#nuvie@irc.freenode.net logs for 25 Jun 2012 (GMT)

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[01:19:27] <TheCycoONE> yep, that worked nicely
[01:21:00] <TheCycoONE> no more immediate errors :)
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[08:55:37] <Dominus> some things xcode complains about here
[08:56:03] <Dominus> InventoryFont.h: ‘inventory_font’ defined but not used
[08:56:38] <Dominus> SaveSlot.cpp: Unused variable ‘widget’
[08:58:17] <Dominus> and loadlib.c has a couple of deprecated stuff
[08:59:16] <Dominus> starting from line 164, 'NSLinkEditError' is deprecated (declared at /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk/usr/include/mach-o/dyld.h:217)
[08:59:16] <Dominus> 'NSUnLinkModule' is deprecated (declared at /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk/usr/include/mach-o/dyld.h:169)
[08:59:16] <Dominus> '_dyld_present' is deprecated (declared at /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk/usr/include/mach-o/dyld.h:237)
[08:59:16] <Dominus> 'NSCreateObjectFileImageFromFile' is deprecated (declared at /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk/usr/include/mach-o/dyld.h:145)
[08:59:16] <Dominus> 'NSLinkModule' is deprecated (declared at /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk/usr/include/mach-o/dyld.h:161)
[08:59:17] <Dominus> 'NSDestroyObjectFileImage' is deprecated (declared at /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk/usr/include/mach-o/dyld.h:147)
[08:59:17] <Dominus> 'NSLookupSymbolInModule' is deprecated (declared at /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk/usr/include/mach-o/dyld.h:181)
[08:59:18] <Dominus> 'NSAddressOfSymbol' is deprecated (declared at /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk/usr/include/mach-o/dyld.h:188)
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[09:13:09] <Dominus> fullscreen also not working well here
[09:13:33] <Dominus> blackscreen with cursor and I couldn't force quzit it
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[16:36:13] <Malignant_Manor> Dominus what does Exult's Checking rendering support say?
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[21:11:25] <Dominus> malignant, starting from 640x480 all resolutions 8/16/32 bpp ok
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[21:18:19] <Dominus> hey Yuv422, could the deprecated things I posted earlier be part of the stability problem with the SDK 10.7?
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[21:18:42] <Yuv422> hey Dominus
[21:18:51] <Yuv422> I'm not sure where those calls are coming from
[21:19:13] <Yuv422> are they in sdlmain
[21:21:09] <Dominus> in lua
[21:21:20] <Yuv422> oh
[21:21:35] <Dominus> in lua/loadlib.c
[21:25:20] <Yuv422> I've included lua 5.1
[21:25:42] <Yuv422> I wonder if they have updated that in newer releases
[21:34:45] <Yuv422> looks like they have fixed that in lua 5.2.x
[21:35:34] <Yuv422> I'll have to look at upgrading the lua instance
[21:36:35] <Dominus> hmm, clang chokes on building the fmopl, for some reason the linker chokes and thinks things are the wrong arch...
[21:37:58] <Yuv422> strange
[21:39:08] <Dominus> is it still expected that when you drag and drop in fullscreen map mode from the inventory that the old style invenotry opens?
[21:39:27] <Yuv422> yeah I haven't fixed that yet
[21:39:51] <Dominus> ok, then :)
[21:40:12] <Yuv422> I have just added cursor support to md and se
[21:40:21] <Yuv422> in my working copy
[21:40:31] <Dominus> hmm, can't reproduce the crashes I ahd before when using the 10.7 SDK
[21:40:39] <Yuv422> it was crashing when it couldn't find the u6 cursor file
[21:40:54] <Dominus> yeah, md and se support!!! :)
[21:40:54] <Yuv422> I did fix some bad memory bugs
[21:41:23] <Yuv422> when deleting objects while iterating over an object list
[21:41:34] <Yuv422> which might have made the 10.7 build unstable
[21:41:55] <Dominus> hmm, yeah...
[21:42:31] <Yuv422> I've got the se font working too
[21:42:44] <Yuv422> md font works but it is using the wrong one at the moment
[21:42:56] <Dominus> does going fullscreen make everything black and only show the cursor for you too?
[21:43:17] <Yuv422> no it crashes after failing to allocate the surface
[21:43:19] <Yuv422> for me
[21:43:44] <Dominus> so, hooray, no crashes for me, but still not working :)
[21:43:51] <Malignant_Manor> New OSX fullscreen is actually a window at desktop res
[21:44:05] <Yuv422> ah k
[21:46:18] <Malignant_Manor> http://lists.libsdl.org/pipermail/commits-libsdl.org/2011-August/004205.html
[21:46:57] <Yuv422> ah I'm not using open-gl at the moment
[21:47:40] <Malignant_Manor> Maybe that works for 2d renderer?
