#nuvie@irc.freenode.net logs for 24 Jul 2011 (GMT)

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[12:48:18] <CIA-80> nuvie: 03efry * r1227 10/nuvie/trunk/ (10 files in 3 dirs):
[12:48:18] <CIA-80> nuvie: * Added Wing Strike (kox) spell.
[12:48:18] <CIA-80> nuvie: * Added WingAnim and WingStrikeEffect classes.
[12:48:18] <CIA-80> nuvie: * Added wing_Strike_effect() script function.
[12:48:18] <CIA-80> nuvie: * Added MapWindow::get_windowSize().
[12:48:19] <CIA-80> nuvie: * Added Script::call_actor_hit().
[12:52:50] <wjp> 2 left?
[12:58:06] <Yuv422> hey Willem
[12:58:07] <Yuv422> yeah
[12:58:14] <Yuv422> only two to go!
[12:58:19] <Yuv422> hailstorm
[12:58:34] <Yuv422> and wizard eye
[12:59:12] <Yuv422> Then I think I'll release version 0.2
[13:01:15] <wjp> whee
[13:01:24] <Yuv422> I should be able to implement Use-crystal ball too when I do wizard eye
[13:01:32] <wjp> does hailstorm need anything special?
[13:01:57] <Yuv422> it needs it's own effect/anim classes
[13:02:01] <Yuv422> like wing strike
[13:02:07] <Yuv422> but it shouldn't be too hard
[13:02:29] <Yuv422> oh and I think there might be some pc speaker sfx code too
[13:04:09] <Yuv422> Some times I wonder why the guys at origin added so much stuff in to U6. ;-)
[13:04:47] <Yuv422> did it really need 80+ spells
[13:04:52] <Yuv422> ;-)
[13:06:27] <Yuv422> I'm off to bed now
[13:06:29] <Yuv422> cya
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[22:13:51] <CIA-80> nuvie: 03efry * r1228 10/nuvie/trunk/ (AnimManager.cpp AnimManager.h ChangeLog): * Pause wing strike animation while hitting target.
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