#nuvie@irc.freenode.net logs for 30 Oct 2012 (GMT)

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[21:57:25] <Yuv422> hey Malignant_Manor
[21:57:30] <Malignant_Manor> Hi
[21:57:57] <Malignant_Manor> Did recent changes break fullscreen_map tab to inventory?
[21:58:15] <Yuv422> sort of
[21:58:16] <Malignant_Manor> The cursor won't move to item slots.
[21:58:50] <Yuv422> there hasn't been a cursor in fullmap mode before
[21:58:57] <Yuv422> I still need to put that in
[22:00:13] <Yuv422> at the moment pressing tab just creates an inventory gump and displays it
[22:00:47] <Malignant_Manor> The text background needs to be drawn last.
[22:01:20] <Malignant_Manor> Right now it is blocked when asking for a dragging amount.
[22:01:22] <Yuv422> for the actor's name?
[22:01:27] <Yuv422> oh yeah
[22:01:43] <Malignant_Manor> That could screw up spell casting though.
[22:01:47] <Yuv422> I was thinking of hiding the gumps when the scroll required input
[22:01:54] <Yuv422> good point
[22:02:16] <Malignant_Manor> It also messes up your hiding idea.
[22:02:55] <Malignant_Manor> It also has scrolling issues when too much text being used before it closes.
[22:03:00] <Yuv422> the "how many" selector should probably be its own gump any way
[22:03:59] <Malignant_Manor> I need to test the scrolling issue with a more reasonable height than 100 though.
[22:04:18] <Yuv422> :)
[22:04:32] <Malignant_Manor> It will also partially scroll off screen to the right in some examples.
[22:05:04] <Yuv422> oh
[22:05:07] <Yuv422> that's not good
[22:05:28] <Malignant_Manor> Looking at a gold nugget shows this issue but it is not bad.
[22:06:04] <Malignant_Manor> The last letter is only partially cut off. I don't know if there are more issues.
[22:07:18] <Malignant_Manor> Oh, the period is cutoff too.
[22:08:42] <Yuv422> looking at a gold nugget works ok for me
[22:09:23] <Malignant_Manor> I also have a high width setting. There should be some check against it being on screen.
[22:09:33] <Yuv422> ah k
[22:10:33] <Malignant_Manor> The text could probably be moved left a pixel or two.
[22:12:07] <Malignant_Manor> That might make it look off though since the height of the text seems about a pixel lower than the left width indentation.
[22:13:58] <Malignant_Manor> Like the inventory issue, all other gumps should have keyboard access so that it is as keyboard friendly as the original interface.
[22:14:11] <Yuv422> yeah
[22:14:12] <Malignant_Manor> Nuvie really needs more developers.
[22:14:36] <Yuv422> :)
[22:15:02] <Malignant_Manor> I'm basically only feedback at the moment.
[22:15:23] <Yuv422> no worries.
[22:15:34] <Malignant_Manor> Gumps need to be closed on game load or else bugs and other crashes can occur.
[22:16:08] <Yuv422> yeah I'm going to close all gumps when talking or saving
[22:17:14] <Malignant_Manor> I don't think there are any other stability issues for fullscreen_map except minor memory leaks.
[22:19:19] <Malignant_Manor> So minor of leaks to not really be much of an issue for most devices.
[22:26:03] <Malignant_Manor> The status gump never had the arrows programmed to switch party members (no sdl rectangle or buttons).
[22:27:06] <Yuv422> ah yes
[22:28:58] <Malignant_Manor> The time display strip needs to go somewhere.
[22:30:23] <Malignant_Manor> Pickpocket is broken again (by your latest changes most likely since it uses the original inventory gump).
[22:31:13] <Yuv422> yeah I'll look at pickpocket later
[22:31:47] <Malignant_Manor> There's an endless conversation loop when joining with the cheat.
[22:32:08] <Yuv422> ah k
[22:32:11] <Malignant_Manor> I used the keyboard to do it.
[22:32:28] <Yuv422> cheat bugs are fairly low priority at the moment ;-)
[22:32:54] <Malignant_Manor> It happens without the keyboard.
[22:33:01] <Malignant_Manor> This is a recent bug.
[22:34:01] <Yuv422> I guess I should look at it incase it is masking something else that is wrong
[22:34:31] <Malignant_Manor> Leave with the same cheat has the same issue.
[22:39:17] <Yuv422> I've just added the arrow buttons to the stats gump
[22:39:27] <Yuv422> it'll go in my next commit
[22:40:11] <Malignant_Manor> 1590 may be when the cheat join/leave was broken.
[22:40:47] <Malignant_Manor> 1589 is also likely.
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[22:59:29] <Malignant_Manor> 1589 is what broke it.
[23:03:07] * Yuv422 looks
[23:08:26] <Yuv422> how do I reproduce the bug?
[23:08:36] <Yuv422> is it party all the time cheat?
[23:08:43] <Malignant_Manor> Yeah
[23:08:59] <Malignant_Manor> have that enabled and use it to have someone join or leave.
[23:11:07] <Yuv422> yeah the endless "For Nuvie!" loop would be quite annoying. ;-)
[23:11:26] <Malignant_Manor> There could be no way to exit on some devices.
[23:11:36] <Yuv422> true
[23:11:55] <Malignant_Manor> Hopefully, it is only in those instances.
[23:15:07] <Yuv422> I can see why it is happening
[23:15:56] <Yuv422> it's not playing nice with the new is scroll finished logic
[23:27:54] <Yuv422> I can fix it but it might mean that the cheat modes don't get the exit text
[23:28:23] <Yuv422> otherwise it might be a complex rework to get both exit texts to work
[23:28:25] <Malignant_Manor> I didn't think they did in the first place.
[23:29:18] <Yuv422> it should say "For Nuvie!
[23:29:26] <Yuv422> when they leave
[23:29:45] <Yuv422> and "Friends of Nuvie? Sure, I'll come along!"
[23:29:49] <Yuv422> when they join
[23:30:29] <Malignant_Manor> I see what you mean now. That those will go away.
[23:31:18] <Malignant_Manor> I don't think it's really necessary. Does the normal join have people leave the conversation?
[23:31:42] <Yuv422> I don't think it does
[23:33:31] <Yuv422> I'll try something to see if I can get it to work
[23:34:11] <Malignant_Manor> The normal join does have the person leave.
[23:36:40] <Yuv422> I've fixed it
[23:36:42] <Yuv422> :)
[23:36:54] <Yuv422> it should work for both exit types now
[23:40:07] <Malignant_Manor> There was a forum post asking about mana point modification a little bit ago.
[23:40:40] <Yuv422> to allow magic from party members?
[23:40:53] <Malignant_Manor> I told him it was hardcoded by shape number and I could put it in lua but that would be bad for updating.
[23:41:11] <Malignant_Manor> Basically, yes. It was for any npc.
[23:41:34] <Malignant_Manor> We really need to do a ton to get stuff de-hardcoded though.
[23:41:40] <Yuv422> yeah
[23:42:34] <Malignant_Manor> There's also no way to edit/view a lot of the flag settings.
[23:44:48] <Yuv422> I've just commited the party all the time fix
[23:48:00] <Malignant_Manor> It seems to work fine for me.
[23:50:11] <Malignant_Manor> I need to look at the torch code again. I messed up lighting a torch from containers not on an actor.
[23:58:58] <Yuv422> ah k