#nuvie@irc.freenode.net logs for 26 Jun 2003 (GMT)

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[00:44:57] --> SB-X has joined #nuvie
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[00:50:58] <groleo> hi
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[00:51:30] <Yuv422> hi guys
[00:55:26] <SB-X> hi
[00:55:35] <Yuv422> How's things?
[00:56:09] <SB-X> just watching tv
[00:56:42] <Yuv422> anything good?
[00:56:50] <SB-X> heh
[00:56:54] <SB-X> not yet
[00:57:18] <SB-X> but im going to watch a show i downloaded also
[00:57:29] <SB-X> did you put those new screens on the website?
[00:57:40] <Yuv422> not yet
[00:57:41] <SB-X> laxdragon says in the log he was thinking of doing that
[00:58:00] <Yuv422> I'm trying to fix the screens up so they look at bit nicer
[00:58:02] <Yuv422> first
[00:58:19] <SB-X> :)
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[01:10:18] <Yuv422> I might whip up a quick and dirty game select menu soon.
[01:10:35] <Yuv422> so people can try MD and SE without recompiling. :)
[01:10:50] <SB-X> how about
[01:10:52] <SB-X> in the config?
[01:11:04] <Yuv422> sure
[01:11:08] <SB-X> then you dont need to make a menu just have a config option
[01:11:12] <Yuv422> that would be easier
[01:12:36] <Yuv422> something like <loadGame>martian</loadGame>
[01:13:06] <SB-X> something like that
[01:13:15] <SB-X> or a command line option
[01:13:39] <SB-X> i don't know how you feel about those with nuvie
[01:15:22] <Yuv422> its not really setup for cmdline args yet.
[01:15:27] <Yuv422> I'll have a look
[01:15:57] <Yuv422> ./nuvie md
[01:15:59] <Yuv422> :)
[01:18:16] <SB-X> k
[01:18:19] <SB-X> that looks good
[01:18:26] <SB-X> exult is --game bg
[01:18:56] <Yuv422> I guess you'd need a name if we have multiple arguments
[01:19:09] <Yuv422> -g md
[01:19:30] <SB-X> well, unless the other arguments are all - options
[01:19:40] <SB-X> the default arg can be gamename
[01:19:48] <SB-X> which makes sense in a game engine
[01:19:55] <Yuv422> true
[01:20:22] <Yuv422> I'm having a few issues with the font data in MD atm
[01:20:50] <Yuv422> I can't find the cursor fonts
[01:21:13] <Yuv422> and there is 512 bytes on unknown data in the font file
[01:21:22] <Yuv422> of
[01:22:04] <SB-X> what are cursor fonts?
[01:22:41] <SB-X> not the mouse cursors?
[01:22:44] <Yuv422> for MsgScroll
[01:22:55] <SB-X> the arrow?
[01:23:15] <SB-X> ankh?
[01:23:20] <Yuv422> the spinning ankh in U6
[01:23:22] <Yuv422> yeah
[01:24:17] <SB-X> the unk. data is a different format from the surrounding?
[01:24:34] <Yuv422> not in u6 and SE
[01:24:48] <Yuv422> it is a font character
[01:24:48] <SB-X> you don't assume its the missing data?
[01:25:02] <Yuv422> yes but I can't make it work
[01:25:39] <Yuv422> and half the 512 bytes are counting up from 0x3 to 0x20
[01:25:44] <Yuv422> over 256 bytes
[01:26:05] <Yuv422> 3 or 4 ox3's followed by some 0x4's etc.
[01:28:21] <SB-X> ill be getting MD here soon now
[01:28:27] <SB-X> have to go now bbl
[01:28:31] <Yuv422> right
[01:28:41] <Yuv422> enjoy your TV program ;)
[01:29:00] <SB-X> lol
[01:29:03] <SB-X> thanks
[01:29:04] * SB-X goes AFK for a while.
[01:29:11] <Yuv422> I might fix the game select bit.
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[02:29:24] <Yuv422> does anyone know if strcasecmp is a standard posix funtion?
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[07:58:27] <Yuv422> bbl rebooting.
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[08:54:20] * Yuv422 looks at all the magic numbers in MsgScroll. :(
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[09:22:37] <Yuv422> hi SB-X
[09:23:50] <SB-X> hello im back
[09:24:02] <Yuv422> I'm just fixing MsgScroll
[09:24:13] <SB-X> i was going to come back a little sooner but there were storms
[09:24:18] <SB-X> what do you mean?
[09:24:25] <Yuv422> so it works with MD and SE
[09:24:43] <Yuv422> I saw some US storms on the TV today.
[09:24:54] <Yuv422> big twisters.
