#nuvie@irc.freenode.net logs for 5 Nov 2012 (GMT)

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[00:02:39] <Malignant_Manor> I see they now have gembot.
[00:03:15] <Malignant_Manor> The output is not nice though. It seems to be for auto-builds.
[00:08:34] <Malignant_Manor> The doll gump still has issues with multiple instances.
[00:10:34] <Yuv422> what happens?
[00:10:37] <Malignant_Manor> You can press the i key a bunch of times and it will keep those in memory. Close the gumps. It won't consume more memory until it reaches n+1 instances.
[00:11:11] <Malignant_Manor> It seems relatively minor though.
[00:11:12] <Yuv422> hmm
[00:13:33] <Malignant_Manor> Maybe pressing the I key can act like Ultima 7.
[00:13:54] <Yuv422> pressing it multiple tiles for the different party members?
[00:14:01] <Malignant_Manor> Each extra time opens for a new party member,
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[00:15:16] <Malignant_Manor> When you get done with the party list, pressing the key again puts focus on the Avatar gump again.
[00:16:45] <Yuv422> sounds good
[00:17:28] <Malignant_Manor> Double clicking on the Avatar would need to do the same thing.
[00:17:42] <Yuv422> does u7 shift the screen offset on each successive gump?
[00:17:59] <Malignant_Manor> I know Exult does.
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[00:21:56] <Yuv422> should tab cycle party inventories in a similar fashion?
[00:23:19] <Malignant_Manor> Tab should probably just move between gumps and the map window.
[00:23:45] <Malignant_Manor> It should probably stop opening an inventory gump.
[00:24:53] <Malignant_Manor> Keyboard controls get to be a real pain with lots of gumps.
[00:25:13] <Yuv422> yeah
[00:25:34] <Yuv422> maybe tab could close the currently focused container gump
[00:26:00] <Yuv422> that would provide an experience similar to the original
[00:26:44] <Malignant_Manor> I'm not sure how well things would play out.
[00:27:11] <Malignant_Manor> We have no quality assurance team to test things out.
[00:28:05] <Yuv422> I could put a shout out on ultimacodex and facebook to see if people are willing to road test the new interface
[00:28:25] <Yuv422> obviously after we get something that is fairly complete
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[00:28:59] <Malignant_Manor> You're probably the best to test with the Dingoo. Unfortunately, the tab isn't working well enough for testing.
[00:29:23] <Malignant_Manor> You also pretty much only used keyboard controls in U6.
[00:31:18] <Yuv422> true
[00:31:30] <Malignant_Manor> One interface thing to add would be doll, stat, and inventory buttons to the new command bar.
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[00:33:02] <Malignant_Manor> The Dingoo has 8 buttons right?
[00:40:35] <Yuv422> yeah
[00:40:54] <Yuv422> and a 4 way d-pad
[00:41:47] <Malignant_Manor> I should probably think later on about the key restrictions and what I would put on them. I could test later with Xpadder mapping the keys.
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[22:52:12] <Malignant_Manor> I never changed the fullscreen interface for using the keyboard.
[22:52:59] <Yuv422> Hey Malignant_Manor
[22:53:06] <Yuv422> what do you mean by that?
[22:54:36] <Malignant_Manor> The normal behavior of use, move, and get selecting a target by direction chosen by the key you press.
[22:55:00] <Yuv422> they should work ok in fullmap mode
[22:55:17] <Yuv422> have you found some issues?
[22:55:22] <Malignant_Manor> It selects right away one tile away.
[22:56:03] <Malignant_Manor> It needs to be a movable cursor when using fullscreen interface (not fullscreen_map).
[22:57:03] <Malignant_Manor> movable because fullscreen interface has a range larger than one
[22:58:54] <Yuv422> so keyboard control is broken when you go fullscreen
[22:59:18] <Yuv422> I'm a bit confused
[22:59:51] <Malignant_Manor> No, the fullscreen interface is limited to one tile away when using a keyboard.
[23:01:35] <Yuv422> isn't that the desired behaviour on the keyboard
[23:02:03] <Malignant_Manor> Fullscreen interface is the Ultima 7 type interface that lets you move and use items that are anywhere on the screen but not far away.
[23:02:11] <Yuv422> eg 'u'se then select a direction which effects an object one tile away from the player
[23:03:02] <Malignant_Manor> The range is extended by the "interface" tag in the cfg.
[23:04:45] <Yuv422> ah
[23:04:53] <Yuv422> I've never seen this config option before
[23:05:58] <Malignant_Manor> It was added in r1501.
[23:07:15] * Yuv422 looks at the excellent config documentation on the nuvie website :-)
[23:07:15] <Malignant_Manor> A separate issue I noticed when playing with the joypad is that I can't do diagonals.
[23:07:56] <Yuv422> yeah I guess that's a side effect of 4 way controllers
[23:08:14] <Malignant_Manor> That severely limits the game.
[23:08:41] <Malignant_Manor> There aren't enough extra buttons to map them separately.
[23:09:15] <Yuv422> I don't find myself using diagonal movement much
[23:09:50] <Yuv422> Is there anywhere in the game that requires diagonal movement?
[23:10:11] <Malignant_Manor> I'm not sure. There probably isn't.
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[23:11:26] <Malignant_Manor> This is probably a simple fix though.
[23:12:02] <Malignant_Manor> (fullscreen interface problem)
[23:17:59] <Yuv422> I'm just going to add the multiple doll gump logic that we were talking about yesterday