#nuvie@irc.freenode.net logs for 30 Dec 2010 (GMT)

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[11:21:59] <Yuv422> I've got combat with the gargoyles looking pretty good now
[11:22:43] <Yuv422> they chase you around casting explosions and firing arrows etc
[11:43:04] <Dominus> sounds good, need to see whether I can compile it, these days...
[11:43:21] <Yuv422> linux?
[11:43:39] <Yuv422> I'm using eclipse these days
[11:43:53] <Yuv422> I haven't checked the autoconf build in awhile
[11:44:31] <Dominus> os x
[11:44:37] <Yuv422> ah k
[11:44:39] <Yuv422> cool
[11:44:41] <Yuv422> me too
[11:45:23] <Dominus> I think I had problems with normal trunk and building via autoconf but that was some time ago and not with the scripting branch
[11:45:38] <Yuv422> ah k
[11:46:34] <Dominus> I have no eclipse or "real" xcode (with SDL framework etc.) environment set up thus my attempt at autoconf... but I'll report when I really test it :)
[11:46:59] <Yuv422> cool
[11:47:30] <Yuv422> ls
[11:47:35] <Yuv422> hehe
[11:47:36] <wjp> just trying it too, but nothing seems to happen when I attack a gargoyle at the start
[11:47:46] <wjp> <[E] call_actor_update_all script/Script.cpp:367>
[11:47:46] <wjp> Script Error: actor_update_all() attempt to call a nil value
[11:47:53] <Yuv422> hmm
[11:48:23] <Yuv422> if you look at the gargs
[11:48:31] <Yuv422> what work type are they set to
[11:48:51] <wjp> worktype: 0x08/008 Combat Assault/Wild
[11:48:56] <Yuv422> ah
[11:49:03] <Yuv422> I haven't done that one yet
[11:49:13] <wjp> ok :-)
[11:49:19] <Yuv422> only front and rear combat types
[11:50:12] <Yuv422> you can try spamming up some weapons though
[11:50:16] <Yuv422> they should work
[11:50:27] <Yuv422> all projectile weapons
[11:50:54] <Yuv422> including triple crossbow and boomerang
[12:00:46] <CIA-58> nuvie: 03efry * r1096 10/nuvie/branches/ERIC_SCRIPTING_2_BRANCH/ (3 files in 2 dirs):
[12:00:46] <CIA-58> nuvie: * Fixed some bugs with worktype movement.
[12:00:46] <CIA-58> nuvie: * Added more local keyword to variables in init.lua
[12:39:35] <Yuv422> hmm looks like there is a crash when cleaning up temp objects
[12:39:43] <Yuv422> I'll look at that tomorrow
[12:39:46] <Yuv422> bed time now
[12:39:59] <wjp> good night
[12:40:04] <Yuv422> I think a new game starts in combat mode
[12:40:13] <Yuv422> which is also confusing the lua script
[12:40:21] <Yuv422> cya
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