#nuvie@irc.freenode.net logs for 2 May 2005 (GMT)

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[11:03:26] <Yuv422> hi
[11:05:28] <Ordoc> hi
[11:05:40] <Yuv422> hi ordoc
[11:08:04] <Ordoc> hows it going
[11:09:20] <Yuv422> good
[11:09:28] <Yuv422> I'm working on combat now :)
[11:09:52] <Yuv422> which has been a long time coming for a lot of people :)
[11:10:12] <Yuv422> How about yourself?
[11:10:55] <Ordoc> waiting to turn in a project :)
[11:10:57] <Ordoc> http://ordoc.cjb.net/germ1.jpg
[11:10:58] <Ordoc> http://ordoc.cjb.net/germ2.jpg
[11:11:05] <Ordoc> for a class
[11:11:58] <Ordoc> u6 tileset none the less :)
[11:14:20] <Yuv422> cool
[11:14:54] <sbx> hi Yuv422
[11:14:59] <Yuv422> are you extracting the u6 tiles from the original datafiles?
[11:15:16] <Ordoc> nah
[11:15:36] <Ordoc> just have them stored as a png
[11:15:46] <Ordoc> i was having to work quick since it was for a class
[11:16:09] <sbx> Yuv422: I don't mind party movement not working for a little while, if it means combat will be working. Havn't looked at the cvs branch yet.
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[11:16:18] <sbx> :?
[11:16:19] <Yuv422_> hi sbx
[11:16:28] <Yuv422_> my irc is playing up again. :(
[11:16:42] <sbx> oh
[11:16:50] <sbx> i just said something about combat
[11:17:01] <Yuv422_> yeah I got that bit
[11:17:09] <Yuv422_> just as I reconnected :)
[11:17:14] <sbx> oh ok
[11:17:34] <sbx> Can you add the attacking and getting hit without any chase/formation code?
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[11:17:48] <Yuv422_> I think so
[11:17:54] <sbx> we can have simple combat where you have to walk up to the monsters
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[11:18:02] <sbx> just so people can see that the functionality is there :)
[11:18:10] <Yuv422> that is almost there now
[11:18:19] <sbx> oh nice
[11:18:22] <Yuv422> at the moment the player can go up and hit people
[11:18:27] <sbx> wb no underscore yuv
[11:18:34] <Yuv422> for 5HP damage
[11:18:35] <Yuv422> ty
[11:18:50] <Yuv422> well they can target anyone on the map
[11:19:15] <Yuv422> I need to a bit of work to get the weapon selection and hit range stuff in
[11:19:29] <Yuv422> but I've got an idea of how it will all fit together
[11:19:32] <sbx> oh I expect the player should be able to do ranged combat against them soon enough :)
[11:19:47] <sbx> just that the monsters cant hit back unless they are using ranged too :)
[11:20:02] <Yuv422> I got poison in too
[11:20:15] <Yuv422> well for poison fields and poison potions at least
[11:20:24] <Yuv422> still need to check for swamp tiles
[11:20:28] <Yuv422> and swamp boots
[11:20:30] <sbx> right! that's been waiting to be done for a while
[11:20:39] <Yuv422> yeah. :)
[11:20:41] <sbx> oh that's right, poison fields are objects
[11:20:48] <sbx> a little easier to check
[11:21:07] <Yuv422> yeah
[11:21:07] <sbx> did you replace my text output?
[11:21:26] <Yuv422> with the potion names?
[11:21:33] <Yuv422> not yet
[11:21:42] <sbx> No about poison fields, I put silly messages when you step on one.
[11:21:59] <Yuv422> hmm I think I did
[11:22:10] <Yuv422> it should just say poisoned
[11:22:29] <Yuv422> at the moment poison hit rate is a counter in Actor
[11:22:35] <Yuv422> I might turn it into a callback
[11:22:59] <Yuv422> with a random amount of turns in between
[11:23:41] <Yuv422> Ordoc: I think you need to build an automatic terrain generator. ;)
[11:24:16] <Yuv422> well I'm going out
[11:24:25] <Yuv422> cya
[11:25:02] <sbx> it suppposed to say "%name poisoned!"
[11:25:05] <Yuv422> I'll see if I can get some more combat work done tomorrow
[11:25:09] <Yuv422> ah k
[11:25:24] <sbx> im going to sleep for now
[11:25:29] <sbx> see you later
[11:25:32] <Yuv422> k
[11:25:33] <Yuv422> cya
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