#nuvie@irc.freenode.net logs for 26 Aug 2012 (GMT)

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[04:12:20] <CIA-91> nuvie: 03malignantmanor * r1545 10/nuvie/trunk/ (ChangeLog Event.cpp ObjManager.cpp):
[04:12:20] <CIA-91> nuvie: * Fix attacking with double click (r1535 regression)
[04:12:20] <CIA-91> nuvie: * Fix lit torch weight and description by not making it not stackable
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[04:19:27] <Yuv422> I think the original checked eggs and cleaned temp items after each turn
[04:20:05] <Malignant_Manor> How much more intensive will that be?
[04:20:34] <Yuv422> I was wondering that
[04:20:40] <Yuv422> shouldn't be too bad
[04:20:47] <Malignant_Manor> I thought Nuvie was horrible when I my party could slaughter the gargoyles without them retaliating when you have the amulet.
[04:20:53] <Malignant_Manor> The original does that too.
[04:21:16] <Yuv422> we keep temp objects in a separate list so it shouldn't be too much of a hit
[04:21:29] <Yuv422> yeah not very virtuous
[04:21:34] <Malignant_Manor> You'd think they'd change the alignment to neutral and have them fight back or something but the AI wasn't good.
[04:21:55] <Malignant_Manor> You could kill people with impunity as long as you did it in one hit.
[04:22:07] <Yuv422> yeah I thought that too when I saw the original game logic
[04:22:30] <Malignant_Manor> They won't talk to you when you resurrect them though. At least, not for awhile.
[04:22:46] <Malignant_Manor> Nuvie doesn't handle that logic at the moment.
[04:23:00] <Malignant_Manor> I think it was a talk flag.
[04:23:08] <Malignant_Manor> I can't remember.
[04:24:47] <Yuv422> want me to check the original resurrection logic
[04:24:48] <Yuv422> ?
[04:25:15] <Malignant_Manor> It's probably something for after release.
[04:25:24] <Malignant_Manor> I think it is from taking damage not death.
[04:26:11] <Malignant_Manor> It's pretty minor and we shouldn't delay for it.
[04:28:52] <Malignant_Manor> I'm not sure how it wears off either.
[04:44:45] <Malignant_Manor> Exult should have a release soon too. Jeff finished coding today what might be a fix for the bug that prevented a release years ago.
[05:00:25] <Yuv422> cool
[05:03:19] <Malignant_Manor> Dominus volunteered to play through BG and SI.
[05:07:18] <Yuv422> what was the cause of the exult object bug?
[05:07:26] <Yuv422> was it really obscure?
[05:08:11] <Malignant_Manor> It could have been from double delete or something cause by caching out and npc schedules.
[05:08:59] <Malignant_Manor> It's not know if it is actually fixed or not.
[05:10:17] <Malignant_Manor> I don't really remember all the speculation.
[05:13:19] <Malignant_Manor> I do know that he added a callback system on cache out that notifies the actor schedules.
[05:27:55] <Malignant_Manor> Dominus asked WTF Dragon to ask for testers on the Ultima Codex website.
[05:29:03] <Yuv422> yeah just saw that post
[05:31:05] <Malignant_Manor> I went through the pirate cave earlier. I may go through more even though you don't have the egg coding ready. Previously done dungeons would need tested anyway.
[05:31:37] <Malignant_Manor> I might find something game breaking that needs addressed. I hope not though since there shouldn't be anything else.
[05:36:04] <Malignant_Manor> I can't believe the orb of moons allows you to skip Hythloth.
[05:37:23] <Yuv422> Can you imagine playing u6 without any orb of moons ;-)
[05:37:35] <Malignant_Manor> I have.
[05:37:48] <Malignant_Manor> I've beaten U6O.
[05:37:58] <Yuv422> :)
[05:38:12] <Malignant_Manor> I really shouldn't have since it is a grind.
[05:38:52] <Yuv422> hehe I can imagine
[05:39:06] <Malignant_Manor> I think you need to reach at least 5th level to beat the game since you can't kill Phoenix.
[05:39:24] <Malignant_Manor> They force you to get all the map pieces and the dragon egg too.
[05:40:15] <Malignant_Manor> You'd be done by now if you didn't care about being faithful to the original.
[05:40:48] <Yuv422> true
[05:53:24] <Malignant_Manor> I'm off to bed.
[05:53:32] <Yuv422> righto cya
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[21:36:42] <Malignant_Manor> Npcs not wanting to talk seems to depend on worktype and alignment.
[21:37:49] <Yuv422> that sounds right
[21:37:53] <Malignant_Manor> I added it some checks for all games. MD and SE likely need more.
[21:38:08] <Yuv422> if you hit an actor they won't talk to you for awhile
[21:38:27] <Yuv422> I'm going to commit my egg changes
[21:38:41] <Malignant_Manor> I added guard waiting to arrest too without even testing.
[21:38:45] <Yuv422> I tightened the egg spawn to every 8 tiles
[21:39:20] <Yuv422> and reduced spawn/cleanup range to < 20 tiles
[21:39:44] <Malignant_Manor> I never even cared enough to know that alt + u selects the command bar use and so on.
[21:39:59] <Malignant_Manor> I'm going to finish coding that before I commit.
[21:40:23] <Malignant_Manor> I guess that is for the worthless tab function I put in the other day.
[21:44:49] <Malignant_Manor> Can you please fix npcs not going to their schedule if they are far away?
[21:47:42] <Yuv422> righto, will do
[21:57:23] <Malignant_Manor> Debug controls are changing to ctr-d and ctrl-i
[22:01:11] <Yuv422> that's ok
[22:08:07] <Yuv422> damn rabbits
[22:08:34] <Yuv422> I still have issues with sutek's castle
[22:12:23] <Malignant_Manor> The back stuff still doesn't spawn?
[22:14:22] <Malignant_Manor> How about dead temp actors are can be deleted when new eggs spawn even if they aren't far enough away?
[22:14:29] <Malignant_Manor> Or would that help at all?
[22:15:11] <Malignant_Manor> You could also have the eggs on standby and spawn when slots are available as long as they wouldn't be spawning on screen.
[22:15:59] <Malignant_Manor> The last one probably wouldn't make a difference.
[22:16:11] <Malignant_Manor> or much of one.
[22:28:29] <CIA-91> nuvie: 03malignantmanor * r1546 10/ (18 files in 5 dirs):
[22:28:30] <CIA-91> nuvie: * Fix Sitting position for musicians playing a lute.
[22:28:30] <CIA-91> nuvie: * Add checks for being immobile, alignment, in combat with the party, or
[22:28:30] <CIA-91> nuvie: retreating when trying to talk.
[22:28:30] <CIA-91> nuvie: * Have damaging objects default to move when dragging and dropping now that
[22:28:30] <CIA-91> nuvie: they don't have get usecode.
[22:28:31] <CIA-91> nuvie: * Add command bar selection hotkeys
[23:01:07] <CIA-91> nuvie: 03efry * r1547 10/nuvie/trunk/ (4 files in 2 dirs):
[23:01:07] <CIA-91> nuvie: * Changed the egg logic a bit to try and fix the all slots full issues.
[23:01:07] <CIA-91> nuvie: * Spawn eggs every 8 tiles instead of 32. Remove temp actors/objects > 20 tiles away
[23:03:00] <Yuv422> I'm off now
[23:03:01] <Yuv422> cya
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