#email@example.com logs for 5 Aug 2015 (GMT)Archive Today Yesterday Tomorrow
[00:35:58] <sbx-at-home> does anyone know if the Eclipse package can be opened in windows?
[00:48:25] <sbx-at-home> oh i see, eclipse expects the project files to be ".project" and ".cproject" respectively
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[01:33:49] <sbx-at-home> you have to download a "toolchain"
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[11:49:47] <sb-x> hi eric
[11:50:08] <sb-x> just want to say (as I did on Google) how awesome the new features in Nuvie are, you all did a great job
[11:51:02] <sb-x> not sure when/by who it was done, but the conversation screens and visible roofs are just like I imagined they should be
[11:52:42] <sb-x> and the intro is just like I remembered
[11:52:59] <Yuv422> :)
[11:53:43] <Yuv422> most of the UI gfx were done by a very talented guy from germany. Daniel
[11:54:31] <sb-x> yeah those U7ish gumps are nice too. not just the gfx but how you can use a chest and drag its contents out without dumping everything on the floor
[11:54:42] <Yuv422> yeah
[11:54:55] <Yuv422> it makes it so much easier to use that way
[11:56:07] <sb-x> i'm still pretty keen on replicating u6 behavior/style, but also think you could have the new features be on by the default to show them off
[11:56:18] <sb-x> or distinguish nuvie from dosbox+u6
[11:56:57] <sb-x> one thing that was on by default was the new party sprites. that took me by surprise. i thought a random villager was in my party but it was just Iolo
[11:57:21] <sb-x> (on by default if "new" mode is selected)
[11:57:28] <Yuv422> hehe
[11:57:38] <Yuv422> yeah maybe that should be off by default in that case
[11:57:48] <sb-x> that one could go either way
[11:58:38] <Yuv422> did you try wou conversation mode in the original UI
[11:58:40] <Yuv422> for U6
[11:59:11] <sb-x> the conversations i'm seeing are u7-ish
[11:59:20] <sb-x> with a gray dithered background
[11:59:26] <sb-x> and clickable keywords
[11:59:30] <Yuv422> yeah on the new UI
[11:59:45] <sb-x> so not sure what wou conversation mode is :)
[11:59:54] <Yuv422> but you can select the wou style conversation in the original U6 UI mode
[12:00:01] <Yuv422> the text replaces the map
[12:00:16] <Yuv422> rather than displaying in the message scroll
[12:00:22] <sb-x> OH, now i see what you mean
[12:00:37] <sb-x> just playing Martian Dreams a bit the other day, it did seem like the conversations were "off" a bit in nuvie
[12:00:55] <sb-x> didnt try that in nuvie but that's good it's included
[12:01:21] <Yuv422> by of do you mean their position on the screen?
[12:01:31] <sb-x> yeah, i didnt know what was off about them at first but that must be it
[12:01:39] <sb-x> i meant "weird"
[12:02:14] <sb-x> didn't you make a new command bar? i don't see that
[12:03:09] <Yuv422> yeah hit the comma key
[12:03:20] <sb-x> ooh
[12:03:24] <sb-x> ok thanks
[12:04:08] <sb-x> in new mode is there a way to turn off the background of conversations and the console?
[12:04:29] <sb-x> that's one thing that was slightly annoying and didn't seem necessary
[12:05:00] <Yuv422> you can do a solid background
[12:05:26] <Yuv422> I don’t think we added the ability to turn it off completely
[12:05:54] <sb-x> ok will try hacking it... imo the background makes the text harder to read at the expense of not being able to see the game world
[12:06:40] <Yuv422> have a go with the solid bg color and see if you like it that way
[12:07:24] <sb-x> well for the console too (which I like), in combat it fills the screen
[12:08:46] <sb-x> another question: did you make any progress on a game select screen?
[12:09:39] <Yuv422> no
[12:09:54] <Yuv422> but you can select it from the config
[12:10:01] <Yuv422> maybe that’s something you could work on?
