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[00:56:49] <Yuv422> I'm going to rework the target memory system
[00:56:57] <Yuv422> which should fix a number of the target bugs
[00:57:25] <Yuv422> I'm also going to add a target memory for each party member
[01:00:26] <Malignant_Manor> That sounds nice.
[01:01:56] <Malignant_Manor> 4 new bugs all in the same place.
[01:02:49] <Yuv422> trap-tastic
[01:03:17] <Malignant_Manor> This time doesn't update when player movement is blocked is really easy for the balloon.
[01:03:38] <Yuv422> easy fix?
[01:04:00] <Malignant_Manor> You would just pass(bool no_movement) (new parameter)
[01:04:00] <Yuv422> or makes movement easy?
[01:05:05] <Malignant_Manor> easy fix
[01:05:36] <Malignant_Manor> The raft movement not updating isn't as simple
[01:06:29] <Malignant_Manor> Since I'm not sure how to check without actually attempting the move.
[01:07:51] <Malignant_Manor> It should probably pass on a raft only if the movement was somewhere you could go if the water + wind was cooperative.
[01:13:20] <Yuv422> I've also got to put in movement point deductions for vehicle actors
[01:14:18] <Malignant_Manor> I got a balloon paralyzed message.
[01:14:28] <Malignant_Manor> I'm not sure the original had it.
[01:15:41] <Yuv422> hehe that doesn't sound right
[01:20:53] <Yuv422> I've got to go now
[01:20:54] <Yuv422> cya
[01:21:01] <Malignant_Manor> bye
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[07:55:31] <CIA-35> nuvie: 03malignantmanor * r1470 10/nuvie/trunk/ (4 files in 2 dirs): * Fix some inventory targeting issues
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[19:34:56] <CIA-35> nuvie: 03malignantmanor * r1471 10/nuvie/trunk/ (ChangeLog Event.cpp usecode/U6UseCode.cpp):
[19:34:56] <CIA-35> nuvie: * Double click now talks to shrines and statue actors
[19:34:56] <CIA-35> nuvie: * Look now shows statue actor portraits
[19:34:56] <CIA-35> nuvie: * Don't open new container gump for ship container