#nuvie@irc.freenode.net logs for 25 Mar 2012 (GMT)

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[11:49:38] <CIA-23> nuvie: 03efry * r1305 10/nuvie/trunk/ (40 files in 8 dirs):
[11:49:38] <CIA-23> nuvie: * Started working on new inventory / doll gumps.
[11:49:38] <CIA-23> nuvie: * Hit 'i' to bring up the new doll gump. Then click the bag button
[11:49:38] <CIA-23> nuvie: to view the actor's inventory.
[11:49:38] <CIA-23> nuvie: * Bring up new Bag gump when searching objects with 'U'se in fullmap mode.
[11:49:38] <CIA-23> nuvie: * Only move gump views while a mouse button is pressed.
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[17:44:29] <Dominus> eric, can you update the xcode file again? Missing the new files it seems
[17:44:51] <Dominus> SF is slow with delivering the comitt mail...
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[20:40:40] <Yuv422> Hi Dominus
[20:40:46] <Yuv422> sorry I forgot xcode again
[20:40:50] <Yuv422> just a sec
[20:51:11] <CIA-23> nuvie: 03efry * r1306 10/nuvie/trunk/ (ChangeLog XCodeBuild/Nuvie.xcodeproj/project.pbxproj): * Added new files to XCode build environment.
[20:59:14] <Dominus> thanks but strangely refuses to build... need to investigate...
[20:59:36] <Yuv422> strange
[21:00:30] <Dominus> it chokes on fmopl.o
[21:00:37] <Dominus> hmm, need to change compiler...
[21:01:41] <Dominus> compiled now
[21:01:54] <Dominus> clang choked on it needed to switch lvm-gcc
[21:01:54] <Yuv422> which compiler failed?
[21:02:04] <Yuv422> ah k
[21:02:05] <Dominus> Lion + Xcode 4.3x issue
[21:02:39] <Dominus> hmm, now it crashed on my savegame. need to make a new one...
[21:03:54] <Yuv422> it should crash on a savegame
[21:04:46] <Yuv422> hehe *shouldn't
[21:05:00] <Dominus> he he you made me wonder for a moment :)
[21:05:25] <Dominus> extrem slow fades but that could be due to xcode running nuvie
[21:07:08] <Yuv422> the fade timing needs adjustment after I changed the timing code
[21:08:52] <Dominus> ok it really doesn't like the savegames
[21:09:19] <Dominus> crashed on journey onward and when I had created a new character and then tried to save via s it crashed again
[21:10:55] <Dominus> in SaveGame:load-info(NuvieIOFileRead*)
[21:11:33] <Dominus> xcode points to the end of the function to the "return &header;"
[21:12:46] <Dominus> xcode pints to the same for journey onward and whe I try to save
[21:15:29] <Dominus> xcode also complains about a semantic issue in that function
[21:15:31] <Dominus> save_desc[MAX_SAVE_DESC_LENGTH+1] = '\0';
[21:16:37] <Dominus> "array index '53' indexes past the end of an array (that contains 53 elements)
[21:20:51] <Dominus> hmm, interestingly, when the menu screen fades in and I quickly hit up/down arrow -> crash in the savegame function again
[21:22:14] <Yuv422> hmm
[21:22:16] <Dominus> another report is that lua's loadlib.c has a couple of deprecated functions (NSLinkEditError, NSUnlinkModule.....)
[21:23:40] <Yuv422> save in fullscreen might crash at the moment
[21:24:00] <Yuv422> I haven't looked at how the larger map effects the generation of the thumbnail
[21:24:23] <Yuv422> it seems to work ok on my xcode compiled version
[21:24:45] <Dominus> also in inventoryfont.h "static unsigned char inventory_font[NUVIE_MICRO_FONT_COUNT][15] =" <- "inventory-font defined but not used"
[21:28:25] <Dominus> very strange, regardless whether i use the fullscreen or normal view it crashes on load/save
[21:36:56] <Yuv422> do you have it in a very long path?
[21:37:26] <Dominus> it? nuvie.app or the data files?
[21:37:50] <Yuv422> the savegame dir
[21:39:56] <Dominus> no, the default folder ~/library/application support/nuvie/savegames
[21:40:42] <Yuv422> ah k, yeah that shouldn't be a problem
[21:41:33] <Yuv422> could you send me your savegames?
[21:41:42] <Yuv422> I'll give them a go
[21:43:20] <Dominus> no problem
[21:43:39] <Dominus> just wondering, when you click on journey onward, how does nuvie know which game to load?
[21:44:06] <Yuv422> I can't remember
[21:44:16] <Yuv422> maybe it's the last modified savegame
[21:46:18] <Dominus> http://dl.dropbox.com/u/7737184/nuviegames.zip
[21:46:22] <Yuv422> I haven't tried journey onward with no savegames
[21:46:29] <Dominus> three saves
[21:46:51] <Dominus> one old, two new ones from when you last fixed xcode build
[21:48:42] <Dominus> curios, with no savegame available and journey onward it actually managed to without crashing
[21:48:57] <Dominus> but I have a random character I think
[21:49:08] <Yuv422> yeah that's expected
[21:49:33] <Yuv422> I've got to send it through the gypsy logic if no save games available
[21:49:37] <Dominus> and I can save but then hitting s again, it crashes
[21:49:42] <Yuv422> I can load your save game
[21:50:03] <Yuv422> does it crash when hitting s
[21:50:11] <Yuv422> or when you try to save
[21:50:19] <Dominus> on hitting s
[21:50:31] <Dominus> it did save the game fine
[21:50:40] <Yuv422> ah k
[21:50:46] <Dominus> but then I wanted to load it by pressing s
[21:51:17] <Yuv422> I've got to go now
[21:51:26] <Yuv422> will have to look at this one later
[21:51:46] <Dominus> if you can perhaps you can upload an os x snapshot
[21:52:01] <Yuv422> hehe yeah
[21:52:08] <Yuv422> it has been awhile
[21:52:10] <Yuv422> ;-)
[21:52:27] <Yuv422> I need to automate it
[21:56:22] <Yuv422> I'm off now
[21:56:23] <Yuv422> cya
[21:56:30] <Dominus> bye
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[22:36:04] <Dominus> f.....
[22:36:16] <Dominus> it was the deployment target in xcode
[22:36:50] <Dominus> because I have to muck around with the xcode files I also had to change something for the deployment target - I thought
[22:37:12] <Dominus> and it seems deployment target 10.6 and higher have a problem
[22:46:40] <Dominus> this points to some problem with current code and higher mac SDKs...
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