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[03:03:27] <Malignant_Manor> Hi Eric
[03:05:35] <Malignant_Manor> Yuv422: are you planning on implementing all work types at this time or just cutscene related ones?
[03:05:50] <Yuv422> he Malignant_Manor
[03:05:56] <Yuv422> hey
[03:06:18] <Yuv422> just the work types that drive the story
[03:06:34] <Yuv422> well it depends on how much I reverse in the process
[03:07:04] <Yuv422> if I have to reverse a function for another type then I’d probably include all worktypes that use that function
[03:07:10] <Yuv422> why do you ask?
[03:07:21] <Yuv422> Are you after one inparticular?
[03:07:21] <Malignant_Manor> I was just wondering.
[03:07:28] <Yuv422> ah k
[03:07:32] <Malignant_Manor> I never played through MD.
[03:07:48] <Malignant_Manor> It sucks that it is basically you working on Nuvie atm since you want to use the decompiled original code.
[03:08:01] <Yuv422> hehe
[03:08:09] <Malignant_Manor> No one besides us does any new stuff.
[03:08:17] <Yuv422> true
[03:08:42] <Malignant_Manor> Does the sfx play?
[03:08:46] <Yuv422> no
[03:08:52] <Yuv422> I haven’t looked into that yet
[03:09:03] <Yuv422> I’d say they are just the midi instruments
[03:09:09] <Malignant_Manor> I don't remember the music playing in game (nor the intro).
[03:09:26] <Yuv422> it should work in the intro
[03:09:30] <Yuv422> music that is
[03:09:32] <Malignant_Manor> (in Nuvie)
[03:09:39] <Yuv422> I haven’t added it into the game yet
[03:10:04] <Yuv422> the sfx for the fireworks should work in the intro too
[03:10:20] <Yuv422> I can’t remember if I did the cannon too
[03:10:25] <Yuv422> I don’t think I did
[03:10:36] <Malignant_Manor> A lot of projects just cheat and record stuff.
[03:10:52] <Yuv422> I like to reverse the logic
[03:10:57] <Yuv422> it’s part of the fun for me
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