#firstname.lastname@example.org logs for 2 Mar 2013 (GMT)Archive Today Yesterday Tomorrow
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[22:33:54] <Malignant_Manor> Yuv422: What container do you want for mouse, drake, mongbat, and reaper?
[22:34:53] <Yuv422> Hey Malignant_Manor
[22:35:12] <Yuv422> The animal one I guess
[22:35:34] <Malignant_Manor> okay
[22:37:45] <Malignant_Manor> Do we want to put graves as a dead body for now or leave it as a backpack?
[22:38:36] <Yuv422> yeah I think graves can use the new dead body container
[22:38:55] <Yuv422> what do you think?
[22:39:27] <Malignant_Manor> It works for me unless Daniel wants to make a different one.
[22:39:47] <Malignant_Manor> It certainly fits more than a backpack.
[22:41:02] <Yuv422> yeah I think it would work quite well as the container
[22:41:07] <Malignant_Manor> I think there needs to be a way to go back to the parent container and also target it.
[22:41:58] <Yuv422> I was thinking containers inside other containers should open as a new container
[22:42:58] <Malignant_Manor> Double clicking will open a new gump but single clicking won't.
[22:43:16] <Yuv422> ah k
[22:43:29] <Malignant_Manor> That's how it is currently.
[22:43:30] <Yuv422> yeah I think they use different code paths :(
[22:45:24] <Malignant_Manor> There's currently no nice way to move stuff to a container 3 levels deep around with the keyboard.
[22:45:27] <Dominus> hi
[22:45:54] <Dominus> is there any plan to give the inventory view a nice frame in fullscreen map?
[22:46:23] <Malignant_Manor> Having single click open a new gump wouldn't be too hard. You would just check to see if it is a container and then open a new one.
[22:46:44] <Yuv422> Hey Dominus
[22:46:45] <Malignant_Manor> What do you mean Dominus?
[22:47:37] <Malignant_Manor> Do you mean the popup when you look at an actor?
[22:47:54] <Dominus> ah yes, that
[22:48:00] <Dominus> not the actual inventory
[22:48:18] <Malignant_Manor> I've talked about it but haven't actually worked on it.
[22:48:42] <Malignant_Manor> There also a bug where it stays open when a guard tries to arrest you.
[22:50:50] <Malignant_Manor> I'm not even sure when I will get around to finishing the gump offsets for the adjustable game size.
[22:51:22] <Dominus> no pressure :)
[22:52:19] <Malignant_Manor> I had fixed the doll not showing up and allowed the sun/moon strip in a patch but decided it was better to do a new gump.
[22:54:45] <Malignant_Manor> I think we only need the vortex cube, basket, and a drawer gump to finish the U6 set.
[22:58:40] <Malignant_Manor> Oh, we probably also need a bag. The backpack is currently named bag.
[23:02:14] <Yuv422> ah yes
[23:02:22] <Yuv422> a draw string bag
[23:06:16] <Yuv422> Daniel has done a great job as per usual with the new graphics. :)
[23:07:15] <Malignant_Manor> Yeah, it certainly makes it feel more complete having different containers.
[23:08:35] <Yuv422> I'd better get back to the end sequence now. ;)
[23:10:01] <Dominus> that would be great! I'm looking for stuff that prevents me from playing through U7 and playing nuvie might just be it...
[23:10:43] <Dominus> I even made a harlem shake video of Serpent Isle instead of playing... http://youtu.be/QQj_ZRJp3T0
[23:12:41] <Dominus> music nsfb
[23:12:46] <Dominus> not save for baby :)
[23:12:55] <Dominus> safe
[23:13:13] <Yuv422> lol
[23:26:58] <Yuv422> it looks like the cut scene graphics were created with deluxe paint
[23:27:17] <Yuv422> as the end sequence uses a deluxe paint palatte file
[23:27:22] <Yuv422> palette
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