#firstname.lastname@example.org logs for 27 Jul 2012 (GMT)Archive Today Yesterday Tomorrow
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[02:40:03] <CIA-35> nuvie: 03malignantmanor * r1467 10/ (11 files in 5 dirs):
[02:40:03] <CIA-35> nuvie: * Fix last_view pointer being set in wrong place in converse
[02:40:03] <CIA-35> nuvie: * Make converse_bg_color a per game setting due to different color palettes
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[12:03:22] <CIA-35> nuvie: 03efry * r1468 10/nuvie/trunk/ (ChangeLog Event.cpp):
[12:03:22] <CIA-35> nuvie: * Fixed bug "cannon should change direction even if blocked" 
[12:03:22] <CIA-35> nuvie: * Don't allow movement of ungetable items into containers.
[12:03:22] <CIA-35> nuvie: eg. moving a cannon into a bag.
[12:12:32] <TheCycoONE> quite an active project these days :)
[12:12:42] <Yuv422> Hey TheCycoONE
[12:12:45] <Yuv422> yeah :-)
[12:13:21] <TheCycoONE> Hi Yuv422
[12:16:17] <TheCycoONE> haven't seen any segfaults recently that weren't my own fault.
[12:17:13] <Yuv422> cool
[12:17:19] <Yuv422> don't like seg faults ;-)
[12:20:34] <TheCycoONE> no they can be a rather jarring experience. So besides the end videos not playing supposedly, is there any game stoppers these days? I noticed malignentmanor recently fixed getting the treasure maps.
[12:20:59] <Yuv422> he is doing a bit of a play through
[12:21:07] <Yuv422> but got a bit distracted I think
[12:21:14] <Yuv422> not sure where he is up to at the moment
[12:21:36] <Yuv422> I don't know of any plot stopers at the moment
[12:22:56] <TheCycoONE> ah ok. I've never actually played through u6. Was doing all ultimas in order but I got annoyed with the native u6 interface and took a break - then someone suggested this project.
[12:23:22] <Yuv422> :)
[12:23:51] <Yuv422> we've still got a way to go on the fullmap mode
[12:25:18] <TheCycoONE> Sounds like it will be a nice improvement though
[12:25:30] <Yuv422> yeah it should be
[12:28:41] <Yuv422> I'm off now
[12:28:42] <Yuv422> cya
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[12:29:56] <TheCycoONE> enjoy
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[17:58:37] <CIA-35> nuvie: 03malignantmanor * r1469 10/nuvie/trunk/ (11 files in 2 dirs):
[17:58:37] <CIA-35> nuvie: * Fix view background obscuring the pillars in MD
[17:58:37] <CIA-35> nuvie: * Fix pickpocket display bug
[17:58:37] <CIA-35> nuvie: * Fix spells that need two targets from selecting both at once if you
[17:58:37] <CIA-35> nuvie: clicked on the map window to activate the spell
[17:58:38] <CIA-35> nuvie: * Fix button display when you control cheat a party member
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[18:17:29] <Malignant_Manor> TheCycoONE: What do you mean by segfaults that are your own fault?
[18:17:59] <TheCycoONE> from mismatching data versions, nothing to worry about
[18:19:05] <TheCycoONE> like I'd make install nuvie but forget to copy /data where I set it to in the config
[18:20:51] <Malignant_Manor> I haven't gotten very far in my playthrough because I keep stopping to code.
[18:21:02] <Malignant_Manor> The fetch quests are annoying.
[18:23:51] <TheCycoONE> I'm not very far along, but isn't a lot of the game skippable if you know what you're suppose to do?
[18:24:18] <Malignant_Manor> Yes
[18:24:24] <Malignant_Manor> maps aren't needed
[18:24:32] <Malignant_Manor> But the runes are needed
[18:24:46] <Malignant_Manor> some of the runes have fetch quests
[18:25:08] <Malignant_Manor> I need to playthrough without skipping stuff though
[18:35:33] <TheCycoONE> Ah right, that makes sense
[18:36:29] <Malignant_Manor> It would be nice to have a release note that the game is completable without cheating or skipping through the plot.
[18:38:04] <Malignant_Manor> The next release should be the first one that is definitely worth recommending over the original.
