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[09:24:43] <SB-X> hello
[10:07:22] <Yuv422> hey
[10:07:47] <Yuv422> How's it going?
[10:09:46] <SB-X> hi
[10:09:59] <SB-X> im figuring out more about how moves and time work together
[10:11:22] <Yuv422> cool
[10:11:23] <SB-X> it's still fairly consistent with the docs we have, and time is added when everyone is out of moves (but sometimes its added independantly)
[10:12:02] <SB-X> i wasted all lot of time the other day trying to interpret screwed up data... it turned out i wasnt dumping it in LSB form
[10:12:23] <Yuv422> Ouch
[10:12:27] <SB-X> which explains why actors 1 and 0's moves were swapped.... that's so obvious
[10:13:40] <SB-X> When I wrote in the objlist.txt file originally I must have been looking at it correctly. Usually I'd use LSB format with hexdump but forgot to turn it on recently.
[10:13:49] <SB-X> congrats on getting that game
[10:14:04] <Yuv422> yeah
[10:14:18] <SB-X> it's funny that when I read it, I'd just gotten my FMA box set in the mail :)
[10:14:30] <SB-X> i'd been expecting that for a while
[10:14:36] <Yuv422> :)
[10:14:51] <SB-X> not at all related though, just nice
[10:15:05] <Yuv422> I got an amiga copy of u6 the other day too
[10:15:06] <SB-X> that i finally got it anyway
[10:15:08] <SB-X> did you get a box?
[10:15:09] <Yuv422> well I bought it
[10:15:13] <SB-X> heh
[10:15:15] <Yuv422> it hasn't arrived yet
[10:15:21] <Yuv422> yes
[10:15:26] <SB-X> i mean for bad blood
[10:15:29] <Yuv422> yes
[10:15:32] <SB-X> nice
[10:15:38] <Yuv422> perfect condition
[10:16:03] <Yuv422> the sides are straight and only a tiny amount of shelf wear
[10:16:03] <SB-X> i never heard of the game before
[10:16:17] <SB-X> i looked it up when you first mentioned it
[10:16:54] <Yuv422> I remember looking at the ads in the origin catalogs back in the day
[10:17:02] <Yuv422> but I wasn't really interested at the time
[10:17:22] <SB-X> wow thats a long time ago
[10:17:42] <SB-X> what got you interested now? going to make it run in nuvie?
[10:18:02] <Yuv422> hehe I think it might be a bit far removed for that
[10:18:07] <SB-X> http://members.chello.at/theodor.lauppert/games/badblood.htm
[10:18:15] <Yuv422> but I'm interested in the data files
[10:18:27] <Yuv422> they look similar
[10:18:44] <SB-X> ah k
[10:18:48] <SB-X> there's a c64 version too
[10:21:52] <Yuv422> END.SHP
[10:22:42] <Yuv422> what could this be?! FON.C00
[10:22:45] <Yuv422> hehe
[10:23:22] <SB-X> a fon?
[10:23:46] <Yuv422> of course. :)
[10:28:06] <Yuv422> TIL.C00
[10:28:11] <Yuv422> TIL.C01
[10:28:17] <Yuv422> TIL.C02
[10:29:15] <SB-X> Thou dost see 3 til.
[10:31:36] <Yuv422> a lot of these files are compressed lzh style
[10:31:48] <Yuv422> lhz
[10:32:03] <Yuv422> lzw even. :)
[10:35:38] <SB-X> you can tell at first glance?
[10:35:47] <Yuv422> yeah
[10:35:52] <Yuv422> I've decompressed some too
[10:36:01] <Yuv422> with our little decompression tool.
[10:36:05] <Yuv422> bbl
[10:36:33] <SB-X> cool
[10:36:35] <SB-X> ok
[11:40:31] <Yuv422> hehe I think the C stands for compressed
[11:42:57] <Yuv422> MSG.C00 looks like copy protection questions?
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[13:42:53] <SB-X> Yuv422: you still around?
[13:42:59] <Yuv422> yup
[13:43:09] <Yuv422> :)
[13:43:16] <SB-X> what else did you find out?
