#nuvie@irc.freenode.net logs for 26 Jun 2012 (GMT)

Archive Today Yesterday Tomorrow
Nuvie homepage


[01:00:41] <-- Malignant_Manor has left IRC (Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901])
[03:09:53] --> Malignant_Manor has joined #nuvie
[03:10:11] <Malignant_Manor> Dominus, remember this? http://www.ultimaaiera.com/blog/apples-os-x-lion-10-7-breaks-fullscreen-for-sdl-based-games/
[03:31:12] <-- Malignant_Manor has left IRC (Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901])
[09:21:48] <-- Kirben has left IRC ()
[10:26:13] <Dominus> yes, malignant, I remember, I'm still using this for xu4 but it is a pre-1.2.15 release svn built. I haven't found time to do that again...
[11:26:06] --> Yuv422 has joined #nuvie
[12:09:12] --> TheCycoONE has joined #nuvie
[12:50:33] <Yuv422> hmm the repel undead spell seems to be repelling party members.
[12:50:35] <Yuv422> ;-)
[12:50:39] <Yuv422> that shouldn't happen
[12:51:21] <TheCycoONE> I knew Janna was a zombie
[12:52:04] <Yuv422> hehe
[12:54:12] <wjp> I knew that "Earth vs. Britannia" explanation for slow aging sounded fishy
[12:56:14] <Yuv422> hmm now I have the undead flag in two positions in my notes :(
[13:01:20] <Yuv422> ah I think one is repel undead flag
[13:01:25] <Yuv422> and the other is undead flag
[13:01:46] <Yuv422> wisps are undead but aren't affected by the repel undead spell
[13:05:03] <wjp> wisps undead?
[13:05:28] <wjp> I thought there were some weird interdimensional beings?
[13:05:31] <wjp> s/there/they/
[13:17:20] <TheCycoONE> maybe the flag is living rather than undead? they're not exactly alive either
[13:23:59] <CIA-5> nuvie: 03efry * r1361 10/nuvie/trunk/ (4 files in 3 dirs):
[13:23:59] <CIA-5> nuvie: * Fixed bug "Repel Undead causes the game to hang" [3537064]
[13:23:59] <CIA-5> nuvie: It was using the wrong actor flag.
[13:23:59] <CIA-5> nuvie: * Fixed bug "move and then pressing a number key cause a crash" [3537950]
[13:23:59] <CIA-5> nuvie: * Fixed bug in timid 0x13 worktype.
[13:23:59] <CIA-5> nuvie: * Don't show save dialog unless we are in move mode.
[14:01:17] <Yuv422> time for bed
[14:01:18] <Yuv422> cya
[14:01:23] <-- Yuv422 has left IRC (Quit: Yuv422)
[17:05:58] --> Malignant_Manor has joined #nuvie
[17:06:22] <Malignant_Manor> It makes no sense that party members would have the undead flag.
[17:06:50] <Malignant_Manor> Based on the actor data, you had the right flag before. (logs for Eric)
[17:07:25] <Malignant_Manor> flag 14 should be immune to death spells (which it is used for)
[17:08:17] <Malignant_Manor> The change will make Hydrae repelled by repel undead.
[17:09:00] <Malignant_Manor> oops wrong on hydrae
[17:12:14] <Malignant_Manor> Wisps probably shouldn't be undead but they are timid anyway so the spell wouldn't affect them.
[17:13:08] <Malignant_Manor> It won't matter for the other games so I guess it is fine.
[17:24:37] <-- Malignant_Manor has left IRC (Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901])
[21:07:48] <-- TheCycoONE has left IRC (Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/)
[21:25:25] --> Yuv422 has joined #nuvie
[21:44:33] --> Malignant_Manor has joined #nuvie
[21:47:44] <Malignant_Manor> Martian dreams uses one of the ring slots for pants/dress. The dialog takes place in the main window and picture in the party view area. No item cheat to test out items.
[21:52:48] <Yuv422> I wonder if the item cheat code is in the converse engine
[21:53:04] <Yuv422> if it is we could recompile one of the scripts to add cheat mode
[21:53:10] <Yuv422> to the original engine
[21:53:22] <Malignant_Manor> For the original engine?
[21:53:27] <Yuv422> yeah
[21:53:30] <Malignant_Manor> I could check Iolo
[21:54:39] <Yuv422> there is a game patcher that enables some cheat code in MD
[21:54:41] <Yuv422> from memory
[21:54:50] <Malignant_Manor> Yeah, teleport
[21:54:56] <Malignant_Manor> walk through walls
[21:55:02] <Yuv422> that's right
[21:55:06] <Malignant_Manor> no teleportation locations listed
[21:55:28] <Yuv422> hehe yeah that is a nuvie enhancement
[21:55:42] <Malignant_Manor> I mean from walkthroughs
[21:56:03] <Malignant_Manor> It was easy to find SE and U6 locations listed.
[21:56:20] <Yuv422> ah yeah
[21:57:27] <Yuv422> I think party members are getting a double movement point hit in combat
[21:57:40] <Yuv422> that might be when they don't move around much
[22:00:50] <Malignant_Manor> new(N_AVATAR,#0,#1,#2); #0=obj, #1=quality, #2 =quantity
[22:01:34] <Yuv422> :)
[22:02:01] <Malignant_Manor> http://pastebin.com/yKagTusi
[22:02:16] <Malignant_Manor> Fore the asking input
[22:02:38] <Malignant_Manor> I don't know if SE uses the same functions.
