#nuvie@irc.freenode.net logs for 31 Jul 2004 (GMT)

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[21:00:21] <Fingolfin> yo
[21:00:32] <Fingolfin> I was just looking at the nuvie code for savegame thumbnails
[21:00:36] <wjp> hi :-)
[21:00:42] <Fingolfin> and one thing irritates me, in MapWindow.cpp, create_thumbnail()
[21:00:47] <Fingolfin> src_rect.w = MAPWINDOW_THUMBNAIL_SIZE * MAPWINDOW_THUMBNAIL_SCALE;
[21:00:56] <Fingolfin> where MAPWINDOW_THUMBNAIL_SIZE == 52
[21:01:14] <Fingolfin> so the src rect will end up 2704 pixels wide & high... ... ?
[21:01:22] <Fingolfin> maybe that is meant to be a "+" ?
[21:01:25] <wjp> is scale 52 then?
[21:01:42] <Fingolfin> aargh
[21:01:46] <Fingolfin> ok ok, I am just blind
[21:01:47] <Fingolfin> :-)
[21:01:55] <Fingolfin> I misread the MAPWINDOW_THUMBNAIL_SCALE for another MAPWINDOW_THUMBNAIL_SIZE :-)
[21:01:57] <Fingolfin> lol
[21:01:58] <wjp> lowercase constants are easier on the eyes, I agree :-)
[21:01:58] <Fingolfin> sorry :-)
[21:02:31] * wjp misread fully-uppercased names on several occasions too :-)
[21:02:51] <Fingolfin> I was just wondering whether it's better to just scale down the whole screen to a thumb, or to take only a part of the screen
[21:02:52] * sbx misread any case names on many occasions.
[21:03:09] <Fingolfin> so i wanted to see how nuvie does it (it takes the center 156*156 pixels)
[21:03:40] <wjp> it makes the scaling code easier to take an integer scale
[21:03:56] <Fingolfin> sure
[21:03:59] <wjp> together with size requirements on the thumbnail resulted in this
[21:04:02] <Fingolfin> though that's not really my concern :-)
[21:04:36] <Fingolfin> screen excerpt means less information in the thumb. OTOH, using a higher scale (4 or more) also means less information...
[21:05:01] * wjp nods
[21:05:04] <Fingolfin> aaahhh, whatever. It should be very easy to experiment with that part of it anyway, I shouldn't worry about such trivial details at this point
[21:05:28] <wjp> the thumbnail is more to give a general idea anyway, IMO
[21:05:35] <wjp> so it doesn't really matter all that much
[21:06:17] <Fingolfin> 52x52 thumbs means only 4 will fit on a 320x240 display, if you have them in a regular list... Once the ScummVM overlay code allows the overlay to be bigger than the games res (e.g. 640x480), things should be nicer
[21:06:20] <Fingolfin> yeah
[21:06:30] <Fingolfin> another possibilty is to go the Exult way
[21:06:46] <Fingolfin> if you click on a save, display info & thumb for it next to the list
[21:06:51] * wjp nods
[21:08:11] <wjp> haven't really decided which system to use for pentagram yet
[21:09:40] <wjp> the original U8 allowed really long (multi-line) savegame descriptions
[21:10:14] <sbx> yes I like that idea but most of what people write out you could include automatically
[21:13:10] <servus> I assumed most people used save game names like mine: "sam1" "sam2" "sam3" "die!" "dead" "ack!"
[21:14:30] <sbx> how did you know I call I my saves "sam"???
[21:16:10] <sbx> anyway, have to go now
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