#nuvie@irc.freenode.net logs for 3 Sep 2003 (GMT)

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[13:03:48] <Yuv422> Yay! you can now click on bags to open them in the inventory view
[13:10:38] * Yuv422 click on the spell book... Yup that works too. :)
[14:03:47] <laxdragon> cool
[14:04:08] <Yuv422> hi laxdragon
[14:04:13] <laxdragon> hey there
[14:04:26] <Yuv422> just working on drag from doll to inventory
[14:04:32] <laxdragon> good work so far, I test nuvie about once a week so far.
[14:04:53] <Yuv422> :)
[14:04:56] <laxdragon> nice, so there is a mouse pointer now, heh.
[14:05:15] <Yuv422> just the standard sdl pointer ATM
[14:05:32] <Yuv422> it should actually change to the object your dragging
[14:05:50] <Yuv422> but I've got to fix the scaler code to allow me to scale any surface
[14:06:02] <Yuv422> so I can scale up a surface to use as a mouse pointer.
[14:06:23] <Yuv422> if that makes sense.
[14:07:19] <laxdragon> got it, yeah otherwise the pointer will look different then the rest (when the pointer is dragging). Sounds like fun to me.
[14:07:55] <Yuv422> hehe yeah that's why I'm leaving that bit for now.
[14:08:00] <Yuv422> real fun. ;)
[14:08:06] <laxdragon> me, I'm to busy writing web code for CodeWeavers these days, we are going to re do all our web sites, loads of work.
[14:08:28] <Yuv422> ah k
[14:08:41] <Yuv422> well the nuvie website is working great. :)
[14:08:58] <laxdragon> but if you ever need anything on the nuvie site just ask, always glad to help.
[14:09:01] <Yuv422> although I must update it more often. :)
[14:09:15] <Yuv422> thanks.
[14:09:20] <laxdragon> maybe some new screenshots would be enough, ppl love those.
[14:09:34] <Yuv422> true
[14:10:04] <Yuv422> I was thinking of redoing the screenshots
[14:10:48] <laxdragon> are you planning on a game selector screen ala Exult sometime, I know getting the games working is #1 priority.
[14:11:00] <Yuv422> yes
[14:11:34] <Yuv422> but it's a low priority right now. :)
[14:11:37] <laxdragon> yeah, the screenshot gallery maybe should have smaller thumbnails, but I did keep them that size so I could randomize the shot on the main page as well from the same thumbnails.
[14:11:57] <laxdragon> hate to have 2 levels of thumnails
[14:12:19] <laxdragon> could always have php resize them on the fly, heh, not my CPU to waste.
[14:12:46] <Yuv422> by redo I ment recapture the screenshots from nuvie. :)
[14:12:56] <Yuv422> so they reflect the new progress
[14:13:04] <laxdragon> yup
[14:14:27] <Yuv422> you can now drag from the inventory to the map window
[14:14:42] <Yuv422> I've got to get MapWindow to check where the drop is going though
[14:14:54] <Yuv422> at the moment you can drop an object anyware
[14:15:10] <laxdragon> so on actors, or walls etc
[14:15:11] * Yuv422 drops his sword in the sea.
[14:15:22] <Yuv422> yup
[14:15:45] <Yuv422> in the future you'll be able to transfer objects by draging them onto actors. :)
[14:15:50] <Yuv422> or containers
[14:15:57] <Yuv422> or the map
[14:16:39] <laxdragon> one thing that amazed me about u6 back in the day is that it would remember where you left every object in the world.
[14:16:54] <Yuv422> not some things
[14:17:17] <Yuv422> temp objects are deleted when the player leaves the area
[14:17:26] <Yuv422> but most objects remain
[14:17:57] <Yuv422> there are places where plot critical objects can be lost if left on the ground :)
[14:18:15] <Yuv422> due to the nature of the memory cleaning algorithms
[14:18:49] <laxdragon> oops, I never noticed that. I used to keep a huge treasure trove in LB's castle, I stole almost everything in the game, heh some Avatar I was.
[14:19:13] <Yuv422> hehe your karma must have been very low ;)
[14:20:05] <Yuv422> slealing is another thing on my very long todo list. :)
[14:20:12] <Yuv422> stealing
[14:20:53] <laxdragon> heh, that and the pickpocket spell was my favorite, even stole everything from LB, ahh memories....
[14:22:19] <laxdragon> must not have commited the new patches yet though eh? I just built the latest cvs.
[14:23:16] <Yuv422> yup
[14:23:30] <Yuv422> If you give me a sec I'll commit
[14:23:39] <Yuv422> just adding drop to container.
[14:26:47] <laxdragon> no rush
[14:26:59] <laxdragon> I should be working anyway.
[14:27:13] <Yuv422> hehe np
[14:28:49] <Yuv422> what build system are you using?
[14:30:19] <laxdragon> gcc and make on Linux
[14:30:57] <Yuv422> ah k cool
[14:31:20] <laxdragon> works beatufil on linux, love the scalers.
[14:31:23] <Yuv422> almost ready to commit
[14:31:55] <Yuv422> just got to add the new files to the gnu build system.
[14:40:33] <Yuv422> ok those changes are going in now.
[14:40:36] <Yuv422> done
[14:41:00] <Yuv422> there are some new files so you'll have to update your config
[14:50:24] <Yuv422> there are some issues with dragging into containers
[14:50:31] <Yuv422> I'll fix that tomorrow
[14:50:43] <Yuv422> oh and you can't drag to the doll yet
[14:50:52] <Yuv422> or from the mapwindow to the inventory view
[14:51:00] <Yuv422> you'll need to use get
[14:51:43] <Yuv422> I'm off to bed.
[14:52:03] <Yuv422> I hope all those changes build ok. :)
[14:57:07] <Yuv422> cya
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