[09:25:35] <SB-X> fortunately it wasnt like that
[09:25:43] <SB-X> i saw that too
[09:25:52] <Yuv422> oh I've added the gameselect cmdline arg
[09:26:01] <Yuv422> and the loadgame config variable
[09:26:04] <SB-X> already?
[09:26:05] <SB-X> cool
[09:26:07] <Yuv422> but they aren't in cvs yet
[09:26:17] <Yuv422> I'll commit in a sec
[09:26:26] <SB-X> ok
[09:29:14] <Yuv422> oh I compiled nuvie under gcc 3.3 today.
[09:29:16] <Yuv422> :)
[09:29:25] <Yuv422> it compiled ok
[09:29:44] <Yuv422> be back in a sec
[09:29:50] <Yuv422> just getting somthing to eat
[09:39:29] <Yuv422> back
[09:43:06] <Yuv422> I'm going to take nuvie.cfg out of the cvs
[09:43:18] <Yuv422> and replace it with nuvie.cfg.sample
[09:44:01] <Yuv422> then people can have their own nuvie.cfg file without accidently commiting it to cvs
[09:44:13] <SB-X> oh
[09:44:13] <SB-X> i was going to say
[09:44:13] <SB-X> in the future will it be autogenerated?
[09:44:41] <Yuv422> I guess we could have a config generator.
[09:44:56] <Yuv422> but that's pretty low on the agenda at the moment. ;)
[09:48:10] <SB-X> i will add Actor methods to set stats
[09:48:10] <SB-X> so that the functions to do that in conversations work
[09:48:54] <Yuv422> righto
[09:49:15] <SB-X> and then ill find out how it is handling weights incorrect
[09:52:26] <Yuv422> ok my changes are in.
[09:58:28] <Yuv422> I can compile pentagram again, now that apple has patched their version of gcc. :)
[09:58:52] <Yuv422> they're making great progress.
[10:06:49] <SB-X> i havnt seen it in ages
[10:06:59] <SB-X> (pentagram)
[10:07:15] <SB-X> oh
[10:07:16] <SB-X> heh
[10:07:23] <SB-X> <`daniel> what exactly is this 'nuvie' I've been hearing of
[10:08:13] <Yuv422> what channel is this?
[10:08:27] <SB-X> #pentagram
[10:08:29] <SB-X> wjp told him
[10:08:36] <SB-X> i mentioned #nuvie
[10:08:39] <SB-X> :)
[10:09:25] * Yuv422 wonders over to #pentagram
[10:09:33] <SB-X> though that was 25 minutes ago
[10:09:38] <Yuv422> ah k
[10:09:45] <SB-X> i was just reminded of it
[10:17:36] <SB-X> hmm... thats no good... talking to someone in bed could turn them into a telescope
[10:17:49] <SB-X> the way that it makes them face eachother
[10:18:08] <SB-X> i noticed because chuckles is a bed at the center of the castle
[10:18:16] <SB-X> and i talked to him
[10:19:07] <Yuv422> hehe
[10:19:30] <Yuv422> yeah npc I was holding out on npc frames etc
[10:19:53] <Yuv422> as I though I might find some data to say how many walk frames they have
[10:19:59] <Yuv422> I think it might be hardcoded
[10:26:08] <Yuv422> that's why there are two sets of object numbers in objlist
[10:26:29] <Yuv422> so the game can return from sleep to the actor walking state.
[10:27:41] <SB-X> so we know the actors real shape if the current differs
[10:28:30] <Yuv422> yes
[10:28:33] <Yuv422> well no
[10:28:46] <Yuv422> as I'm only loading on set of object numbers at the moment.
[10:29:45] <SB-X> so if you talk to someone sleeping there is a chance they will turn into a telescope
[10:29:56] <SB-X> but its rude to try to talk to them while they are sleeping anyway
[10:30:04] <Yuv422> hehe
[10:30:13] <Yuv422> I think that is a bug we can live with for a bit
[10:30:37] <SB-X> i certainly don't feel like doing anything about it yet
[10:30:45] <Yuv422> sherry will have problems to I believe
[10:30:58] <SB-X> heh
[10:31:00] <SB-X> i didn't test that
[10:31:02] * SB-X does so
[10:31:41] <SB-X> yes
[10:31:44] <SB-X> she turns into a gazer
[10:31:50] <Yuv422> we need to tell actor how many walk frames it has
[10:32:05] <Yuv422> so it can change direction correctly etc
[10:34:48] <Yuv422> bbl
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[13:26:05] <Yuv422> time for bed
[13:26:07] <Yuv422> cya
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[14:33:08] --- Topic for #nuvie is: Nuvie - New Ultima VI Engine (http://nuvie.sf.net)
[14:33:08] --- Topic for #nuvie set by laxdragon at Tue Apr 1 16:31:33 2003
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