#nuvie@irc.freenode.net logs for 28 Jun 2014 (GMT)

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[01:45:09] <Malignant_Manor> Hi Eric
[01:45:24] <Malignant_Manor> Yuv422: Have you looked at the bug tracker recently?
[01:54:10] <Yuv422> hi Malignant_Manor
[01:54:20] <Yuv422> The random patch?
[01:54:26] <Malignant_Manor> Yeah
[01:54:31] <Yuv422> yup
[01:54:38] <Yuv422> I've patched my local copy
[01:54:44] <Yuv422> looks ok
[01:54:56] <Malignant_Manor> There were 3 versions I think
[01:55:12] <Yuv422> ah k
[01:55:15] <Malignant_Manor> So, just make sure it is the latest
[01:55:17] <Yuv422> I took patch2
[01:55:36] <Yuv422> nuvie2.patch
[01:55:49] <Malignant_Manor> That seems to be the latest one
[02:04:34] <Yuv422> I'm just finishing off the MD main menu cutscnenes stuff
[02:04:51] <Yuv422> then I'm going to work on the in-game cutscenes for MD
[02:05:16] <Yuv422> not too sure how to display them in the new UI though
[02:05:42] <Yuv422> maybe centred in a window with the text below?
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[02:37:24] <Malignant_Manor> Yuv422: Sorry, I didn't see the text earlier. Cutscenes would likely need to be the same for all and you could have it centered if the the game area is larger than 320x200. You could black out the rest of the screen..
[02:38:11] <Yuv422> np
[02:38:15] <Yuv422> yeah that sounds good
[02:38:38] <Yuv422> I've just committed the patch
[02:38:54] <Malignant_Manor> game_position is a cfg option and that should be used
[02:39:25] <Malignant_Manor> for the position. I can't remember if it is used for cutscenes offhand.
[02:40:48] <Yuv422> I'll have a look
[02:42:11] <Malignant_Manor> ScriptCutscene::ScriptCutscene uses the settings.
[02:51:44] <Malignant_Manor> Yuv422: Do we even have any of the hardcoded npc data? (I know we are missing weapon damage, armor, cold resistance, and a way to do weapon modes.)
[02:58:33] <Yuv422> yeah I haven't extracted that yet
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