[22:03:05] <Malignant_Manor> U6 edit doesn't list SE because it doesn't have the offsets.
[22:04:11] <Malignant_Manor> Even finding the items, I can only get the ready spot for things that are questionable and range. Damage and armor values would be a guess.
[22:04:45] <Malignant_Manor> Clothing might not even count as armor. The guide doesn't list armor.
[22:05:12] <Malignant_Manor> Range larger than the screen would be impossible to tell.
[22:05:37] <Malignant_Manor> Objects don't seem to break on drop.
[22:05:51] <Yuv422> u6 in nuvie?
[22:06:22] <Yuv422> they should break if dropped more than 1 tile away from the avatar
[22:07:21] <Malignant_Manor> No MD
[22:07:28] <Yuv422> ah k
[22:10:15] <Malignant_Manor> only min testing but I can drop dishes all across the screen
[22:13:07] <Malignant_Manor> There is a new burn out system and there are candles and lanterns.
[22:23:07] <Malignant_Manor> We really need the hardcoded stats.
[22:23:43] <Malignant_Manor> Not much sense in messing with SE and MD until U6 is done better.
[22:26:36] <Malignant_Manor> Also, both SE and MD restrict item slots to what is shown. There is no scrolling.
[22:34:20] <Malignant_Manor> Are projectile_weapon_tbl, weapon_dmg_tbl, and armour_tbl supposed to have a comma at the end of the last item of the table?
[22:34:43] <Malignant_Manor> data/u6/actors.lua
[22:36:37] <Yuv422> that's fine syntax wise in lua
[22:36:52] <Yuv422> but you can safely remove the trailing comma
[22:38:05] <Malignant_Manor> I'm putting in some dummy damage are for MD right now. Dummy SE data is done.
[22:40:16] <Yuv422> where are you putting the data?
[22:40:31] <Malignant_Manor> lua files
[22:40:35] <Yuv422> cool
[22:40:44] <Yuv422> se/init.lua
[22:40:50] <Yuv422> and se/actor.lua
[22:40:52] <Malignant_Manor> just equip slots
[22:41:02] <Yuv422> cool
[22:41:05] <Malignant_Manor> range damage armor and monster
[22:41:22] <Malignant_Manor> damage and armor value are not accurate nor is monster
[22:41:46] <Malignant_Manor> Just placeholders where something might go eventually.
[22:41:58] <Yuv422> sounds like a good start. Thanks :-)
[22:42:08] <Malignant_Manor> Too bad no easy stat dumps have been provided,
[22:42:27] <Yuv422> the stat dumping is not an easy task
[22:42:47] <Malignant_Manor> Heck, my U6 cheatbook has most all of the stats
[22:43:00] <Yuv422> ah yeah
[22:43:11] <Malignant_Manor> SE and MD books just hint very vaguely.
[22:43:26] <Malignant_Manor> or not at all
[22:45:03] <Yuv422> I guess having stat values in the books pulls you back from the immersive feel they were going for
[22:45:55] <Malignant_Manor> Yeah, they removed them from look
[22:47:36] <CIA-5> nuvie: 03efry * r1362 10/nuvie/trunk/ (ChangeLog actors/Actor.cpp):
[22:47:36] <CIA-5> nuvie: * Don't deduct movement points from party members in Actor::move() when in
[22:47:36] <CIA-5> nuvie: combat mode.
[22:48:04] <Yuv422> I've fixed the bug with double deducting movement points from party members while in combat mode
[22:48:35] <Yuv422> could you have a quick look and see if it has improved party movement in combat mode.
[22:49:09] <Malignant_Manor> I'll try. I haven't really don't combat in Nuvie.
[22:51:42] <Malignant_Manor> Totally broke combat
[22:51:57] <Malignant_Manor> Let me clean out and try compiling again
[22:54:51] <Malignant_Manor> How many item slots can Nuvie have>
[22:55:27] <Malignant_Manor> I'm not sure where to put the gloves and pants items.
[22:56:10] <Malignant_Manor> gloves use the right ring (left side of screen) and pants use the left ring slot
[22:57:31] <Malignant_Manor> It doesn't subtract any movement points at all.
[22:57:47] <Yuv422> yeah I don't think it is working properly
[22:58:32] <Malignant_Manor> that was a saved game
[22:58:37] <Malignant_Manor> that broke
[22:59:09] <Yuv422> I think i still need to deduct points from the avatar
[22:59:13] <Yuv422> in Actor::move
[22:59:29] <Malignant_Manor> Yeah, in combat mode only.
[23:01:20] <Malignant_Manor> Still no party member advancement in that one save.
[23:03:53] <CIA-5> nuvie: 03efry * r1363 10/nuvie/trunk/actors/Actor.cpp: Fixed broken party combat movement
[23:04:05] <Yuv422> ok this should fix the party momvement
[23:04:35] <Yuv422> I still need to find out where the original deducted movement points from the player
[23:04:47] <Yuv422> this version should work now. :-)
[23:08:53] <Yuv422> I've got to go now
[23:08:55] <Yuv422> cya
[23:09:02] <Malignant_Manor> bye
[23:09:22] <Yuv422> hopefully that last change improves party combat movement
[23:09:23] <Yuv422> :)
[23:09:25] <Yuv422> cya
[23:09:27] <-- Yuv422 has left IRC (Quit: Yuv422)
[23:20:59] --> Kirben has joined #nuvie