[00:07:04] <dongs> o rite
[00:07:19] <dongs> Yuv422: morning.
[00:08:06] <Yuv422> hey
[00:08:22] <dongs> its ME the idados bothering person.
[00:08:27] <Yuv422> hehe
[00:08:33] <Yuv422> yes I've been reading the channel logs
[00:08:43] <Yuv422> welcome
[00:09:04] <dongs> unfortunately i have no interest in ultima beyond underworld* series :)
[00:09:11] <Yuv422> hehe no worries
[00:10:09] <Yuv422> It looks like the IDA rebasing code des segment rebasing
[00:10:21] <Yuv422> so my rebasing code is no stuffing up the segment info
[00:10:36] <Yuv422> no = now
[00:11:36] <dongs> ya that was the main issue i noticed. beacuse everything else seemed to go through the motions of properly working.
[00:12:30] <Yuv422> I still need to adjust the default register values though
[00:12:44] <dongs> you mean after attach?
[00:13:02] <Yuv422> yes
[00:13:28] <dongs> by the way, is 'run process' teh proper way to attach to that debugger? seemed the only way that worked for me anyway.
[00:14:11] <Yuv422> yes
[00:14:28] <Yuv422> then you can either get it to stop on debug start
[00:14:33] <Yuv422> or set a breakpoint
[00:14:36] <dongs> well i just set a bp
[00:14:36] <dongs> yeah
[00:14:38] <Yuv422> or pause
[00:15:04] <dongs> but then when it did bp, since rebasing munged everything, it was stepping through a bunch of 0's and complaining in console about unable to find xrefs.
[00:15:04] <Yuv422> I've got to go for a bit
[00:15:09] <Yuv422> but I'll be back alter
[00:15:14] <dongs> k hve fun
[00:15:26] <Yuv422> will do
[00:15:41] <Yuv422> I should be able to give you something to try today
[00:16:05] <Yuv422> bbl
[00:16:12] <dongs> excellent
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[01:20:04] <servus> dongs: Does that mean you actually played the Japanese Ultima Underworld for Playstation, on an actual Playstation?
[01:21:04] <dongs> negative, never owned any console and dont plan to
[01:21:24] <dongs> the only reason i played is because i could edit the savegame and such.
[01:22:20] <servus> Ah. I just liked them because they are awesome games :) I was surprised to find that there was a Japanese-only PSX release of Underworld 1, with real 3D models for enemies and NPCs: http://www.stygianabyss.com/
[01:23:21] <dongs> hehnice
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[03:18:17] <dongs> im in ur colorspace, converting it.
[03:18:40] <Yuv422> hehe
[03:19:37] <Yuv422> I'm subsampled
[05:09:24] <dongs> does dosbox build with proper tools ( = vstudio )
[05:09:59] <dongs> guess not.
[05:10:00] <dongs> sigh.
[05:52:23] <Yuv422> yeah not sure about that
[05:52:29] <Yuv422> I build it with mingw
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[08:43:00] <llm> i use vs2010 as my dosbox build and debug environment, works without any problem
[08:43:03] <llm> http://www.dosbox.com/wiki/Building_DOSBox_with_Visual_C_2008_Express
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[09:41:33] <dongs> thanks d00d
[09:41:58] <dongs> furiosuly building
[09:42:06] <dongs> in preparation for .. watever.
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[12:49:04] <Dominus> servus: just read the logs mostly by coincidence... about the PSX version of UW, I had reported that version ages ago on the UWADV channel when that was still in development. Even posted screenshots and such. along with the Crusader: No something the only PSX games I own :)
[12:50:04] <Dominus> I would really like progress on the nuvie front, since I'm still holding off playing the World of Ultima games until I can play them with Nuvie... along with the Crusader games with Pentagram :)
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[13:39:05] <dongs> heh
[13:39:17] <Yuv422> hey
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[13:55:11] <dongs> hardcore bloggin
[14:01:58] <dongs> building with vc2008
[14:05:19] <dongs> furiosuly disabling SDL_net
[14:07:57] <dongs> ..curses.lib.
[14:09:45] <dongs> furiously succeeded.
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