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[13:40:52] <Yuv422> hello laxdragon
[13:41:07] <laxdragon> heya Yuv422
[13:41:18] <Yuv422> How's it going?
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[13:43:06] <laxdragon> not bad, just working my butt off getting the companies website ready for our next software release.
[13:43:25] <laxdragon> gotta admit, havn't followed nuvie in awhile. good to see things are still progressing.
[13:43:40] <Yuv422> ah k, sounds like fun or had work
[13:44:12] <Yuv422> yeah SB-X has been doing some good work.
[13:44:28] <Yuv422> I'm still working on my IDA dosdebugger
[13:44:52] <Yuv422> hopefully there are still some u6 secrets left to debug when I'm finished. :)
[13:49:20] <laxdragon> I like it, haven't redone the site this much in 3 years or so. Updating it all to XHTML. as well as rewriting our online store to better handle multi-user licenses.
[13:51:33] <Yuv422> cool
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[16:29:22] <SB-X> Yuv422: yeah, there are still plenty of unknowns left to figure out
[16:32:21] <SB-X> luteijn: maybe range 2 weapons should have a chance at keeping the enemy at bay
[16:32:59] <SB-X> i mean, keep the enemy from getting any closer than 2 spaces from you
[19:28:34] <luteijn> good idea..
[19:35:17] <SB-X> luteijn: They'd still try to sneak in closer and might get pushed back. The enemy's int and dex could factor in.
[21:26:20] <SB-X> Found a bug in U6. If you use the keyboard and move the cursor to your armor, and move down like you want to select the buttons, it scrolls your inventory down instead. But if you move up to the top of the armor slots and press up, it doesn't scroll your inventory up.
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[23:08:47] <SB-X> interesting, there appears to be no maximum move count for actors, while not in combat mode
[23:10:50] <SB-X> actors are sorted by dex, just like in combat mode. i set the avatar to have 1 dex and for every one of my steps the guard south of britain gets to cross the road 4 times
[23:12:49] <SB-X> and i cant move until he's done moving
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