#nuvie@irc.freenode.net logs for 26 May 2017 (GMT)

Archive Today Yesterday Tomorrow
Nuvie homepage

[01:45:00] --> DominusExult has joined #nuvie
[01:46:16] <-- Dominus has left IRC (Ping timeout: 260 seconds)
[01:46:16] --- DominusExult is now known as Dominus
[05:25:46] <-- Lightkey has left IRC (Ping timeout: 255 seconds)
[05:57:17] --> Lightkey has joined #nuvie
[09:20:26] --> Yuv422 has joined #nuvie
[10:32:27] <Dominus> Heya Eric yuv422
[10:33:18] <Dominus> We really need the ability to patch other shapes in Nuvie ;)
[10:33:48] <Dominus> Last night I edited the red dirt in a couple of shapes
[10:34:42] <Dominus> I thought I could just add them to the original files via u6edit but that program has serious pallette problems ;)
[10:50:50] <Yuv422> Hey Dominus
[10:51:04] <Yuv422> I seem to remember adding support for custom tilesets
[10:51:15] <Yuv422> but maybe I’m miss remembering it
[10:52:05] <Dominus> It's certainly not self explanatory ;)
[10:58:22] <Yuv422> I’ll have a hunt around in the code a bit later
[10:58:29] <Yuv422> too see if we support it
[10:58:37] <Yuv422> and if not how easy it would be to add
[10:58:54] <Yuv422> we already export the tiles to bmp
[12:35:12] <Yuv422> we already have the logic to load custom tiles for the actor frames
[12:35:15] <Yuv422> TileManager::loadCustomTiles
[12:35:36] <Yuv422> so it shouldn’t be hard at all to extend this to support map/obj tiles too :)
[12:36:34] <-- Yuv422 has left IRC (Quit: Yuv422)