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[02:13:38] <Malignant_Manor> Hopefully, people don't misinterpret my post on Ultima Codex. I just tried to reply and breakdown what has the problems, but It doesn't show up.
[02:14:33] <Malignant_Manor> The front page shows 6 comments but the article only shows 5.
[03:27:36] <CIA-90> nuvie: 03malignantmanor * r1581 10/nuvie/trunk/ (ChangeLog views/PortraitView.cpp): * Fix crash in fullscreen_map when looking at an actor (r1567 regression)
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[13:26:49] <Dominus> from malignant's picture album (linked to on the nuvie news page on ultimacodex) one does indeed think whether there is a connection between Malignant and Spoony...
[13:29:45] <Dominus> http://s156.photobucket.com/albums/t13/Malignant_Manor/?action=view¤t=fullscreen_map.png#!oZZ22QQcurrentZZhttp%3A%2F%2Fs156.photobucket.com%2Falbums%2Ft13%2FMalignant_Manor%2F%3Faction%3Dview%26current%3Dbasin.png
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[17:55:37] <Malignant_Manor> Dominus: Did Spoony link to that picture or something?
[17:56:19] <Malignant_Manor> I noticed awhile back that it had 20,000 or so views in one day.
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[21:42:51] <CIA-89> nuvie: 03malignantmanor * r1582 10/ (3 files in 3 dirs): * Fix experience display in fullscreen_map's PortraitViewGump
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[21:45:59] <Yuv422> Hey Malignant_Manor
[21:46:05] <Malignant_Manor> Hi
[21:48:41] <Malignant_Manor> I'm thinking about the roadmap you mentioned.
[21:48:58] <Yuv422> ah k
[21:48:59] <Malignant_Manor> We should at least figure out what should be done for the next release.
[21:49:29] <Yuv422> more new UI?
[21:49:32] <Malignant_Manor> I'm thinking fullscreen_map should work right in Ultima 6.
[21:49:35] <Yuv422> or ending sequence?
[21:49:45] <Yuv422> sounds like a plan
[21:50:04] <Yuv422> it is getting a lot of attention already :-)
[21:50:09] <Malignant_Manor> Ending sequence sounds nice too.
[21:50:29] <Malignant_Manor> Well, currently it is a glitchy hack.
[21:50:48] <Malignant_Manor> It's also super leaky.
[21:50:48] <Yuv422> hehe
[21:50:53] <Yuv422> yeah
[21:51:14] <Malignant_Manor> I broke it right before release and only fixed it after release.
[21:51:17] <Yuv422> I left the leaks in because I wanted to work on a gump handlings system for viewmanager
[21:51:48] <Yuv422> so if you hit the inventory button multiple times it would find the inventory gump that was open at the bottom of the stack and bring it to the front
[21:51:54] <Yuv422> rather than opening a new gump
[21:51:55] <Malignant_Manor> We need to exclude all the view references that should be original style exclusive.
[21:52:10] <Yuv422> yes
[21:52:29] <Malignant_Manor> or multiple party inventories like Exult
[21:52:48] <Yuv422> I'd also like to implement a click to look system like exult
[21:53:04] <Yuv422> that shows the look text near the object for awhile before removing it
[21:53:17] <Malignant_Manor> We have partial support for it now.
[21:53:27] <Yuv422> yeah
[21:54:39] <Malignant_Manor> I just noticed a repeatable area where party members can get stuck while following the Avatar.
[21:54:49] <Yuv422> ah k
[21:54:57] <Yuv422> could you send me a save
[21:55:11] <Yuv422> or just the coords
[21:55:37] <Malignant_Manor> This would probably be much worse with a full party.
[21:56:32] <Malignant_Manor> Walk south past the statues.
[21:57:24] <Yuv422> looks ok for me
[21:57:35] <Yuv422> can you give me the exact coords
[21:58:21] <Malignant_Manor> I go south through the center and Beh Lem and Sherry get stuck back for a bit.
[21:58:27] <Yuv422> ah
[21:58:31] <Yuv422> I see it now
[21:58:58] <Malignant_Manor> If I walk all the way to the bottom and go right, they get left behind.
[21:59:25] <Malignant_Manor> Walking up, they get stuck too.
[22:00:13] <Yuv422> I wonder if it has anything to do with the quest boundry
[22:02:56] <Yuv422> because that party has no problem going through normal doors
[22:05:38] <Malignant_Manor> I did a quick try with commenting it out of obj types and it didn't seem to help.
[22:08:27] <Yuv422> I'm just fixing the mutant double tile actors
[22:08:35] <Yuv422> it's been bugging me
[23:05:43] <Yuv422> I'm off now
[23:05:44] <Yuv422> cya
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