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[13:10:31] <CIA-136> nuvie: 03efry * r1594 10/nuvie/trunk/ (23 files in 5 dirs):
[13:10:31] <CIA-136> nuvie: * Added new MsgScrollNewUI class which is used in the fullscreen map mode.
[13:10:31] <CIA-136> nuvie: This scroll shows text then removes all rows with a rollup animation after
[13:10:31] <CIA-136> nuvie: 2 seconds of inactivity.
[13:10:31] <CIA-136> nuvie: * Fixed bug with converse scripts not exiting properly with fullmap mode.
[13:10:31] <CIA-136> nuvie: * Fixed display of gargoyle/runic font with the new ConvFont class.
[13:10:31] <CIA-136> nuvie: * Added MsgScroll::display_fmt_string() which accepts a var args printf style.
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[22:20:37] <Malignant_Manor> Drag and drop is broken in fullscreen map.
[22:20:48] <Yuv422> hey Malignant_Manor
[22:20:50] <Yuv422> doh!
[22:20:55] <Malignant_Manor> Peer can exit now though.
[22:21:01] <Yuv422> :)
[22:21:19] <Yuv422> what do you think of the new msg scroll?
[22:21:38] <Malignant_Manor> Problematic when it needs input message to stay there.
[22:22:02] <Malignant_Manor> It needs to stick around when polling for input.
[22:22:10] <Yuv422> it should block when input is required
[22:22:48] <Malignant_Manor> When I press C, cast is shown briefly when it should stick around.
[22:23:07] <Yuv422> ah yeah those ones clear
[22:23:15] <Yuv422> I was thinking about how I could do that
[22:23:30] <Malignant_Manor> I didn't test whether casting manually actually works.
[22:23:45] <Yuv422> maybe keep the message until I get a \n char
[22:25:06] <Malignant_Manor> It would be nice if the old messages could be shown when using the scroll text hot keys.
[22:25:24] <Yuv422> yeah I was thinking about that
[22:25:31] <Yuv422> it shouldn't be too hard to add that in
[22:28:28] <Yuv422> I was also thinking of adding config parameters to control the placement and size of the message scroll
[22:32:25] <Malignant_Manor> The homepage seems to show random screenshots but most of them look broken.
[22:33:06] <Malignant_Manor> Maybe have it show nuvie_21.png.
[22:34:55] <Malignant_Manor> I'm not sure if you would want the cfg position to be offsets or something like ipper right, upper center, upper left, lower left, lower center, and lower right
[22:35:39] <Yuv422> yeah the corner position notation might be easier
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[22:39:07] <Yuv422> I also need to hide the message scroll when talking the an npc
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[22:55:28] <Yuv422> hmm I think the activate city guards is broken
[22:55:35] <Yuv422> it is only checking perm actors
[22:55:47] <Yuv422> which mean it never activates the guards
[22:56:02] <Yuv422> not sure why I would have set it up like that
[22:56:17] <Malignant_Manor> I have no idea.
[22:56:58] <Yuv422> I'll fix it later
[22:57:06] <Yuv422> I've got to go now
[22:57:08] <Malignant_Manor> I remember changing it (after you pointed it out) to reflect the new temp actor positions.
[23:03:37] <Yuv422> yeah but I think it was broken before that too
[23:03:48] <Malignant_Manor> I know.
[23:05:29] <Malignant_Manor> I need to go too.
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