#nuvie@irc.freenode.net logs for 3 Jul 2012 (GMT)

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[12:12:34] <CIA-68> nuvie: 03efry * r1379 10/nuvie/trunk/ (ChangeLog Party.cpp): * Fixed bug "Can't destroy the campfire" [3539307]
[12:53:27] <CIA-68> nuvie: 03efry * r1380 10/nuvie/trunk/ (ChangeLog actors/Actor.cpp):
[12:53:27] <CIA-68> nuvie: * Fixed bug "party member stuck at entrance of dungeon on exit" [3539315]
[12:53:27] <CIA-68> nuvie: * Fixed bug with sacred quest barrier not working. We needed to search ignore
[12:53:27] <CIA-68> nuvie: tiles in the Actor::move() get_obj() call.
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[21:33:00] <Malignant_Manor> I begged Sam Matthews to help fix the lighting issue. He said he would try to get a patch in tonight.
[21:33:25] <Yuv422> cool :)
[21:35:43] <Malignant_Manor> Any idea where all the checks would be needed in order to restrict item container slots available?
[21:36:43] <Yuv422> is that for MD/SE where the readied object slots are different?
[21:36:57] <Malignant_Manor> No they limit inventory capacity
[21:37:11] <Malignant_Manor> Nuvie assumes this is no issue.
[21:37:37] <Yuv422> ah k
[21:38:08] <Yuv422> I guess you'd do a check in the actor can carry method
[21:38:27] <Yuv422> and restrict it to having n number of objects at any given time
[21:38:51] <Malignant_Manor> I think I will wait on doing that until my working copy is commited. (18 files changed atm)
[21:39:48] <Yuv422> which game limits the number of objects that can be carried?
[21:39:57] <Malignant_Manor> SE and MD
[21:40:04] <Malignant_Manor> I'm pretty sure both do
[21:40:09] <Yuv422> ah k
[21:40:30] <Yuv422> that check should go in the actor_get_obj lua call then
[21:40:33] <Malignant_Manor> They do have more slots visible though
[22:17:10] <Malignant_Manor> Patch uploaded https://sourceforge.net/tracker/?func=detail&aid=3539957&group_id=76419&atid=547065
[22:22:56] <Malignant_Manor> I don't see a way to hide email addresses on the forum. I've been getting some spam, likely because of this.
[22:23:42] <Yuv422> hmm that's not good
[22:25:23] <Malignant_Manor> It's a small amount but my account is basically spam free.
[22:27:13] <Malignant_Manor> Spam can balloon though. The last time I had several spam messages in a short period was after my email address was added to the Exult changelog. It quickly went away.
[22:27:59] <Yuv422> strange the admin setting for email is to force hidden
[22:28:32] <Malignant_Manor> Maybe I can see them because of admin. I thought just registering worked.
[22:29:05] <Malignant_Manor> The only other thing is GOG registration but I don't see it publicly available.
[22:29:40] <Yuv422> you could try making another dummy rego on the forum to see if email addresses are visible
[22:30:07] <Yuv422> brb
[22:37:36] <Malignant_Manor> Yeah, it is hidden. Sorry about that.
[22:43:28] <Yuv422> wow lots of changes in your latest patch :-)
[22:44:08] <Malignant_Manor> Yeah, they kind of went hand in hand except maybe the control cheat.
[22:44:34] <Yuv422> I'll add it in after I get back from work
[22:44:40] <Malignant_Manor> I think I needed it to figure out if I could comment out hide buttons.
[22:45:40] <Malignant_Manor> Then I went and kept fixing problems with the cheat.
[22:47:28] <Malignant_Manor> There still a lot to fix for display in original mode. I didn't really mess with fullscreen map much.
[22:54:51] <Yuv422> :)
[22:55:08] <Yuv422> I've got to go now
[22:55:17] <Yuv422> cya
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