#nuvie@irc.freenode.net logs for 4 Aug 2012 (GMT)

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[12:26:39] --> exultbot has joined #nuvie
[12:26:39] --- Topic for #nuvie is: Nuvie - New Ultima VI Engine (http://nuvie.sf.net)
[12:26:39] --- Topic for #nuvie set by unknown at Thu May 29 19:24:17 2008
[12:26:54] <Yuv422> Hey it's exultbot
[12:27:05] <Yuv422> exultbot: welcome back
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[21:25:37] --> Malignant_Manor has joined #nuvie
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[23:52:35] <Yuv422> Malignant_Manor: I have a fix for the raft movement issue
[23:53:01] <Malignant_Manor> The handling being different?
[23:53:12] <Yuv422> yeah a bit
[23:53:13] <Malignant_Manor> or just the updating?
[23:53:25] <Malignant_Manor> I'm close to a commit myself.
[23:53:26] <Yuv422> sorry the updating
[23:53:51] <Malignant_Manor> Is it much different from mine?
[23:54:07] <Yuv422> not really
[23:54:40] <Yuv422> well I've added in proper handling for the vehicles
[23:54:49] <Yuv422> which was missing before
[23:55:24] <Malignant_Manor> I just fixed another screw up I made when allowing control cheat npcs to display properly in the inventory and actor views.
[23:56:01] <Malignant_Manor> I got rid of the main_actor_is_in_party check and did a control_cheat bool.
[23:56:12] <Yuv422> cool
[23:56:14] <Malignant_Manor> Of course, there may be cases that I have missed.