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[05:29:08] <Malignant_Manor> Yuv422: I think I may add a shape file for the WOU U6 converse hump (at >= 325 width).
[05:30:07] <Malignant_Manor> I have some nasty incomplete code like this. http://pastebin.com/MzkeWvT8 for that case.
[05:30:43] <Malignant_Manor> The patch that uses the picture is here. http://pastebin.com/GsX5Bz4n
[05:33:40] <Malignant_Manor> The bmp is here. http://ibin.co/1mixifmag2XP
[05:35:43] <Yuv422> do you have a pic of it in action?
[05:36:27] <Malignant_Manor> Give me a minute or two. It changes due to width.
[05:37:01] <Yuv422> cool
[05:43:34] <Malignant_Manor> I screwed up by one pixel in the screens. http://ibin.co/1mj0mV9cR9vs
[05:44:21] <Malignant_Manor> The bottom one will start showing the map in between both gumps/views when it gets larger.
[05:46:16] <Yuv422> yeah that seems ok
[05:50:04] <Malignant_Manor> Yuv422: WOU ones are here. http://ibin.co/1mj2n4nv231d
[05:51:44] <Malignant_Manor> SE at 320 width just has the two gumps touching each other.
[05:52:27] <Yuv422> any reason why the sky banner isn’t showing for MD?
[05:52:49] <Malignant_Manor> Did you ever program it?
[05:52:56] <Malignant_Manor> I forgot to check.
[05:53:43] <Malignant_Manor> Yes, you did program it. I left comment for where it should go.
[05:54:22] <Yuv422> :)
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[06:24:40] <Malignant_Manor> Yuv422: Are you fine with me using that image file?
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[06:30:38] <Yuv422> yeah that looks ok
[06:30:45] <Yuv422> is it 8 bit?
[06:30:51] <Malignant_Manor> Yeah
[06:30:55] <Yuv422> cool
[06:38:20] <Malignant_Manor> Yuv422: I just added two commits. The documentation should mostly be up to date.
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[06:39:44] <Yuv422> cool
[06:39:59] <Yuv422> I just remembered that alt-250 has some MD specific code in it
[06:40:56] <Malignant_Manor> oh, now I see it with some items specified
[06:46:43] <Yuv422> Do you like alt-999
[06:46:56] <Yuv422> I added it to help with debugging object usecode
[06:47:10] <Yuv422> it’ quite handy to teleport to object types on the map
[06:47:10] <Malignant_Manor> It is nice to search for objects
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[06:51:20] <Malignant_Manor> Yuv422: I easily fixed the problem by adding the create_object_needs_quan(obj_n) function to each init file.
[06:51:45] <Malignant_Manor> There are probably more exceptions for the other games though. Can you think of any?
[06:52:04] <Yuv422> cool
[06:52:16] <Yuv422> we can add them in as we find them I guess
[06:53:13] <Yuv422> should we hook the new alt codes to the cheat switch?
[06:53:35] <Malignant_Manor> Do we already block it?
[06:54:47] <Yuv422> don’t think so
[06:55:02] <Malignant_Manor> I don't see anything blocking it.
[06:55:10] <Yuv422> MD has some funny things to say if you use the alt-codes without the cheat flag turned on
[06:56:24] <Malignant_Manor> Do you have to hack the original in order to cheat?
[06:57:19] <Yuv422> yeah you'
[06:57:35] <Malignant_Manor> You should probably add the text for cheating to the lua and event codes.
[06:57:37] <Yuv422> you’ve got to set a flag on the avatar in objlist
[07:01:20] <Malignant_Manor> Yuv422: I just commited the script change if you want to implement the no cheats text and blocking of it when using alt-codes.
[07:04:09] <Yuv422> cool
[07:04:31] <Malignant_Manor> Lua 5.3.0 may be out within a month or two
[07:07:08] <Yuv422> yeah I’ve been keeping an eye on their site
[07:07:15] <Yuv422> should be good
[07:07:47] <Yuv422> integer numbers and built in bitwise operators
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