#nuvie@irc.freenode.net logs for 24 Jul 2012 (GMT)

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[04:53:00] <CIA-35> nuvie: 03malignantmanor * r1458 10/ (8 files in 4 dirs):
[04:53:00] <CIA-35> nuvie: * Prevent Amulet of Submission from being unreadied by drag and drop
[04:53:00] <CIA-35> nuvie: * Have Amulet of Submission be placed on Avatar's neck instead of inventory
[04:53:00] <CIA-35> nuvie: * Fix spiked collar being equipped in body slot instead of neck
[04:53:00] <CIA-35> nuvie: * Add drag and drop movement deductions
[04:57:10] <CIA-35> nuvie: 03malignantmanor * r1459 10/nuvie/trunk/ (ChangeLog save/SaveGame.cpp): * Revert revision 1456 since it was based on false info I gave.
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[21:33:46] <Yuv422> hey Malignant_Manor
[21:33:51] <Malignant_Manor> hi
[21:34:23] <Yuv422> I'm a bit confused about the who fights first thing
[21:34:27] <Yuv422> with new games
[21:34:38] <Yuv422> don't the gargs fight first?
[21:34:47] <Yuv422> wasn't that why we changed it?
[21:35:00] <Malignant_Manor> Did you get the email?
[21:35:28] <Malignant_Manor> I screwed up
[21:36:17] <Yuv422> I thought I'd seen npcs fight first in my new saves
[21:36:24] <Yuv422> with the original
[21:37:02] <Yuv422> I guess it's not really a bit deal either way ;-)
[21:37:03] <Malignant_Manor> It didn't happen to me after character creation or journey onward.
[21:37:29] <Malignant_Manor> If you reload in game after saving right away, you lose your turn.
[21:37:58] <Malignant_Manor> Maybe a save scumming thing.
[21:38:55] <Malignant_Manor> It would make sense from a story perspective.
[21:39:12] <Malignant_Manor> You'd just been dragged through a gate after being bound
[21:39:30] <Malignant_Manor> And have a sword equipped somehow
[21:40:45] <Malignant_Manor> If it really did start out in combat sometimes, maybe dex has something to do with it.
[21:42:06] <Yuv422> if the player has a higher dex then he moves first
[21:42:14] <Malignant_Manor> maybe
[21:42:49] <Malignant_Manor> You's have to look at the decompiled game
[21:43:26] <Yuv422> yeah
[21:43:51] <Yuv422> I'll fix some of the other issues first though
[21:44:42] <Malignant_Manor> I think I'm going to actually play through before looking at code and no more jumping to potential problems.
[21:44:59] <Malignant_Manor> Of course, it is nice that the amulet is fixed for when I get there.
[21:45:11] <Yuv422> :)
[21:45:33] <Yuv422> remember to make a nice long save game trail
[21:45:45] <Malignant_Manor> I'm just after character creation and haven't even killed the gargoyles (and saved afterwards).
[21:46:00] <Yuv422> :)
[21:46:11] <Malignant_Manor> The berserk issue stopped that.
[21:46:22] <Yuv422> hehe
[21:46:53] <Malignant_Manor> I'm still wondering if it subtracts the same points as the others or it is correct now.
[21:47:48] <Malignant_Manor> It seems bad that the one that attacks the strongest opponent removes more attack points.
[21:48:13] <Malignant_Manor> I guess assault will be my play through choice.
[21:54:23] <Malignant_Manor> I think skipping the Avatar's turn on load of saved games (when loaded within the game) seems like an unwanted part for pretty much everyone.
[22:00:29] <Malignant_Manor> Lovely, walking while talking.
[22:01:12] <Malignant_Manor> I know I could do it repeatedly when I pressed enter and the mouse button at the same time.
[22:02:05] <Malignant_Manor> Shouldn't the game be paused before conversation and then unpaused afterwards?
[22:15:40] <Malignant_Manor> Did the merchants offer to buy equipped items in the original game?
[22:19:06] <Yuv422> I think I need to review the pause logic around conversations
[22:19:16] <Yuv422> I had to tweak it slightly
[22:19:26] <Yuv422> due to the fact that pausing blocked input
[22:20:03] <Malignant_Manor> This happened before the event pause change.
[22:20:19] <Malignant_Manor> If that makes any difference.
[22:24:32] <Malignant_Manor> Yes, they do offer to sell equipped items in the original. It's pretty annoying along with how slow the selling process is.
[22:36:47] <Yuv422> "which of you?"
[22:36:49] <Yuv422> 1
[22:37:03] <Yuv422> thou does not have enough gold
[22:37:13] <Yuv422> that's what used to happen to me ;-)
[22:37:30] <Malignant_Manor> Yeah, it doesn't check the party gold in most circumstances
[22:41:07] <Malignant_Manor> Or say no to sell and then they ask again for the same item.
[22:43:30] <Yuv422> I'm off now
[22:43:31] <Yuv422> cya
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