[12:10:06] <Yuv422> :)
[12:10:09] <sb-x> hehe you read my mind
[12:10:23] <Yuv422> I think there is a config for the select mode
[12:10:32] <sb-x> i believe so
[12:10:38] <Yuv422> :)
[12:11:01] <sb-x> well enough annoying questions for now. i'll play with it some more. going to start on a personal wishlist and either try to knock those off or any things you need work on
[12:11:06] <Yuv422> I was going to ask Daniel if he’d like to do some graphical text for the different games
[12:11:11] <sb-x> do you have a list of items needing work?
[12:11:20] <sb-x> his gfx are nice
[12:11:31] <Yuv422> I’ve been mainly focusing on MD
[12:12:11] <Yuv422> SDL2
[12:12:31] <Yuv422> proper fullscreen
[12:12:50] <Yuv422> win8/10 support
[12:13:03] <Yuv422> game select screen
[12:13:39] <sb-x> ok sounds like some work to do, in fact the reason i asked about game select was just to avoid any overlapping work ;)
[12:13:54] <Yuv422> :)
[12:14:19] <Yuv422> I think I’m probably best placed focusing on the reversing efforts for MD at the moment
[12:14:46] <Yuv422> so I won’t be working on any of those other areas
[12:14:52] <Yuv422> at the moment
[12:14:54] <sb-x> alright
[12:14:54] <Yuv422> :)
[12:14:56] <sb-x> what does SDL2 bring?
[12:15:11] <Yuv422> android support
[12:15:16] <sb-x> heh sorry more questions
[12:15:19] <sb-x> i see
[12:15:41] <Yuv422> and better more modern canvas / screen management
[12:15:41] <sb-x> that would be nice
[12:15:51] <Yuv422> I think you get HW accelleration too
[12:16:27] <Yuv422> I’d say the game select would be a good starting point
[12:16:36] <Yuv422> to get back into the project
[12:16:37] <Yuv422> :)
[12:18:14] <sb-x> ok will look into what it requires
[12:18:46] <Yuv422> it would be good if we could do it in lua script too
[12:19:01] <Yuv422> like the cut scenes
[12:19:13] <Yuv422> I’d also like to do some nuvie credits too. :)
[12:20:16] <sb-x> doing stuff in LUA would be nice
[12:20:32] <Yuv422> yeah
[12:20:58] <Yuv422> have a look at how I did the intro scripting
[12:23:14] <sb-x> actually, have already been reading it and making comments for my own benefit :)
[12:23:29] <Yuv422> cool
[12:23:48] <Yuv422> You could make some ldoc comments
[12:25:07] <sb-x> ok
[12:25:39] <Yuv422> you’ll need to install the ldoc project too in that case
[12:53:02] <sb-x> Oh ok, doesn't look hard. The new features really are outstanding. I can tell a lot of work has gone into it. Hope my earlier comments didnt sound too demanding.
[12:53:31] <Yuv422> no, we’re always looking to improve things
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[14:07:08] <Yuv422> bed time
[14:07:09] <Yuv422> cya
[14:07:47] <sb-x> cya!
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[14:17:13] <Malignant_Manor> sb-x: setting converse_bg_color to 255 will get rid of the conversation background.
[14:18:06] <Malignant_Manor> It needs to be in new style or original+. Original+ needs to be wider than the original resolution for it to be transparent.
[14:18:50] <Malignant_Manor> It is forced because it would draw onto the view (inventory, party view, etc.)
[14:21:21] <Malignant_Manor> I think I did the force background as a quick fix instead of trying to shrink the size of the conversation window which would otherwise require changing it to have variable text width.
[14:23:00] <Malignant_Manor> custom_actor_tiles should be set to default. That would mean that party member custom tiles will display in new style but not the others.
[14:24:09] <Malignant_Manor> Here is slightly outdated documentation. http://nuvie.sourceforge.net/?page=docs
[14:25:42] <Malignant_Manor> Sourceforge has it mostly up to date in its web section. https://sourceforge.net/p/nuvie/code/HEAD/tree/web/trunk/templates/en/docs.template
[14:25:59] <sb-x> thanks malignant! i had put "specify text background opacity/color" in my wishlist
[14:30:40] <Malignant_Manor> There are so many cfg options for Nuvie. Many of them are not in the menu due to requiring number selection and not having a good interface for it.
