:25] <wjp> did U6 hardcode many tables in the exe?
[12:43:35] <Yuv422> yeah :(
[13:01:44] <Yuv422> I swapped the guards gold for a chest
[13:01:56] <Yuv422> and u6 automatically filled it with stuff
[13:02:08] <Yuv422> I wonder where it gets that data from
[13:02:20] <Yuv422> the chest had 3 portions of meat in it
[13:22:14] <wjp> how do U6 savegames store contents of containers?
[13:22:37] <Yuv422> they are objects with a special status flag set
[13:23:04] <Yuv422> and a x value that links back to the parent object
[13:23:13] <Yuv422> IIRC
[13:26:35] <wjp> hm, not something that would translate easily to this case, I guess
[13:35:18] <Yuv422> I wrote a little app to search through the exe looking for a series of bytes in close proximity to one another.
[13:36:18] <Yuv422> I then got all the inventory possibilities for guards and looked for the values in the exe
[13:36:42] <Yuv422> time for bed
[13:36:44] <Yuv422> cya
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