#nuvie@irc.freenode.net logs for 28 Apr 2009 (GMT)

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[10:34:26] --> Yuv422 has joined #nuvie
[10:35:11] <Yuv422> Hi guys
[10:36:05] <wjp> hi Eric
[10:48:14] <Yuv422> Hey Willem
[10:48:21] <Yuv422> How's things?
[10:48:50] <wjp> pretty good
[10:49:13] <Yuv422> Good to hear. :)
[10:49:23] <wjp> haven't found/made the time yet to look at your new ida/dosbox plugin unfortunately
[10:51:22] <Yuv422> no probs
[10:51:33] <Yuv422> I finally released it
[10:51:42] <Yuv422> haven't gotten any feedback though
[10:51:44] <Yuv422> :(
[10:51:57] <Yuv422> but now I can focus on nuvie
[10:52:43] <Yuv422> It's interesting looking through the original game
[10:52:51] <Yuv422> I've found some interesting things
[10:53:05] <Yuv422> like the different movement tables for ships and skiffs
[10:53:22] <Yuv422> ships use more movement points depending on the wind direction
[10:53:36] <Yuv422> and skiffs based on the water current direction
[10:53:38] <Yuv422> :)
[10:54:26] <wjp> did U6 have a Rel Hur spell?
[10:55:03] <Yuv422> yes
[10:55:22] <Yuv422> I think we implemented it in nuvie too
[10:57:52] <wjp> one of these days I should play it again :-)
[10:58:07] <wjp> parts of u4/5/6 are starting to blend together in my memories
[11:02:02] <Yuv422> I'm just going through the objlist file ATM working out what the unknown bits do
[11:02:26] <Yuv422> I'm also slowly working through the npc worktype and movement code
[11:02:46] <Yuv422> I've named about 1/2 of the 600+ functions in game.exe
[11:03:04] <Yuv422> it's quite a comprehensive disassembly now
[11:04:23] <wjp> nice
[11:05:07] <Yuv422> I've moved nuvie to svn too
[11:05:44] <wjp> ah, let me get a fresh checkout
[11:05:48] <Yuv422> haven't made any changes yet though
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[11:29:46] <Yuv422> bbl
[12:44:24] <Yuv422> I'm off now
[12:44:25] <Yuv422> cya
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