#nuvie@irc.freenode.net logs for 30 Sep 2012 (GMT)

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[12:30:56] <Dominus> feature request: move by right clicking-> options single, double, disabled :)
[12:31:16] <Dominus> I'll write a proper feature request :)
[12:31:41] <Yuv422> Hey Dominus
[12:32:13] <Yuv422> move objects or the player?
[12:56:32] <Dominus> hey, the player
[12:56:44] <Dominus> (or is that already in?)
[12:57:34] <Dominus> I have been using exult with the apple trackpad and it is annoying to always jhaving to physically hold down the trackpad for the right click
[12:57:50] <Dominus> right mouse button hold, I mean
[12:58:00] <Dominus> to drag-move the player
[12:58:39] <Yuv422> ah k
[12:59:33] <Yuv422> so you'd click one to engage walking mode then move the mouse
[12:59:41] <Yuv422> then click again to stop walking?
[13:03:46] <Yuv422> I'm off to bed now
[13:03:49] <Yuv422> cya
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[22:28:01] <Yuv422> Hey Malignant_Manor
[22:28:07] <Malignant_Manor> Hi
[22:29:09] <Yuv422> I went scroll wheel crazy on the new gumps
[22:29:42] <Malignant_Manor> I noticed before that I couldn't get the scroll wheel to work on the scroll bar.
[22:30:06] <Malignant_Manor> Maybe it will work now after adding code.
[22:30:33] <Yuv422> on the save dialog?
[22:30:40] <Malignant_Manor> Yeah.
[22:30:46] <Yuv422> I'd have to add it to the widget
[22:31:20] <Malignant_Manor> I remember having trouble with it when I tried it (when first implementing it).
[22:36:14] <Malignant_Manor> Does the msgscroll have its own color setting or is it hard coded?
[22:36:46] <Malignant_Manor> It could use the same color as the converse background color.
[22:37:45] <Yuv422> the original msgscroll gets its color from Palette
[22:37:47] <Yuv422> bg_color = Game::get_game()->get_palette()->get_bg_color();
[22:37:53] <Yuv422> the new one gets it from config
[22:38:47] <Malignant_Manor> We're back to crashing on dropping of items which require the message scroll (due to it being unimplemented).
[22:39:28] <Yuv422> ah k
[22:39:41] <Yuv422> I'll look into that
[22:39:54] <Malignant_Manor> I see "newscroll" is where the setting is at.
[22:40:21] <Malignant_Manor> I'll have to remember to document these.
[22:43:17] <Malignant_Manor> The crash is mainly quantities of items asking for the drop amount. I can't think of other cases offhand.
[22:43:21] <Yuv422> I've just realised that the scroll wheel logic causes some pointer glitches in the old double click logic
[22:46:40] <Malignant_Manor> What do you mean?
[22:46:55] <Yuv422> there is an array of button states
[22:47:12] <Yuv422> but it is only 3 entries
[22:47:46] <Yuv422> but the GUI is passing in the wheelup/down buttons which are overflowing the array bounds
[22:52:51] <Malignant_Manor> Did you add a new rotating ankh for when looking at actors?
[22:53:57] <Malignant_Manor> I was thinking it used the game font before. The gui font spinning ankh looks nice.
[22:55:40] <Malignant_Manor> I've noticed a problem with scrolling the new msg scroll after you look at something. It will use the timer from look and close while scrolling.
[22:56:30] <Yuv422> yeah I'm working on fixing the scroll buffer
[22:56:46] <Yuv422> I think I need to chop off the blank space from the end of the scroll
[22:57:29] <Malignant_Manor> The floating text is slightly redundant now. It's only a problem when a non-solid background has that text underneath it though.
[22:58:43] <Yuv422> yeah I might disable that floating text now
[22:58:55] <Malignant_Manor> Somehow, the msg scroll stopped popping up after awhile.
[23:00:48] <Malignant_Manor> It will pop back up when scrolling or using a command.
[23:01:38] <Yuv422> I'll put in my idea for trimming the white space from the end of the scroll
[23:01:44] <Yuv422> I think that should fix that issue
[23:06:10] <Malignant_Manor> The scroll when casts spells in the spellbook gump.
[23:07:04] <Yuv422> I haven't tried casting with the new scroll yet
[23:07:39] <Malignant_Manor> The message doesn't come up.
[23:08:57] <Malignant_Manor> I got stuck in casting mode.
[23:10:08] <Malignant_Manor> Now sometimes the msg scroll is showing up when casting.
[23:10:52] <Malignant_Manor> It's probably best to test again after the fix for the msg scroll not showing up after awhile.
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