#nuvie@irc.freenode.net logs for 27 Feb 2013 (GMT)

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[20:37:53] <Malignant_Manor> Yuv422: I finally put in the teleport cheat we talked about awhile ago.
[20:38:09] <Yuv422> hey Malignant_Manor
[20:38:17] <Yuv422> cool
[20:38:28] <Yuv422> the teleport to mouse location?
[20:38:35] <Malignant_Manor> yeah
[20:38:44] <Malignant_Manor> I haven't messed with map based teleporting.
[20:39:01] <Malignant_Manor> or switching to maps
[20:39:10] <Yuv422> ah k
[20:39:50] <Malignant_Manor> Switching maps is probably easy. I would just need to look at the dungeon usecode.
[20:40:57] <Yuv422> I've started on the end sequence :)
[20:41:23] <Malignant_Manor> That may help people decide to play.
[20:41:34] <Yuv422> :)
[20:41:44] <Yuv422> it's a pretty crappy ending in my opinion
[20:41:53] <Yuv422> the intro is miles better
[20:43:03] <Malignant_Manor> Yeah, but it is something.
[20:43:17] <Malignant_Manor> Having it missing isn't very encouraging.
[20:43:24] <Yuv422> true
[20:43:49] <Malignant_Manor> It looks like quality of ladders is used when going up.
[20:46:00] <Yuv422> is there a problem with the ladder logic?
[20:46:38] <Malignant_Manor> No, just with going up without a ladder.
[20:46:49] <Yuv422> ah k
[20:46:53] <Malignant_Manor> As in switching maps with a cheat key.
[20:47:03] <Yuv422> do you think that would be useful?
[20:47:26] <Malignant_Manor> It's not really that useful.
[20:47:40] <Malignant_Manor> It might be if we setup map teleportation.
[20:49:02] <Malignant_Manor> Map teleportation would probably wouldn't be too hard. Make a widget with the map graphic and multiply the coordinates of the widget to map coordinates.
[20:49:42] <Malignant_Manor> I'm not sure I could do it though.
[21:28:12] <Malignant_Manor> How would you reverse loc.x = (loc.x & 0x07) | (loc.x >> 2 & 0xF8);
[21:47:01] <Yuv422> sorry I've got to go now
[21:47:02] <Yuv422> cya
[21:47:10] <Malignant_Manor> bye
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