#nuvie@irc.freenode.net logs for 27 Jun 2012 (GMT)

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[00:33:18] <Dominus> yuv, a SDL 1.2.15 build for ppc and intel 32/64bit http://xu4.sourceforge.net/download/SDL.dmg
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[21:42:26] <CIA-5> nuvie: 03efry * r1364 10/nuvie/trunk/ (ChangeLog MapWindow.cpp actors/ActorManager.cpp):
[21:42:26] <CIA-5> nuvie: * Fixed bug "Mouse movement doesn't properly wait for combat turns" [3537295]
[21:42:26] <CIA-5> nuvie: The user is paused while Script::call_actor_update_all() is being run.
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[22:39:09] <Yuv422> hi Malignant_Manor
[22:39:15] <Malignant_Manor> hi
[22:39:18] <Yuv422> I'm slowly getting through the bug list
[22:39:25] <Malignant_Manor> Yeah
[22:39:55] <Malignant_Manor> I'm working on Seance to actually set flag 7 and clear it when done talking.
[22:40:25] <Malignant_Manor> I think I need to set up ScriptActor.cpp functions
[22:40:38] <Yuv422> to set the actor status flag?
[22:40:46] <Malignant_Manor> Yeah
[22:41:02] <Malignant_Manor> I don't see a get_flag or set_flag
[22:41:08] <Malignant_Manor> general functions
[22:41:41] <Yuv422> yeah you might need to add one
[22:43:52] <Yuv422> have a look at nscript_actorlib_f
[22:44:19] <Yuv422> you could make a function Actor.set_flag(flag_num, value)
[22:44:27] <Yuv422> hehe whoops
[22:44:40] <Yuv422> Actor.set_flag(actor, flag_num, value)
[22:45:07] <Yuv422> or you could add the flag as a field
[22:45:13] <Yuv422> on the actor itself
[22:51:47] <Yuv422> I've got to go now
[22:51:51] <Yuv422> cya
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