#nuvie@irc.freenode.net logs for 28 Nov 2015 (GMT)

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[00:07:01] <Yuv422> sounds like how we poll for input events
[00:07:10] <Yuv422> got to go now
[00:07:10] <Yuv422> bbl
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[00:08:27] <Malignant_Manor> sbx: I cannot find the stdout and stderr in my user folder
[00:09:08] <Malignant_Manor> C:\Users\owner\AppData\Roaming
[00:10:09] <Malignant_Manor> \nuvie the folder was created here. It seems to be read only so I can try to change that and see if it outputs.
[00:14:34] <Malignant_Manor> hmm, it goes back to read only again
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[03:26:40] <Malignant_Manor> Yuv422: My movement hat/axis code sends the SDL event directly to event->handleEvent
[03:27:15] <Malignant_Manor> Yuv422: This is what works properly for the SDL2 joystick
[03:30:51] <Malignant_Manor> Yuv422: I fixed it. I needed to have event->key.keysym.mod = KMOD_NONE;
[03:33:14] <Malignant_Manor> The intro menu doesn't seem to be working with the joystick though. I wonder if it did in SDL 1.2.
[03:39:49] <Yuv422> Ah k
[03:39:55] <Malignant_Manor> That also needed KMOD_NONE
[03:40:02] <Yuv422> I think it was working for me
[03:40:21] <Malignant_Manor> uninitialized variable or kmod has a stupid default
[03:41:15] <Malignant_Manor> So now if you fix the resolution issue, that should be all the problems we know of with SDL2.
[03:41:56] <Malignant_Manor> I must not have added text support for name entry in the MD intro.
[03:47:42] <Yuv422> I wonder if a call to SDL_SetWindowSize() would fix the fullscreen toggle issue
[03:49:38] <Malignant_Manor> I have no idea. Do you have that issue in OSX?
[04:05:07] <Malignant_Manor> Yuv422: Did you test and see if arrow keys work in cutscenes in SDL 1.2 after the change?
[04:07:17] <Yuv422> I needed to make some changes to get arrow keys to work
[04:07:30] <Yuv422> as they changed the keycodes for the arrow keys
[04:07:49] <Yuv422> I tested arrow keys with the intro and menu
[04:07:57] <Yuv422> not with the MD cutscenes
[04:08:02] <Yuv422> got to go now
[04:09:29] <Malignant_Manor> well intro is what I meant
[04:10:21] <Malignant_Manor> bye
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[21:22:48] <Malignant_Manor> Yuv422: Hi Eric
[21:22:55] <Yuv422> hi Malignant_Manor
[21:23:35] <Malignant_Manor> The joystick doesn't work in the intro menu on my XP computer with SDL 1.2 or SDL2.0.
[21:23:54] <Malignant_Manor> I didn't really look into it much.
[21:24:43] <Yuv422> I’ll have a look with mine
[21:24:59] <Malignant_Manor> Oh, and this is before and after the branch.
[21:25:47] <Yuv422> ah k
[21:25:50] <Yuv422> good to know
[21:25:59] <Yuv422> so I didn’t break anything with my SDL2 changes
[21:26:22] <Malignant_Manor> I could have sworn it worked before. I would have tested it.
[21:26:49] <Malignant_Manor> The compiler used may have been different.
[21:29:27] <Yuv422> it’s working for me
[21:33:06] <Malignant_Manor> It wasn't compiled with the latest SDL2 on the xp comp
[21:34:19] <Malignant_Manor> computers can have so many variables
[21:47:42] <Malignant_Manor> I have a save on the other computer where a deer has wingless gargoyle "gargfolk" dialog. The npc id is 203
[21:48:31] <Yuv422> hmm strange
[21:49:09] <Yuv422> is 203 the first temp actor?
[21:49:48] <Malignant_Manor> I don't know
[21:50:22] <Malignant_Manor> I don't remember where the number is in code
[21:51:57] <Malignant_Manor> It looks like it is. temp_actor_offset = 203
[21:52:08] <Malignant_Manor> ActorManager.cpp
[21:58:49] <Yuv422> sounds like an off by one issue somewhere then
[22:06:10] <Malignant_Manor> I've got to get to Thanksgiving dinner bye
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