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[21:49:03] <Malignant_Manor> How do you plan to handle pickpocket?
[21:49:44] <Malignant_Manor> I separated the code a bit, but I need to leave in inventory view so that it works.
[21:51:30] <Yuv422> yeah that one might be a bit tricky on the new UI
[21:52:19] <Malignant_Manor> The hardcoded doll widget slots are bad.
[21:52:41] <Malignant_Manor> They show up brown in the inventory view.
[21:52:59] <Malignant_Manor> MD and SE don't have the proper colors either.
[21:53:25] <Malignant_Manor> I'd probably do a different style in them anyway.
[21:56:20] <Malignant_Manor> I'm leaving in portrait view since we don't have a replacement.
[22:26:55] <CIA-90> nuvie: 03malignantmanor * r1583 10/nuvie/trunk/ (13 files in 4 dirs):
[22:26:55] <CIA-90> nuvie: * Separate some original style and fullscreen_map code. This should stop
[22:26:55] <CIA-90> nuvie: the views from popping up when not needed.
[22:31:26] <CIA-90> nuvie: 03efry * r1584 10/nuvie/trunk/ (11 files in 4 dirs): * Added support for spawning mutant (two headed) actors.
[22:32:03] <Malignant_Manor> Does Pushme Pullyu break when added as a party member?
[22:33:11] <Yuv422> hmm
[22:33:21] <Yuv422> I haven't tried that
[22:33:42] <Malignant_Manor> It's not really a big deal if it does anyway.
[22:33:45] <Yuv422> you might need a new save game for it to display properly
[22:34:20] <Yuv422> because the back object would have become corrupted when it twitched on the old code
[22:35:51] <Malignant_Manor> I think before it fell off and turned into a normal horse. Then it screwed up on teleport.
[22:36:38] <Malignant_Manor> Guards asking, "Will you come quietly?" leaves fullscreen_map stuck too.
[22:36:59] <Malignant_Manor> Because there is no proper msgscroll.
[22:39:55] <Malignant_Manor> Oh, when you aren't debugging, can you exit fullscreen from the code posted the other day?
[22:44:28] <Yuv422> I've had a few times when it has locked up
[22:44:38] <Yuv422> I've got to go now
[22:44:44] <Yuv422> but I'll try it again later
[22:44:50] <Yuv422> it didn't lock up the whole machine
[22:45:03] <Yuv422> I could still ssh in and kill the task
[22:45:34] <Malignant_Manor> bye
[22:45:54] <Malignant_Manor> We really should get full screen working on OSX.
[22:46:00] <Yuv422> yeah
[22:46:06] <Dominus> yes :)
[22:46:36] <Yuv422> maybe we could try bundling with a 3d accellerated sdl version
[22:46:36] * Dominus hopes to be much more help later this week
[22:47:00] <Dominus> it *should* work, it works for exult, pentagram and xu4
[22:47:06] <Dominus> or Dosbox
[22:47:13] <Dominus> all SDL 1.2x
[22:47:51] <Malignant_Manor> I have no idea how many changes need made for SDL 2 or if that will even fix the issue.
[22:48:19] <Dominus> good night, though, headache is killing me
[22:48:31] <Malignant_Manor> good night
[22:48:40] <Dominus> surface is gone in sdl 2, I think...
[22:48:47] <Dominus> but yeah, good night :)
[22:54:14] <Yuv422> sorry I was talking about a 1.2.x sdl that had open-gl accelleration in the backend
[22:54:25] <Yuv422> but presented it as software surfaces to the app
[22:54:35] <Yuv422> I've gotta go now
[22:54:35] <Yuv422> cya
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[22:55:45] <Malignant_Manor> Pushme Pullyu still loses the back half when teleporting.
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