[01:13:40] --> Kirben has joined #nuvie
[01:31:18] <Kirben> GUI_Dialog.h is missing from CVS.
[03:31:57] --> Yuv422 has joined #nuvie
[03:32:07] <Yuv422> hi
[03:32:45] <Yuv422> Kirben: I've just added GUI_Dialog into CVS
[09:18:58] --> sbx has joined #nuvie
[09:19:08] <Yuv422> hi sbx
[09:19:13] <sbx> heya
[09:19:33] <Yuv422> want to see a mockup of the new save manager?
[09:20:43] <sbx> yes
[09:22:37] <Yuv422> righto
[09:22:39] <Yuv422> one sec
[09:22:50] <sbx> that would be great :)
[09:22:53] <sbx> i forgot about a save manager
[09:23:39] <Yuv422> I created this screen with the gimp
[09:23:56] <Yuv422> I'm about to start codeing it.
[09:24:46] <sbx> oh heh K
[09:24:52] <sbx> i read something about borders?
[09:25:29] <Yuv422> yeah
[09:25:34] <Yuv422> http://nuvie.sourceforge.net/temp/save_manager.png
[09:26:04] <Yuv422> I've changed the colour of the borders a bit
[09:26:23] <Yuv422> it looked a bit funny being the same colour as the background
[09:27:50] <Yuv422> I was thinking of having two lines per savegame
[09:27:59] <Yuv422> we could but game info on the second line
[09:28:10] <Yuv422> and the user could put their description on the first line
[09:29:37] <sbx> that will be good
[09:29:40] <sbx> what about a picture
[09:29:44] <sbx> or info box somewhere
[09:29:50] <sbx> when you highlight a save
[09:30:01] <Yuv422> I was thinking about that
[09:30:12] <sbx> oh the game info is on the second line
[09:30:28] <Yuv422> maybe you could double click to get another dialog with more detail
[09:30:43] <sbx> did you decide to change the background color for all dialogs?
[09:30:49] <Yuv422> yes
[09:31:18] <Yuv422> I'm no artist so if anyone can come up with somthing better... ;-)
[09:31:22] <sbx> i wonder if there is a way to make the parchment edges transparent?
[09:31:31] <sbx> where it is black now
[09:31:31] <Yuv422> I was thinking about that too
[09:31:47] <Yuv422> we could save a alpha map
[09:31:54] <Yuv422> a/an
[09:32:13] <Yuv422> or assign a colour to be transparent
[09:32:31] <sbx> where did you get the scrollbar? :)
[09:32:38] <Yuv422> I made it.
[09:33:57] <sbx> very good
[09:34:01] <sbx> I want colored widgets
[09:34:09] <sbx> red & blue like the buttons
[09:34:21] <sbx> with pictures
[09:34:23] <sbx> :)
[09:34:27] <Yuv422> hehe
[11:11:18] <wjp> hi
[11:11:23] <Yuv422> hi wjp
[11:11:35] <wjp> hm, new goodies? *cvs updates* :-)
[11:11:48] <Yuv422> yes. :)
[11:12:19] <Yuv422> I'm working on the save dialog now
[11:27:32] <wjp> how did dialogs look in the original U6?
[11:27:55] <Yuv422> hehe dialogs?
[11:28:23] <Yuv422> u6 only had a few hardcoded dialogs to show text
[11:28:25] <Yuv422> in the intro
[11:28:26] <wjp> things like spellbooks?
[11:28:48] <Yuv422> the spell book looks kindof like the message scroll
[11:29:09] <Yuv422> it goes at the top right
[11:30:35] * Yuv422 loads the original in dosbox to refresh his memory
[11:33:52] <Yuv422> yes the spell book is a slightly smaller version of the Msgscroll
[11:44:46] <wjp> is there a config setting I need to set, btw?
[11:48:00] <wjp> GUI.cpp: config->value("comfig/datadir" <-- "comfig" ? :-)
[11:53:37] <Yuv422> hmm comfig
[11:53:41] <Yuv422> that's not good
[11:54:46] * Yuv422 wonders how that was working
[11:55:18] <Yuv422> you should set the datadir config variable to point to the data directory with the BorderU6* files
[11:55:45] <wjp> yeah, I guessed as much from that config->value line :-)
[11:57:55] <Yuv422> ok I've fixed that typo in cvs now
[12:37:20] * sbx sneaks away.
[12:37:23] --- sbx is now known as sbx|afk
[12:48:24] <Yuv422> ok the scroll bar is working
[12:48:32] <Yuv422> I've just got to hook up the buttons
[12:48:35] <Yuv422> and the slider
[12:49:00] <Yuv422> so a widget can add callbacks for scrollbar movement
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[14:26:53] <Yuv422> time for bed
[14:26:54] <Yuv422> cya
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