#nuvie@irc.freenode.net logs for 25 Jul 2009 (GMT)

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[14:01:45] <-- Kirben has left IRC (Read error: 110 (Connection timed out))
[21:11:55] --> king_crimson has joined #nuvie
[21:19:23] <king_crimson> hi there... is the nuvie project still actively being developed? haven't seen any updates for a few years!
[21:22:24] <king_crimson> i've been thinking of writing my own windows U6 engine if nuvie's dead
[21:26:15] <wjp> hi
[21:26:28] <wjp> the last updates were last month, I think
[21:26:45] <wjp> if you're interested in helping out, that would be great!
[21:28:12] <wjp> the main developer is in Australia, so he's probably asleep right now
[21:33:18] <king_crimson> i would LOVE to help with coding, but the problem is i'm a VB6 expert... i am going to take a wild guess and say nuvie in C, right? :(
[21:35:46] <wjp> it's C++, with bits scripts scripted in lua
[21:37:15] <king_crimson> ok.. BASIC is such a limited language i really need to into C
[21:38:38] <king_crimson> and i do see the latest build is from june, didn't notice before. it seems to have some kind of problem with masktype.vga or after it
[21:38:53] <king_crimson> C:\Program Files\Nuvie>type stdout.txt
[21:38:54] <king_crimson> brit.m, forest.m, stones.m, ultima.m, engage.m, hornpipe.m, gargoyle.m, dungeon.
[21:38:54] <king_crimson> m, paper.bmp, maptiles.vga, masktype.vga,
[21:40:33] <wjp> anything in stderr.txt?
[21:41:34] <king_crimson> looks like a number of errors http://home.rubbermallet.org/stderr.txt
[21:41:52] <king_crimson> looks like while it's decompressing
[21:42:27] <wjp> it seems it can't find the data files
[21:43:18] <wjp> did you set up the path to U6 correctly in the config file?
[21:43:38] <wjp> (the default is a subdirectory 'ultima6' of the current directory)
[21:44:27] <king_crimson> ah ok no, i have it at c:\ultima6
[21:44:31] <king_crimson> should just be c:\ then
[21:44:58] <king_crimson> er wait i misunderstood you
[21:45:14] <king_crimson> c:\ultima6 should do it if all the files are there?
[21:45:30] <king_crimson> i know they are, i copied them from my original U6 disks
[21:45:36] <wjp> any directory is fine if you specify it in the config file
[21:46:34] <king_crimson> yeah it was set okay
[21:47:36] <king_crimson> you know what i think i foudn the issue
[21:47:41] <king_crimson> Failed opening './ultima6\u6.ch'
[21:47:49] <king_crimson> it's looking in the nuvie folder even though i told it c:\ultima6
[21:52:52] <wjp> what does your config file look like?
[21:53:32] <king_crimson> here's the ultima6 block inside <general></general>
[21:53:43] <king_crimson> <loadgame>ultima6</loadgame>
[21:53:44] <king_crimson> <datadir>c:/ultima6</datadir>
[21:53:44] <king_crimson> <general>
[21:53:44] <king_crimson> <lighting>original</lighting>
[21:53:44] <king_crimson> <dither_mode>none</dither_mode>
[21:53:44] <king_crimson> <enable_cursors>yes</enable_cursors>
[21:53:46] <king_crimson> </general>
[21:54:26] <king_crimson> er inside <config> i meant
[21:54:59] <wjp> you need to set the gamedir inside the <ultima6> block
[21:55:30] <wjp> the datadir needs to point to nuvie's own data directory
[21:55:42] <wjp> (it contains some graphics and scripts)
[21:55:47] <king_crimson> works :)
[22:01:07] <wjp> nice :-)
[22:01:56] <king_crimson> good to see a project like this. ultima 6 can't be allowed to die just becuase the OS it ran under died!
[22:02:01] <king_crimson> probably my fav game of all time
[22:08:39] <wjp> I couldn't agree more :-)
[22:09:26] <king_crimson> finally being able to try it, nuvie looks excellent so far.
[22:12:05] <king_crimson> even though i don't use C++ i wonder if theres any way i can help that isn't directly related to code.
[22:12:24] <king_crimson> maybe determining algorithms for various features you didn't implement yet or something, i don't know.
[22:17:29] <wjp> it would be best to talk to Eric about that; he's here on IRC from time to time during the day in Australia
[22:17:52] <wjp> (he goes by Yuv422 here)
[22:18:25] <wjp> or alternatively you can email him directly (see http://nuvie.sourceforge.net/?page=contact )
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