#nuvie@irc.freenode.net logs for 25 Aug 2015 (GMT)

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[11:07:04] <sbx> hello
[11:30:25] <Yuv422> hey sbx
[11:30:35] <sbx> hey Yuv422
[11:31:34] <sbx> i got nuvie to compile and run again and figured out where the interdependencies are
[11:31:43] <Yuv422> cool
[11:32:03] <sbx> Script depends on some Game subclasses, Game needs a Game Type :)
[11:32:17] <Yuv422> yeah
[11:32:29] <Yuv422> only so it can launch the init lua script
[11:32:40] <Yuv422> which needs to happen after the game select
[11:32:47] <sbx> so just considering a minor redesign now. will probably change script to not depend on game until you launch a game-script, since changing game classes will be more work
[11:32:56] <sbx> is that the case? then that will be easy
[11:33:06] <Yuv422> yeah I think so
[11:33:13] <sbx> i want to be able to init my own script
[11:33:24] <sbx> menu init script
[11:33:28] <sbx> but remove any game dependencies
[11:33:37] <sbx> will have to use system cursors for now, forgot we are using game content for that
[11:35:04] <Yuv422> yeah
[11:37:48] <sbx> how are chairs coming?
[11:38:02] <Yuv422> yeah working on it now
[11:38:26] <Yuv422> I’ve got to change the logic around a bit to get party movement to call the lua script
[11:42:00] <sbx> ah ok :)
[11:43:01] <sbx> playing it yesterday, i really like how close the party movement matches the original game
[11:43:23] <sbx> then i remembered obsessing with it for hours to get that right
[11:43:31] <Yuv422> :)
[11:44:09] <sbx> or analyzing the u6 moves at least... still not sure if that's important or not :)
[11:44:50] <Yuv422> I think it is important
[11:44:57] <Yuv422> it all adds to the gameplay
[11:45:23] <Yuv422> and remember lots of people have fond memories of how the original behaved
[11:48:19] <sbx> that's good. speaking of the original I have some opinions on the game style option (new/classic) but will probably post an issue about it and ping you and malignant for feedback
[11:52:40] <sbx> step-on should be a usecode event, so that could call lua
[11:52:45] <sbx> (for sitting)
[11:53:11] <Yuv422> there is a map dmg callback
[11:53:24] <Yuv422> I’m just thinking about if I should use that or another one
[11:57:29] <sbx> are firefields supposed to cause damage or is that not implemented yet?
[11:58:01] <sbx> lava
[11:59:07] <Yuv422> hmm
[11:59:14] <Yuv422> I think they should cause damage
[12:01:44] <Yuv422> hehe I just crashed Nuvie through script
[12:01:51] <sbx> i mean like the lava in hythloth, not fire fields
[12:01:53] <sbx> oh fun
[12:01:53] <Yuv422> that should never happen ;-)
[12:02:13] <sbx> congrats
[12:02:58] <sbx> could add an Achievement for that
[12:37:10] <Yuv422> hmm it doesn’t look like the map damage function is being called for some party movements
[12:37:17] <Yuv422> I’ll have to look into that
[12:37:42] <Yuv422> I think someone mentioned that party members weren’t being poisoned correctly in swamps in U6
[12:37:47] <Yuv422> that would probably be why
[12:39:28] <Yuv422> it also doesn’t get called when moving an actor
[12:39:30] <Yuv422> :(
[12:39:36] <Yuv422> looks like it needs some work
[12:39:47] <Yuv422> I’m off to bed now
[12:39:48] <Yuv422> cya
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[12:45:54] <sbx> hmm that's good to know
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