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[01:25:50] <CIA-35> nuvie: 03malignantmanor * r1460 10/nuvie/trunk/ (7 files in 3 dirs):
[01:25:50] <CIA-35> nuvie: * Fix using a skiff you have a deed for not set it as okay to take
[01:25:50] <CIA-35> nuvie: * Fix using a skiff or ship you have a deed for not setting quality to 0
[01:25:50] <CIA-35> nuvie: * Have look, get, and drag and drop do the two previously mentioned things
[01:25:50] <CIA-35> nuvie: The original didn't do this for get, but that should be considered a bug
[01:25:51] <CIA-35> nuvie: * Fix double click on actor vehicle (1450 regression)
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[02:42:41] <CIA-35> nuvie: 03malignantmanor * r1461 10/nuvie/trunk/ (4 files in 2 dirs): * Fix drag and drop for objects without get usecode (1460 regression)
[04:17:36] <CIA-35> nuvie: 03malignantmanor * r1462 10/nuvie/trunk/ (5 files in 2 dirs):
[04:17:36] <CIA-35> nuvie: * Fix blood not disappearing
[04:17:36] <CIA-35> nuvie: * Use unlink_from_engine instead of move_to_inventory for map to map drop
[06:54:42] <CIA-35> nuvie: 03malignantmanor * r1463 10/nuvie/trunk/ (ChangeLog usecode/U6ObjectTypes.h usecode/U6UseCode.cpp): * Search ship for items (needed for map piece)
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[21:40:54] <Yuv422> hi Malignant_Manor
[21:41:00] <Malignant_Manor> hi
[21:41:03] <Yuv422> how's the play through going?
[21:41:14] <Malignant_Manor> I stopped
[21:41:20] <Yuv422> ah k
[21:41:24] <Malignant_Manor> I started messing with some stuff
[21:41:32] <Yuv422> hehe
[21:52:29] <Yuv422> I can't seem to reproduce the walk while talking bug
[21:52:38] <Yuv422> but I do have a fix for the issue
[21:52:45] <Yuv422> would you be able to try it for me
[21:54:38] <Malignant_Manor> Yeah, in a sec
[21:55:04] <Malignant_Manor> You could send the patch or pastebin it
[21:57:31] <Yuv422> if the file transfer doesn't work. http://pastebin.com/tK0EBizv
[22:10:05] <Malignant_Manor> That seems to work
[22:12:23] <Malignant_Manor> Even without the patch, I couldn't get it to work with the mouse anymore.
[22:12:39] <Malignant_Manor> And with a keyboard, I only got one square each time
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[22:25:28] <Yuv422> I'm pretty confident with this patch
[22:25:47] <Yuv422> as it totally locks out the mouse based movement
[22:26:13] <Yuv422> the other still had 1 cycle of the game loop where movement could be started
[22:26:25] <Malignant_Manor> I'm just wondering why I could even get my mouse to move before unless something was different
[22:26:39] <Malignant_Manor> before, it used to be really easy
[22:27:02] <Malignant_Manor> With the patch, it is impossible to do it in any way.
[22:32:46] <Malignant_Manor> Did you have crash problems before when using a solid background for the conversation gump?
[22:32:48] <Malignant_Manor> http://pastebin.com/rJhrxXRx
[22:33:06] <Malignant_Manor> I get this problem if the scale is 1.
[22:34:08] <Yuv422> not that I could remember
[22:34:17] <Yuv422> I didn't use 1x much though
[22:34:39] <Yuv422> ah
[22:34:43] <Malignant_Manor> http://pastebin.com/rmNGW823
[22:34:52] <Yuv422> I hardcoded the gump size
[22:34:59] <Yuv422> rather than getting it from screen
[22:35:08] <Yuv422> I was going to go back and fix that
[22:35:14] <Yuv422> h 240
[22:35:24] <Yuv422> is too large for 1x scaling
[22:35:34] <Yuv422> because the screen is 320x200
[22:36:24] <Malignant_Manor> That's one thing I was messing with
[22:36:56] <Malignant_Manor> Original mode needs it solid or else there is a ton of rendering things that need adjusted.
[22:37:19] <Yuv422> try changing it to 320,200
[22:37:29] <Yuv422> in ConverseGump constructor
[22:38:37] <Malignant_Manor> That's working. Thanks
[22:38:45] <Malignant_Manor> The other thing was messing around with maximizing map size for original mode.
[22:38:59] <Malignant_Manor> It seems like a lot of changes though.
[22:39:00] <Yuv422> how so?
[22:40:09] <Malignant_Manor> First, I was going to just remove the ~1 tile border
[22:40:42] <Malignant_Manor> Then I moved the views and scroll as far right as possible
[22:40:58] <Malignant_Manor> I'd have to reduce the width of party view.
[22:41:19] <Malignant_Manor> I'd also move the wind speed to the right
[22:44:00] <Yuv422> I'll fix the conversegump screen issue
[22:44:13] <Yuv422> I'm just going to pass Screen into the constructor
[22:44:21] <Yuv422> I'll commit it now
[22:44:34] <Malignant_Manor> Of course, this wouldn't even be compatible with SE and MD without even more work.
[22:45:15] <Malignant_Manor> Those command bars will totally screw it over though.
[22:45:25] <Yuv422> hehe
[22:46:13] <Malignant_Manor> That's a screen shot of it.
[22:46:27] <Yuv422> cool
[22:46:47] <Malignant_Manor> Currently, the command bar doesn't highlight.
[22:47:15] <Malignant_Manor> You have some weird mouse issue in fullscreen_map or expanded map windows.
[22:47:53] <Malignant_Manor> When the mouse gets near the edge, it changes into pointer 0.
[22:48:33] <Yuv422> so it does
[22:48:40] <Yuv422> that's a bit strange
[22:49:27] <Yuv422> should we finish off full mode before making 1/2 full mode? ;-)
[22:49:41] <Malignant_Manor> That makes it really difficult to hit the command bar when it's at the very bottom.
[22:50:52] <Malignant_Manor> I'm going to put the conversation gump in soon. I'm not sure the other part will be worked on.
[22:51:57] <CIA-35> nuvie: 03efry * r1464 10/nuvie/trunk/ (5 files):
[22:51:57] <CIA-35> nuvie: * Fixed bug "can move with mouse during talk" 
[22:51:57] <CIA-35> nuvie: * Fixed hard coded screen size in ConverseGump.
[22:52:36] <Yuv422> I've got to go now
[22:52:53] <Malignant_Manor> okay
[22:52:56] <Yuv422> I've fixed ConverseGump
[22:52:56] <Malignant_Manor> bye
[22:53:16] <Dominus> things I learned the hard way about Mountain Lion: apple scripts for mail rules need to be in a special folder (~Library/application scripts/com.apple.mail)
[22:53:28] <Dominus> and can't be alias to another folder...
[22:53:43] <Yuv422> ouch
[22:54:02] <Yuv422> I'm going to hold off upgrading for awhile
[22:54:16] <Yuv422> really got to go now though
[22:54:17] <Dominus> the special location was easy to figure out but the alias problem was weird
[22:54:18] <Yuv422> cya
[22:54:21] <Dominus> bye
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[23:00:23] <Malignant_Manor> That was an easy fix.
[23:30:39] <Malignant_Manor> Dominus, are you there?
[23:51:27] <Malignant_Manor> This is a bit of a mockup. I may center the command bar. http://imagebin.org/222143