[14:31:44] <sb-x> maybe that's something we can work on?
[14:31:52] <sb-x> ui widget improvement
[14:32:20] <Malignant_Manor> When looking at the docs. Save the https://sourceforge.net/p/nuvie/code/HEAD/tree/web/trunk/templates/en/docs.template one and view it in the browser. The use the http://nuvie.sourceforge.net/?page=docs one to view colors.
[14:32:52] <Malignant_Manor> Yeah, wjp quickly did toggle buttons so I could make the menus.
[14:33:15] <Malignant_Manor> I wanted the other but I think I figured it was too much to ask at the time.
[14:33:36] <sb-x> one of my wishlist items long ago was making more flexible ui
[14:34:57] <Malignant_Manor> Our graphics scaling only handles integers which isn't nice for lots of devices.
[14:35:45] <Malignant_Manor> Lots of graphics settings cannot be changed in game.
[14:36:00] <Malignant_Manor> It was too much for me to fix.
[14:36:12] <sb-x> should moving to sdl2 be a higher priority?
[14:36:39] <Malignant_Manor> Exult does that with sdl 1.2.
[14:37:40] <Malignant_Manor> I think there are some pixel manipulations that are not in sdl2. It wasn't much.
[14:38:27] <Malignant_Manor> Keeping sdl1.2 compatibility would be nice for some devices no longer supported by sdl2.
[14:38:35] <sb-x> well being easier to port to android would be nice
[14:38:42] <sb-x> oh i see
[14:39:08] <Malignant_Manor> Compatibility is relatively simple if there are not too many variations.
[14:40:16] <Malignant_Manor> You should probably try non-integer scaling and other issues before trying to update. Otherwise, you will probably need to do more work.
[14:41:13] <sb-x> ok
[14:42:21] <Malignant_Manor> Of course, you are likely the only one that would update the rendering system so you need to do what will keep you motivated.
[14:44:15] <sb-x> good point
[14:50:47] <Malignant_Manor> Dominus: do you have problems building tools in OSX?
[14:50:56] <Malignant_Manor> Dominus: https://sourceforge.net/p/nuvie/bugs/298/
[14:52:23] <Malignant_Manor> sb-x: This is a small fix but major mouse ui improvement; scroll bars for amount selection. https://sourceforge.net/p/nuvie/feature-requests/17/
[14:54:42] <sb-x> yeah! thanks for reminding me of sourceforge bug tracker
[15:05:57] <Malignant_Manor> sb-x: This is a forum post that I can't quite answer. http://nuvie.sourceforge.net/phorum/read.php?1,2014
[15:08:21] <sb-x> hmm, looks like a u6edit bug? vaguely recall using that
[15:08:33] <Malignant_Manor> This is a ui bug that really needs fixing, but I'm not too good at altering the state machine.
[15:09:10] <Malignant_Manor> I don't know if it is a u6edit bug or just its way of showing an unknown conversation operation.
[15:09:43] <Malignant_Manor> Oops, I forgot the ui bug link. https://sourceforge.net/p/nuvie/bugs/129/
[15:12:27] <sb-x> did u6 ask how many items to move?
[15:12:39] <Malignant_Manor> Yeah.
[15:13:25] <Malignant_Manor> I can't remember if it did that for every circumstance.
[15:17:40] <Malignant_Manor> MD asks for how many when it is in the inventory.
[15:17:52] <Malignant_Manor> It doesn't ask when it is on the ground.
[15:18:40] <Malignant_Manor> I think get should probably ask for a quantity if you could carry a lesser amount but not all of the items.
[15:19:16] <Malignant_Manor> I remember SE having at least one stack of food (or something) you couldn't pick up.
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[15:50:31] <Malignant_Manor> sb-x: There are some status effect icons made in this thread but nothing was implemented. http://nuvie.sourceforge.net/phorum/read.php?1,1613
[15:51:13] <Malignant_Manor> Eric had some party health bars mockups from Daniel but never implemented them.
[15:59:45] <sb-x> i like them in theory
[16:01:45] <Malignant_Manor> I'd mostly have a problem telling which icon does what.
[16:03:01] <sb-x> same, they are also a little big. i like the ring icons of HiPhish
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