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[09:31:21] <Yuv422> hi guys
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[11:06:51] <Yuv422> Dominus: any reason why exult prefers SDL 1.2 to SDL2 in its config if both are present?
[11:07:40] <Dominus> hi Yuv422
[11:07:48] <Yuv422> hey
[11:07:55] <Dominus> legacy code thinking perhaps
[11:08:01] <Yuv422> ah k
[11:08:11] <Yuv422> I’m going to go the other way with Nuvie
[11:08:14] <Dominus> SDL2 port is regarded as experimental
[11:08:26] <Yuv422> ah k
[11:08:29] <Dominus> good idea
[11:08:54] <Dominus> I like SDL2 more, it gives better mouse handling on OS X :)
[11:09:02] <Dominus> smoother IMO
[11:09:24] <Yuv422> interesting
[11:09:45] <Yuv422> I like that fullscreen works out of the box
[11:10:02] <Yuv422> without needing to provide an opengl rendere yourself ;-)
[11:10:09] <Yuv422> renderer
[11:10:28] <Dominus> I haven't looked at the nuvie SDL2 code, yet but did you see this? https://sourceforge.net/p/exult/code/7505
[11:10:53] <Dominus> on OS X better define SDL_FULLSCREEN SDL_WINDOW_FULLSCREEN_DESKTOP
[11:10:55] <Yuv422> I’m using that option
[11:11:00] <Dominus> ah good
[11:11:02] <Yuv422> for everything
[11:11:14] <Dominus> :)
[11:11:15] <Yuv422> so you don’t have to resize the desktop
[11:11:30] <Dominus> and leaves secondary monitors useable :)
[11:11:38] <Yuv422> yeah :)
[11:12:01] <Dominus> So, my guess was right that having a newborn makes one more productive at times :)
[11:12:12] <Yuv422> hehe
[11:12:37] <Yuv422> yeah
[11:13:08] <Dominus> everything fine on the baby side?
[11:13:10] <Yuv422> that and Kenneth saying he wanted an android port on FB
[11:13:18] <Yuv422> yeah everything is going well
[11:13:27] <Dominus> he he he (android port)
[11:13:36] <Yuv422> she’s feeding well
[11:13:56] <Yuv422> fairly unsettled at times but that’s normal :)
[11:14:21] <Dominus> yes...
[11:14:48] <Dominus> this morning I was angry at the big boy again for waking me at 5 and refusing to go back to sleep....
[11:14:57] <Dominus> damn you daylight saving time!!!!
[11:15:25] <Yuv422> hehe
[11:15:38] <Dominus> but seriously, for an iOS port I think we could very easily adapt the Exult-iOS port, now that you are making progress on the SDL2 port
[11:16:11] <Yuv422> I’ll leave the ios porting to someone else
[11:16:13] <Yuv422> ;-)
[11:16:27] <Yuv422> but yeah that’s the idea behind the move to SDL2
[11:17:02] <Dominus> it's not that much code, except for the many ifdefs that are needed to cut things to smaller screens (I butchered the Exult cheat screen)
[11:17:27] <Dominus> I might take a stab at it eventually
[11:17:53] <Yuv422> :)
[11:42:14] <Yuv422> I’m off now
[11:42:15] <Yuv422> cya
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[16:16:56] <Malignant_Manor> Dominus: SDL2 in Exult still has a problem with the graphics not working when not using a scaler.
[16:16:59] <Malignant_Manor> http://exult.sourceforge.net/forum/read.php?f=1&i=1562070&t=516617
[16:17:42] <Malignant_Manor> I'm not sure if Exult Studio an tools compiler either.
[16:17:58] <Dominus> hi Malignant_Manor
[16:18:13] <Dominus> the tools don't need SDL and neither does Exult Studio... :)
[16:18:46] <Dominus> and what do you mean without scaler?
[16:18:53] <Dominus> point x1 works here
[16:19:05] <Malignant_Manor> At least, I fixed the major audio issue that made it unplayable.
[16:21:10] <Malignant_Manor> It is mentioned in the thread.
[16:21:19] <Malignant_Manor> Search "I haven't looked into the game area issue but it only seems broken when scale = 1."
[16:21:38] <Malignant_Manor> I don't think anyone put in a fix for it.
[16:21:54] <Dominus> yes, but it works for scale 1 for me
[16:23:19] <Dominus> ah, when game area is set to AUTO
[16:24:19] <Malignant_Manor> I never did place a config to have it more easily reproducible.
[16:24:53] <Dominus> and opengl scaler does not work but that is not fixable as far as I understood the SDL guys
[16:25:21] <Dominus> the way we did that scaler was a bit strange
[16:26:37] <Malignant_Manor> Our OpenGL code didn't work right anyway.
[16:28:04] <Dominus> we would have needed to do it as a way to render Exult and not as a scaler...
[16:28:27] <Malignant_Manor> Yeah
[16:28:58] <Dominus> so, maybe I'll add a bug report in the tracker about SDL scaler 1, game area auto, so it is not forgotten when anybody wants to do something about it... aka never...
[16:30:12] <Malignant_Manor> I didn't think it needed the auto part
[16:30:16] <Malignant_Manor> It has been years
[16:30:26] <Malignant_Manor> or almost that long
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