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[21:26:37] <Malignant_Manor> I tweaked egg spawning and temp cleanup slightly.
[21:26:48] <Yuv422> righto
[21:26:54] <Yuv422> what did you change?
[21:27:00] <Malignant_Manor> I just added a bool in player::move to distinguish teleporting.
[21:27:09] <Yuv422> ah k
[21:27:09] <Malignant_Manor> Just range by 1.
[21:27:20] <Malignant_Manor> It was off by one.
[21:27:30] <Yuv422> yeah the original force spawns eggs when teleporting
[21:27:42] <Yuv422> but that just disables the < 8 tile check
[21:27:52] <Yuv422> which we don't have in nuvie anyway
[21:28:02] <Malignant_Manor> Yeah, I'm adding that.
[21:28:10] <Malignant_Manor> Fullscreen_map won't use it.
[21:28:32] <Yuv422> right
[21:28:34] <Malignant_Manor> Since eggs would spawn onscreen.
[21:29:09] <Yuv422> do you think my egg changes make a visible different to game play?
[21:29:17] <Yuv422> better monster spawning?
[21:29:21] <Malignant_Manor> Nuvie still won't behave the same though. Cleanup happens instantly on solo mode.
[21:29:31] <Malignant_Manor> It should.
[21:29:47] <Malignant_Manor> I'm also adding cleanup on temp actor death.
[21:30:51] <Malignant_Manor> With your changes, I was able to see more of the monsters on Sutek's island.
[21:30:59] <Yuv422> cool
[21:31:29] <Yuv422> I'm looking at the schedule teleport now
[21:31:44] <Malignant_Manor> The new changes will make it even better but running away would still reach actor limit.
[21:32:22] <Malignant_Manor> Of course, adding more temp actors would be something for after release.
[21:32:27] <Yuv422> maybe after release as a rainy day project we could extend the max actors
[21:32:31] <Yuv422> snap
[21:32:32] <Yuv422> :-)
[21:33:30] <Dominus> yeah
[21:34:04] <Malignant_Manor> I didn't specifically see the moongate teleport part in the code so I will definitely need to do testing.
[21:45:33] <Malignant_Manor> You could probably add the teleport bool to updateActors so that you know to just move npcs into place instead of having them walk.
[21:45:55] <Malignant_Manor> I left it out since this update doesn't use it.
[21:46:10] <Yuv422> I think the current logic will fix this teleport to location prob
[21:46:19] <Yuv422> just looking at the terri case now
[21:47:02] <Malignant_Manor> I think the Trinsic cook, Sandy is another case where there are problems showing up.
[21:56:54] <Malignant_Manor> I know I missed the moonstone teleporting. I probably missed the moongate teleporting too.
[21:58:37] <Yuv422> I don't think schedules are being saved or loaded correctly
[21:58:57] <Yuv422> I saved near the hour change and terri was at the pub
[21:59:06] <Yuv422> then she teleported to her forge
[21:59:10] <Yuv422> which was wrong
[21:59:18] <Yuv422> she should go to the counter
[21:59:59] <Malignant_Manor> Do you know where the moongate/moonstone teleport logic is?
[22:00:16] <Yuv422> yeah I think so
[22:00:34] <Yuv422> but this is schedules under normal settings
[22:00:49] <Yuv422> My party is camping out at the mint waiting for her to arrive
[22:03:11] <Malignant_Manor> Oh, it uses party walk, lovely.
[22:25:33] <Malignant_Manor> So far, the only problems I have with egg spawning, exist in the original.
[22:25:59] <Malignant_Manor> Besides the small delay Nuvie has on removal.
[22:36:02] <Yuv422> Nuvie isn't setting correct schedule on load
[22:36:18] <Yuv422> so everyone loads with their first schedule
[22:36:28] <Yuv422> until the next hour change
[22:36:36] <Malignant_Manor> I though it checked the time first.
[22:37:07] <Malignant_Manor> Well, it shouldn't do that either because of combat.
[22:38:13] <Yuv422> there needs to be a call to updateSchedules to set the current schedule position
[22:44:34] <Yuv422> hmm my new teleport to schedule location happens even if the location is onscreen
[22:44:42] <Yuv422> I'll need to work on it some more
[22:45:17] <Malignant_Manor> That's better then them never showing up.
[22:45:36] <Yuv422> true
[22:47:34] <Yuv422> ah I missed the "don't do it if on screen" logic
[22:47:42] <Yuv422> I've got to go now
[22:47:43] <Yuv422> cya
[22:47:53] <Malignant_Manor> bye
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[22:59:26] <CIA-91> nuvie: 03malignantmanor * r1548 10/nuvie/trunk/ (19 files in 9 dirs): (log message trimmed)
[22:59:26] <CIA-91> nuvie: * Tweak temp obj removal, actor removal, and egg spawning
[22:59:26] <CIA-91> nuvie: * Add check so eggs closer than 9 tiles away don't spawn unless teleporting
[22:59:26] <CIA-91> nuvie: or the game is full screen map style
[22:59:26] <CIA-91> nuvie: * Free a temp actor's slot upon its death
[22:59:26] <CIA-91> nuvie: * Fix crash when a shovel is used on a widget
[22:59:27] <CIA-91> nuvie: * Fix accidental use of unsigned integer instead of signed (KeyActions)
[23:00:28] <Malignant_Manor> 3 minutes and 48 seconds to commit. Dang, that's slow.
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