[21:51:21] <Dominus> that would mean you'd need to change to the SDL 1.2.15 framework
[21:51:52] <Dominus> unfortunately the SDL people decided to not go full universal and make it a intel only thing
[21:52:06] <Malignant_Manor> Aren't you already using the latest SDL?
[21:52:20] <Dominus> and a framework for 10.4 ppc/intel only
[21:52:42] <Dominus> Malignant_Manor: yes, I am, but I haven't made my own fSDL framework yet
[21:52:51] <Malignant_Manor> Because of univeral binaries
[21:53:07] <Malignant_Manor> for Exult
[21:53:25] <Dominus> I just meant that if Yuv422switches to the official framework, his snapshots would become essentially 10.6 only
[21:53:56] <Malignant_Manor> Can Macs have both frameworks?
[21:54:22] <Dominus> the nice SDL people did also not use SDK 10.5 for building the 32bit part and because of that this framework is unstable on 10.5
[21:54:53] <Dominus> Malignant_Manor: for exult I don't use the frameworks
[21:55:23] <Dominus> and yes you can have both frameworks and point to them, but bundling would become a nightmare
[21:56:40] <CIA-5> nuvie: 03efry * r1359 10/docs/trunk/ (4 files in 2 dirs): Added object numbers for MD and SE
[22:02:44] <Malignant_Manor> 337 is actually eohippus
[22:05:28] <Malignant_Manor> I wished they released stat documentation like they did for U6.
[22:06:59] <Malignant_Manor> 307 is Avatar on turtle
[22:08:36] <Yuv422> I wonder why they are empty
[22:09:09] <Yuv422> are the other numbers right? for the entries that have a value?
[22:09:23] <Malignant_Manor> turtle rider isn't until second tile that it has that name
[22:09:33] <Yuv422> ah
[22:09:59] <Malignant_Manor> not sure about the eohippo
[22:10:07] <Malignant_Manor> They should be right.
[22:10:18] <Yuv422> yeah that list was made from first tile
[22:10:34] <Malignant_Manor> The fist bunch of items items are correct
[22:10:53] <Malignant_Manor> There are a bunch of invalids at the end
[22:11:08] <Malignant_Manor> eohippus is shown as the last tile
[22:12:49] <Malignant_Manor> I can't even remember the turtle riding part.
[22:13:16] <Malignant_Manor> It's been quite awhile since I played SE.
[22:15:44] <Yuv422> I never owned SE as a kid
[22:16:00] <Yuv422> only bought the big box version recently on ebay ;-)
[22:16:30] <Yuv422> I've got to play it through in dosbox first before I ruin the magic by picking it apart to add to nuvie
[22:17:01] <Malignant_Manor> I haven't played through MD.
[22:17:37] <Malignant_Manor> I'm added a dummy list of npc objects.
[22:18:10] <Yuv422> cool
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[22:26:46] <CIA-5> nuvie: 03efry * r1360 10/nuvie/trunk/ (16 files in 6 dirs): (log message trimmed)
[22:26:46] <CIA-5> nuvie: * Added support for in-game mouse cursors in MD and SE
[22:26:46] <CIA-5> nuvie: * Added in-game fonts for MD and SE
[22:26:46] <CIA-5> nuvie: * Moved Book object from Event into Game. Only load when playing U6.
[22:26:46] <CIA-5> nuvie: * Added assert() to make sure Actor.get script function cannot get an actor
[22:26:46] <CIA-5> nuvie: greater than 255
[22:26:46] <CIA-5> nuvie: * Added Malignant Manor's patch for mouse targeting on new spellviewgump.
[22:28:40] <Malignant_Manor> I wonder what file the command buttons are in.
[22:30:12] <Yuv422> their tile numbers?
[22:30:31] <Malignant_Manor> I didn't see them in the tiles.
[22:30:40] <Yuv422> ah k
[22:31:37] <Malignant_Manor> I need to clean out nuvie and compile again. SE hangs after loading. Hopefully it is just a compile error.
[22:36:19] <Malignant_Manor> Working now
[22:37:57] <Yuv422> The command bar icons are part of the background
[22:38:56] <Yuv422> comment out the contents of CommandBar::Display() and you'll see them
[22:39:12] <Malignant_Manor> okay
[22:39:28] <Malignant_Manor> I commented the U6 monster data with what their names.
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[22:59:56] <Yuv422> I've got to go now
[22:59:57] <Yuv422> cya
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