[13:43:34] <SB-X> what were the questions?
[13:44:30] <Yuv422> it looks like it's all the in game strings
[13:45:00] <Yuv422> ancient muzak pours from the ceedee.
[13:45:14] <SB-X> haha
[13:45:18] <Yuv422> the gun's hammer clicks on an empty chamber.
[13:45:35] <Yuv422> the Blarg typically attacks with:
[13:45:52] <Yuv422> the mutated beast with an
[13:45:52] <Yuv422> armor-plated shell, but no head, is the:
[13:46:07] <SB-X> i wouldve thought it would be all of the in game strings not just some, unless its a patch file
[13:46:56] <Yuv422> it looks like some look data too
[13:47:15] <Yuv422> the felt hat has attached plastic ears. A strange word - Dianne - is stit
[13:47:15] <Yuv422> ched in gold on the back.
[13:47:51] <SB-X> ...
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[14:18:39] <Yuv422> time for bed
[14:21:00] <Yuv422> cya
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[14:32:36] <SB-X> cya
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[14:46:44] <SB-X> hi luteijn
[14:47:04] <luteijn> hi SB-X; good job on the movement stuff.
[14:48:07] <SB-X> well, thanks
[14:48:26] <SB-X> still havnt commited it to cvs yet :)
[14:48:39] <SB-X> committed*
[14:50:01] <luteijn> from the logs it seems yuv has found another distraction, messing with bad blood's datafiles.
[14:50:02] <SB-X> you lasted in here for almost a week :)
[14:50:09] <SB-X> heh
[14:50:14] <SB-X> i've never playde it
[14:50:16] <SB-X> played*
[14:50:47] <luteijn> yesterday night I was playing around with ipv6 and rebooted my server, which broke the irc-session ;)
[14:53:04] <luteijn> looking at some of the bad blood reviews on the web..
[15:01:44] <SB-X> ah k
[15:01:53] <SB-X> i posted a link here to the first one i found
[15:04:31] <SB-X> i hope the upcoming factions in u6o that galleondragon hinted at are thematic
[15:07:07] <SB-X> the thing about stat changes doesnt interest me as I didnt worry much about stats even when I played
[15:08:37] <SB-X> except a halberd does seem more like it uses dex more than str
[15:08:58] <luteijn> I didn't worry too much about stats, but most people do. it's very hard not to alieate (some) people when doing a change like that, esp. when most don't grasp what 'beta-testing' means ;)
[15:09:23] <SB-X> hmm, take one of those "more"'s out of my last sentence :)
[15:09:26] <SB-X> yeah
[15:09:29] <SB-X> are they still beta-testing
[15:10:18] <SB-X> sounds like he's trying to make it more like u6
[15:11:47] <luteijn> well, no-one really knows (yet) how u6 did it; to me it always seemed that wielding more powerful weapons was better there, almost regardless of stats. although they did play some role.
[15:15:09] <SB-X> we know what the compendium says, and what some other document says, and have guesses on the specifics
[15:16:21] <luteijn> biggest advantage of polearms in u6 was that it saved you precious turns (because of their reach); in u6o this is not really an issue; I guess I'll be back to using dual maces ;)
[15:16:58] <SB-X> thats one reason why people don't like the change
[15:17:02] <SB-X> but dont polearms have reach in u6o?
[15:17:09] <SB-X> i remember them adding that
[15:17:40] <luteijn> they have reach, but it is no real benefit, as everyhting closes in and you can't react/control well enough to avoid melee
[15:17:48] <SB-X> oh, right
[15:19:50] <luteijn> combat in u6 was more or less like chess, and in u6, with the real-timeness and the massive amount of monster HP, it's just a whole different game ;)
[15:22:51] <SB-X> that's why I'm looking forward to finally adding combat to nuvie
[15:23:32] <SB-X> we'll have the original strategy elements plus new visual and sound effects
[16:47:21] <SB-X> i dont know why gargoyles (or supposedly any actor) get an initial attack when you first see them, but then have to follow order-of-movement rules
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