[18:38:55] <TheCycoONE> with the speed you people are working at these days, I don't doubt it
[18:39:41] <Malignant_Manor> The will still be issues but I'm hoping some nasty problems will be fixed before release.
[18:40:04] <TheCycoONE> I most like that I can move my mouse to my editor and keep notes without pressing ctrl+f10 and fighting focus :)
[18:41:17] <Malignant_Manor> I like the much improved mouse interface.
[18:42:33] <TheCycoONE> oh, original taught me to give up on the mouse and play with the keyboard, the new one is sensible with the mouse?
[18:43:08] <Malignant_Manor> Double click does most everything.
[18:43:28] <TheCycoONE> nice
[18:43:46] <Malignant_Manor> drag and drop
[18:43:55] <TheCycoONE> I figured that in 1989 they didn't know how a mouse interface was suppose to work
[18:44:15] <Malignant_Manor> Mouse wheel moves spell slots now too.
[18:44:34] <Malignant_Manor> A lot of systems didn't have mice.
[18:50:12] <TheCycoONE> true
[18:51:07] <TheCycoONE> what does right-click do now?
[18:51:16] <Malignant_Manor> walk by default
[18:51:42] <Malignant_Manor> You can right click the command bar to set commands to the right mouse button.
[18:53:24] <TheCycoONE> awsome
[18:54:01] <TheCycoONE> so yes, I agree
[18:54:37] <Malignant_Manor> The original let you do the right click thing.
[18:55:20] <TheCycoONE> I don't remember having two action options, but maybe I never figured it out
[18:56:00] <Malignant_Manor> Left button walked in the original. The right did the above.
[18:57:01] <Malignant_Manor> Nuvie uses the left button for dragging, clicking targets, double clicking function that combines most commands, and it also walks if you hold it down.
[18:57:10] <TheCycoONE> ah that was it
[18:57:25] <TheCycoONE> so I couldn't do actions with the left
[18:57:54] <TheCycoONE> and the walk was always one tile right... is it still that way, or can you click on the map to move there?
[18:58:21] <Malignant_Manor> It is still tile based.
[18:58:44] <TheCycoONE> I guess I used arrows to move and always had to use the right button then. I just recall there was something about it that was very strange
[18:59:09] <TheCycoONE> and that would make sense if I was never using the left button it would be strange
[18:59:26] <Malignant_Manor> At least they got rid of a bunch of useless keyboard stuff in Ultima 6.
[18:59:51] <TheCycoONE> heh, but by U5 I had gotten so use to it :)
[19:00:07] <TheCycoONE> Y - why am I yelling!
[19:00:35] <Malignant_Manor> klimb, descend, mix
[19:01:14] <TheCycoONE> k and d made sense because there were latters that went both up and down
[19:01:51] <Malignant_Manor> Use went directly to the inventory so that was out of the question.
[19:02:15] <TheCycoONE> obviously because you couldn't use i, that would ignite a torch
[19:02:31] <TheCycoONE> :)
[19:02:50] <Malignant_Manor> You need a free hand to light a torch in Ultima 6.
[19:03:26] <Malignant_Manor> One hand with the torch and the other free.
[19:03:38] <TheCycoONE> interesting
[19:03:56] <Malignant_Manor> Nuvie lets you light it if it is in your hand.
[19:04:14] <Malignant_Manor> Or if you use it and have a free hand.
[19:04:15] <TheCycoONE> unless they were making a puzzle around it it sounds like realism to the point of annoyance
[19:04:48] <TheCycoONE> empty hand, light torch, equip sword?
[19:05:17] <Malignant_Manor> No, the usecode is bugged.
[19:05:33] <Malignant_Manor> It tries to equip the torch first.
[19:05:48] <Malignant_Manor> It works if you have an empty hand and use a torch.
[19:06:10] <TheCycoONE> ah
[19:06:48] <Malignant_Manor> For some reason, you can't drop skiffs but you can carry two in your backpack and go to sleep or climb ladders.
[19:06:58] <Malignant_Manor> drop skiffs on land
[19:07:39] <TheCycoONE> yeah, I saw your complaint about that on the site
[19:08:14] <Malignant_Manor> Well, it was in a bug report on a skiff issue just so the dropping on land doesn't get written out.
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