#nuvie@irc.freenode.net logs for 6 Nov 2012 (GMT)

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[00:38:25] <Malignant_Manor> In the original engine, did any spells use a direction as input or did they all use targets?
[00:47:25] <Yuv422> hmm
[00:47:29] <Yuv422> I can't remember
[00:47:43] <Malignant_Manor> I tried a few wind spells and it used area.
[00:47:50] <Yuv422> I think it was just target
[00:48:02] <Malignant_Manor> I think I should be fine with my changes.
[00:48:24] <Yuv422> I've just committed my 'i' toggle party member dolls logic
[00:52:42] <Malignant_Manor> There needs to be an exit icon in the new command bar.
[00:53:53] <Malignant_Manor> Otherwise, you would need to map a button.
[00:53:57] <Yuv422> good idea
[00:54:10] <Yuv422> I mapped esc when I was testing with dingoo
[00:58:17] <Malignant_Manor> I just added my commit.
[00:59:46] <Yuv422> cool
[01:04:02] <Malignant_Manor> I forgot to add a pathfinding check for items when moving.
[01:21:54] <Malignant_Manor> Your last commit seems to be working well.
[01:37:55] <Yuv422> :)
[01:41:14] <Yuv422> I've got to go now
[01:41:15] <Yuv422> cya
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[22:09:29] <Malignant_Manor> I think I need to change the "enabled_dragging" cfg option back to a bool and put the "always_throw" and "force_throw" (with probably a name change) settings under something else since it is used by move now. I have no idea what to call it though.
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[22:23:00] <Yuv422> hi Malignant_Manor
[22:23:09] <Yuv422> would it be under the cheat section?
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[22:25:10] <Malignant_Manor> It's currently under input. Maybe I should get rid of it and just have fullscreen interface ignore weight.
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