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[08:18:32] <Yuv422> servus: any reason why we couldn't pre-render the lightglobes?
[08:42:52] <Yuv422> as there is only 3 lightlevels
[08:43:06] <Yuv422> well 4 if you count the player.
[09:22:04] <Yuv422> maybe the generation of the lightmap should be moved into MapWindow
[09:22:33] <Yuv422> with the primitive globe creation and alphabliting code in Screen
[10:22:30] <servus> Yuv422: Sure you could prerender those light globes.
[10:40:39] <Yuv422> I'm sure it would hlp speed things up.
[10:40:46] <Yuv422> help
[10:58:39] <servus> Most assuredly. It shouldn't be too hard.
[10:59:08] <Yuv422> I'm adding an actor cache into actormanager
[10:59:24] <Yuv422> so we don't have to update every actor every turn
[10:59:44] <Yuv422> it will only hold actors which are close to the player
[11:37:04] <servus> I'm gone 'til Monday.
[11:37:11] <Yuv422> righto
[11:37:24] <servus> 'ta. I'll have the precomputed globelight code by then, unless you wanted to do it yourself :P
[11:37:38] <Yuv422> hehe you can do it.
[11:37:45] <Yuv422> I've got other stuff to work on
[11:37:59] <servus> Righty and ditto, I'll make time. Toodles.
[11:37:59] <Yuv422> I might put a config var in to disable darkness
[11:38:10] <Yuv422> cya
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[11:59:02] <Yuv422> time for bed
[11:59:03] <Yuv422> cya
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