#nuvie@irc.freenode.net logs for 5 Jan 2016 (GMT)

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[05:44:54] <Malignant_Manor> Dominus: can you reproduce issue 47? https://github.com/nuvie/nuvie/issues/47
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[08:45:19] <Dominus> Malignant, yes, just confirmed this.
[08:47:36] <Dominus> hi Yuv422
[09:00:35] <Yuv422> hey Dominus
[09:00:57] <Yuv422> I might have done something to the input in both versions with my SDL2 conversion
[09:01:03] <Yuv422> I’ll have to have a look
[09:13:40] <Dominus> Yes, personal
[09:13:50] <Dominus> Aaaah auto correction...
[09:14:50] <Dominus> Yes, perhaps you adapted this for the other modes but accidentally left out original+ (and+fullmap)
[11:28:17] <Yuv422> Dominus: I think I have a fix for the smooth lighting issue.
[11:41:38] <Dominus> I trust you to do the right thing ;)
[11:42:12] <Dominus> I'll run it later, while my automatic snapshot already landed on the site ;)
[11:46:33] <Yuv422> looks like it is working
[11:46:43] <Yuv422> just tried the daily build
[11:46:47] <Yuv422> with point scaler
[11:47:14] <Yuv422> I assume I’m getting the 64bit version
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[16:33:29] <Malignant_Manor> Dominus: can you please try and narrow down which commit broke input for original+?
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[18:39:58] <Dominus> Malignant, only if you gift me another three hours and assurance that the kids will sleep those additional 3 hours...
[18:40:00] <Dominus> ;)
[18:40:24] <Dominus> I'll try to find time either tonight or next night
[18:40:45] <Dominus> Git's regression testing should make it easier...
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[19:37:52] <Malignant_Manor> Dominus: I thought that you had saved all of the snapshots and could try those.
[19:39:43] <Malignant_Manor> I wonder why Eric had to my previous commit to master since it was committed to master and shows up that way in Github too.
[19:42:57] <wjp> had to what?
[19:45:25] <Malignant_Manor> https://github.com/nuvie/nuvie/commits/master
[19:45:34] <Malignant_Manor> look at the last commit
[19:45:42] <wjp> you're missing a verb in your sentence
[19:45:52] <Malignant_Manor> oh
[19:46:01] <Malignant_Manor> merge
[19:46:09] <wjp> nothing unusual about that
[19:46:24] <Malignant_Manor> It was already in master
[19:46:44] <Malignant_Manor> or was it because he didn't update before committing
[19:46:53] <wjp> yes
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[22:08:13] <Dominus> Malignant, sorry for this talking via exultbot ;)
[22:09:52] <Dominus> I have to use git bisect because my snapshots were only of the master branch. The culprit was in the SDL2 branch. Just going by my snapshots the breaking point would only be the date of the merge ;)
[22:10:32] <Dominus> Not gonna happen tonight, though ;)
[22:14:36] <wjp> this is OS X-specific?
[22:20:50] <Yuv422> that might be quite hard to narrow down I changed a lot in a few commits when getting the SDL2 stuff in.
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[22:40:36] <Malignant_Manor> wjp: I don't seem to have the problem with Windows 7 but I haven't tested any other OS.
[22:44:27] <Yuv422> just debugging it now
[22:44:34] <wjp> I think I can reproduce it in linux too
[22:44:49] <wjp> yes
[22:44:58] <Yuv422> looks like the game is in a user paused state
[22:48:35] <Yuv422> it looks like the fade in effect never completes so it isn’t unpausing user input
[22:55:33] <Malignant_Manor> I also need to compare mouse wheel support before and after SDL2 changes. It seems like several things I remember working no longer do.
[22:59:25] <Yuv422> I had to make a lot of changes to get mouse wheel support working with both SDL versions
[23:26:14] <Yuv422> I’d say the different behaviours with the input pausing might be due to different random generators on win vs linux/osx
[23:26:46] <Yuv422> gotta go now
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