#nuvie@irc.freenode.net logs for 26 Aug 2016 (GMT)

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[20:42:07] <Yuv422> Thanks for the PR mikeyA :)
[20:42:18] <mikeyA> More coming. I'm back.
[20:42:27] <Yuv422> nice
[20:42:46] <mikeyA> Unfortunately lost most of the changes I'd made a couple years ago, laptop stolen in between
[20:43:43] <mikeyA> And my backup script didn't include the nuvie dev directory (because when I first made it I put it in a weird place)
[20:43:49] <Yuv422> ouch, that’s no good :(
[20:44:19] <Yuv422> what had you done that you lost?
[20:44:38] <mikeyA> The big piece was the use on a land tile
[20:44:56] <mikeyA> That wasn't supported before. Not sure if it has been added.
[20:45:26] <Yuv422> so using objects in SE?
[20:45:39] <mikeyA> Certain map tiles in SE can be used.
[20:46:08] <mikeyA> Trees, a few plants, tar pits, and sulphur
[20:46:42] <Yuv422> I should probably play SE
[20:46:44] <mikeyA> But yes. I'd added a bunch of the object code.
[20:46:58] <Yuv422> in lua I hope :)
[20:46:58] <mikeyA> Most of it is simple. The map tile thing was code changes
[20:47:26] <mikeyA> There are code changes to send the land tiles to the lua scripts
[20:48:11] <Yuv422> right
[20:49:17] <mikeyA> I don't really recall if MD's had anything like it.
[20:49:42] <mikeyA> SE was pretty unique in the object manipulation
[20:50:27] <Yuv422> sounds like I should do a play through then
[20:50:38] <Yuv422> before you rip into the guts in nuvie
[20:50:42] <Yuv422> ;-)
[20:50:56] <mikeyA> ha. I don't think there are that many code changes.
[20:51:29] <mikeyA> the final game is proof of that!!! (they released it before it was done)
[22:26:41] <teethgrindr> Yuv422, just want to compliment you on your alias
[22:26:58] --- teethgrindr is now known as monochrome
[22:33:13] <Yuv422> thanks :)
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